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制作印章來說,主要是如何讓字均勻的顯示在弧線段上,那么一般的印章要么以圓或者橢圓為底圖,不過這兩者的算法大致相同,為了方便說明,如下就用相對簡單的圓來舉例說明,如果需要做橢圓的話,可以在我的基礎上進行擴展,因為核心算法是一樣的,相對于圓來說,橢圓求弧長以及各個字符的位置,這兩點相對麻煩些,但是這兩者都可找到相應的數學公式。

這里首先提一點,我這篇文章部分借鑒了codeproject的一個例子,原文可以參看如下地址。

http://www.codeproject.com/vb/net/Text_on_Path_with_VBNET.asp

(說實話,這篇文章寫得有些亂,而且對于buffer的操作近乎于瘋狂)

由于印章的實現相對于這篇文章來說,相對簡單多了,而且規律性很強,因此我自己考慮重新組織算法進行實現。

那么實現一個印章,大致步驟如下。

1. 計算字符串總長度,以及各個字符的長度;

2. 計算出字符串的起始角度;

3. 求出每個字符的所在的點,以及相對于中心的角度;

4. 繪制每個字符。

計算字符串總長度,以及各個字符的長度
這里需要用到“Graphics.MeasureString”和“Graphics.MeasureCharacterRanges”這兩個方法,由于前者算出來的總長度有問題,所以需要后面進行重新計算(此外,這里我還考慮了字符最后顯示方向)。

這部分的代碼如下:

/// <summary>

/// Compute string total length and every char length

/// </summary>

/// <param name="sText"></param>

/// <param name="g"></param>

/// <param name="fCharWidth"></param>

/// <param name="fIntervalWidth"></param>

/// <returns></returns>

private float ComputeStringLength( string sText, Graphics g, float[] fCharWidth,

    float fIntervalWidth,

    Char_Direction Direction )

{

    // Init string format

    StringFormat sf = new StringFormat();

    sf.Trimming = StringTrimming.None;

    sf.FormatFlags = StringFormatFlags.NoClip | StringFormatFlags.NoWrap

        | StringFormatFlags.LineLimit;      

    // Measure whole string length

    SizeF size = g.MeasureString( sText, _font, (int)_font.Style );

    RectangleF rect = new RectangleF( 0f,0f, size.Width, size.Height );

 

    // Measure every character size

    CharacterRange[] crs = new CharacterRange[sText.Length];

    forint i = 0; i < sText.Length; i++ )

        crs[i] = new CharacterRange( i, 1 );

 

    // Reset string format

    sf.FormatFlags = StringFormatFlags.NoClip;

    sf.SetMeasurableCharacterRanges( crs );

    sf.Alignment = StringAlignment.Near;

 

    // Get every character size

    Region[] regs = g.MeasureCharacterRanges( sText,

        _font, rect, sf );

 

    // Re-compute whole string length with space interval width

    float fTotalWidth = 0f;

    forint i = 0; i < regs.Length; i++ )

    {

        if( Direction == Char_Direction.Center || Direction == Char_Direction.OutSide )

            fCharWidth[i] = regs[i].GetBounds( g ).Width;

        else

            fCharWidth[i] = regs[i].GetBounds( g ).Height;

        fTotalWidth += fCharWidth[i] + fIntervalWidth;

    }

    fTotalWidth -= fIntervalWidth;//Remove the last interval width

 

    return fTotalWidth;

} 

計算出字符串的起始角度
為了更好地開展文章,那么首先說說在我這篇文章中,坐標的度數位置。詳情參看如下圖示。

對于圖形角度分布有個概念后,那么對于整個字符串所跨的弧度以及起始弧度的計算,就相對比較簡單了。具體如下:

// Compute arc's start-angle and end-angle

double fStartAngle, fSweepAngle;

fSweepAngle = fTotalWidth * 360 / ( _rectcircle.Width * Math.PI );

fStartAngle = 270 - fSweepAngle / 2;

求出每個字符的所在的點,以及相對于中心的角度
這一部分相對要麻煩些,大致步驟如下。

 

1  通過字符長度,求出字符所跨的弧度;

2  根據字符所跨的弧度,以及字符起始位置,算出字符的中心位置所對應的角度;

3  由于相對中心的角度已知,根據三角公式很容易算出字符所在弧上的點,如下圖所示;

4  根據字符長度以及間隔距離,算出下一個字符的起始角度;

5  重復1直至整個字符串結束。

那么這部分的具體代碼如下。

/// <summary>

/// Compute every char position

/// </summary>

/// <param name="CharWidth"></param>

/// <param name="recChars"></param>

/// <param name="CharAngle"></param>

/// <param name="StartAngle"></param>

private void ComputeCharPos(

    float[] CharWidth,

    PointF[] recChars,

    double[] CharAngle,

    double StartAngle )

{

    double fSweepAngle, fCircleLength;

    //Compute the circumference

    fCircleLength = _rectcircle.Width * Math.PI;

 

    forint i = 0; i < CharWidth.Length; i++ )

    {

        //Get char sweep angle

        fSweepAngle = CharWidth[i] * 360 / fCircleLength;

 

        //Set point angle

        CharAngle[i] = StartAngle + fSweepAngle / 2;

 

        //Get char position

        if( CharAngle[i] < 270f )

            recChars[i] = new PointF(

                _rectcircle.X + _rectcircle.Width / 2

                -(float)( _rectcircle.Width / 2 *

                Math.Sin( Math.Abs( CharAngle[i] - 270 ) * Math.PI / 180 ) ) ,

                _rectcircle.Y + _rectcircle.Width / 2

                -(float)( _rectcircle.Width / 2 * Math.Cos(

                Math.Abs( CharAngle[i] - 270 ) * Math.PI / 180 ) ) );

        else

            recChars[i] = new PointF(

                _rectcircle.X + _rectcircle.Width / 2

                +(float)( _rectcircle.Width / 2 *

                Math.Sin( Math.Abs( CharAngle[i] - 270 ) * Math.PI / 180 ) ) ,

                _rectcircle.Y + _rectcircle.Width / 2

                -(float)( _rectcircle.Width / 2 * Math.Cos(

                Math.Abs( CharAngle[i] - 270 ) * Math.PI / 180 ) ) );

 

        //Get total sweep angle with interval space

        fSweepAngle = ( CharWidth[i] + _letterspace ) * 360 / fCircleLength;

        StartAngle += fSweepAngle;

    }

}

   繪制每個字符
由于每個字符所在的點以及相對于圓心的角度都已經計算出來,那么進行繪制就相對簡單多了,這里只是通過Matrix來轉換一下坐標而已。

 

具體代碼如下。

 

/// <summary>

/// Draw every rotated character

/// </summary>

/// <param name="g"></param>

/// <param name="_text"></param>

/// <param name="_angle"></param>

/// <param name="_PointCenter"></param>

private void DrawRotatedText( Graphics g, string _text, float _angle, PointF _PointCenter )

{

    // Init format

    StringFormat sf = new StringFormat();

    sf.Alignment = StringAlignment.Center;

    sf.LineAlignment = StringAlignment.Center;

 

    // Create graphics path

    GraphicsPath gp = new GraphicsPath( System.Drawing.Drawing2D.FillMode.Winding );

    int x = (int)_PointCenter.X;

    int y = (int)_PointCenter.Y;

 

    // Add string

    gp.AddString( _text, _font.FontFamily, (int)_font.Style,

        _font.Size, new Point( x, y ), sf );

 

    // Rotate string and draw it

    Matrix m = new Matrix();

    m.RotateAt( _angle, new PointF( x,y ) );

    g.Transform = m;

    g.DrawPath( new Pen( _color), gp );

    g.FillPath( new SolidBrush( _fillcolor ), gp );

}

 

以上就是繪制印章的核心算法。對于這個類的調用,如下即可。

TextOnSeal _top = new TextOnSeal();

_top.TextFont = new Font("宋體", 16, FontStyle.Regular);

_top.FillColor = Color.Red;

_top.ColorTOP = Color.Black;

_top.Text = "中華人民共和國";

_top.BaseString = "愚翁專用章";

_top.ShowPath = true;

_top.LetterSpace = 20;

_top.SealSize = 180;

_top.CharDirection = Char_Direction.Center;

_top.SetIndent( 20 );

 

Graphics g = this.CreateGraphics();

g.DrawImage( _top.TextOnPathBitmap(), 0, 0 );

 

_top.CharDirection = Char_Direction.ClockWise;

g.DrawImage( _top.TextOnPathBitmap(), 180, 0 );

 

_top.CharDirection = Char_Direction.AntiClockWise;

g.DrawImage( _top.TextOnPathBitmap(), 0, 180 );

 

_top.SetIndent( 20 );

_top.CharDirection = Char_Direction.OutSide;

 

g.DrawImage( _top.TextOnPathBitmap(), 180, 180 ); 

通過如上的代碼,可以得到如下的效果。

 

 

其實如果做印章來說,還有很多地方需要細化,那么如果網友對此有興趣,可以在我的基礎上進行擴展,在此我就不一一述說。

如下是整個類的完整代碼。

 

 

//--------------------------- TextOnSeal class ---------------------------------------

//------------------------------------------------------------------------------------

//---File:          TextOnSeal

//---Description:   The class file to create seal bitmap with text

//---Author:        Knight

//---Date:          Nov.3, 2006

//------------------------------------------------------------------------------------

//---------------------------{TextOnSeal class}---------------------------------------

 

namespace Seal

{

    using System;

    using System.Drawing;

    using System.Drawing.Drawing2D;

    using System.Diagnostics;

 

    /// <summary>

    /// Summary description for TextOnSeal.

    /// </summary>

    public class TextOnSeal

    {

        private string _text;

        private Font _font;

        private Color _pathcolor = Color.Red;

        private Color _color = Color.Black;

        private Color _fillcolor = Color.Black;

        private int _letterspace = 10;

        private bool _showpath = true;

        private Rectangle _rectcircle;

        private Rectangle _rect;

        private int _intentlength = 10;

        private Char_Direction _chardirect = Char_Direction.Center;

        private int _degree = 90;

        private string _basestring;

 

        #region Class_Properties

        public Char_Direction CharDirection

        {

            get { return _chardirect; }

            set

            {

                if (_chardirect != value)

                {

                    _chardirect = value;

                    switch (_chardirect)

                    {

                        case Char_Direction.Center:

                            _degree = 90;

                            break;

                        case Char_Direction.ClockWise:

                            _degree = 0;

                            break;

                        case Char_Direction.OutSide:

                            _degree = -90;

                            break;

                        case Char_Direction.AntiClockWise:

                            _degree = 180;

                            break;

                    }

                }

            }

        }

 

        public string BaseString

        {

            get { return _basestring; }

            set { _basestring = value; }

        }

 

        public string Text

        {

            get { return _text; }

            set { _text = value; }

        }

 

        public Font TextFont

        {

            get { return _font; }

            set { _font = value; }

        }

 

        public Color PathColor

        {

            get { return _pathcolor; }

            set { _pathcolor = value; }

        }

 

        public Color ColorTOP

        {

            get { return _color; }

            set { _color = value; }

        }

 

        public Color FillColor

        {

            get { return _fillcolor; }

            set { _fillcolor = value; }

        }

 

        public int LetterSpace

        {

            get { return _letterspace; }

            set { _letterspace = value; }

        }

 

        public bool ShowPath

        {

            get { return _showpath; }

            set { _showpath = value; }

        }

 

        public int SealSize

        {

            set

            {

                _rect = new Rectangle(0, 0, valuevalue);

                _rectcircle = new Rectangle(

                    new Point(_rect.X + _intentlength, _rect.Y + _intentlength),

                    new Size(_rect.Width - 2 * _intentlength, _rect.Height - 2 * _intentlength));

            }

        }

 

        #endregion {Class_Properties}

 

        public void SetIndent(int IntentLength)

        {

            _intentlength = IntentLength;

            _rectcircle = new Rectangle(_intentlength, _intentlength,

                _rect.Width - _intentlength * 2, _rect.Height - _intentlength * 2);

        }

 

        public TextOnSeal()

        {

            //

            // TODO: Add constructor logic here

            //

        }

 

        public Bitmap TextOnPathBitmap(

            Rectangle rectCircle,

            string strText,

            Font fntText,

            Color clrColor,

            Color clrFill,

            int nPercentage)

        {

            _rect = rectCircle;

            _rectcircle = new Rectangle(

                new Point(_rect.X + _intentlength, _rect.Y + _intentlength),

                new Size(_rect.Width - 2 * _intentlength, _rect.Height - 2 * _intentlength));

            _text = strText;

            _font = fntText;

            _color = clrColor;

            _fillcolor = clrFill;

            _letterspace = nPercentage;

            return TextOnPathBitmap();

        }

 

 

        /// <summary>

        /// Compute string total length and every char length

        /// </summary>

        /// <param name="sText"></param>

        /// <param name="g"></param>

        /// <param name="fCharWidth"></param>

        /// <param name="fIntervalWidth"></param>

        /// <returns></returns>

        private float ComputeStringLength(string sText, Graphics g, float[] fCharWidth,

            float fIntervalWidth,

            Char_Direction Direction)

        {

            // Init string format

            StringFormat sf = new StringFormat();

            sf.Trimming = StringTrimming.None;

            sf.FormatFlags = StringFormatFlags.NoClip | StringFormatFlags.NoWrap

                StringFormatFlags.LineLimit;

 

            // Measure whole string length

            SizeF size = g.MeasureString(sText, _font, (int)_font.Style);

            RectangleF rect = new RectangleF(0f0f, size.Width, size.Height);

 

            // Measure every character size

            CharacterRange[] crs = new CharacterRange[sText.Length];

            for (int i = 0; i < sText.Length; i++)

                crs[i] = new CharacterRange(i, 1);

 

            // Reset string format

            sf.FormatFlags = StringFormatFlags.NoClip;

            sf.SetMeasurableCharacterRanges(crs);

            sf.Alignment = StringAlignment.Near;

 

            // Get every character size

            Region[] regs = g.MeasureCharacterRanges(sText,

                _font, rect, sf);

 

            // Re-compute whole string length with space interval width

            float fTotalWidth = 0f;

 

            for (int i = 0; i < regs.Length; i++)

            {

                if (Direction == Char_Direction.Center || Direction == Char_Direction.OutSide)

                    fCharWidth[i] = regs[i].GetBounds(g).Width;

                else

                    fCharWidth[i] = regs[i].GetBounds(g).Height;

                fTotalWidth += fCharWidth[i] + fIntervalWidth;

            }

 

            fTotalWidth -= fIntervalWidth;//Remove the last interval width

 

            return fTotalWidth;

        }

 

 

        /// <summary>

        /// Compute every char position

        /// </summary>

        /// <param name="CharWidth"></param>

        /// <param name="recChars"></param>

        /// <param name="CharAngle"></param>

        /// <param name="StartAngle"></param>

        private void ComputeCharPos(

            float[] CharWidth,

            PointF[] recChars,

            double[] CharAngle,

            double StartAngle)

        {

            double fSweepAngle, fCircleLength;

            //Compute the circumference

            fCircleLength = _rectcircle.Width * Math.PI;

 

            for (int i = 0; i < CharWidth.Length; i++)

            {

                //Get char sweep angle

                fSweepAngle = CharWidth[i] * 360 / fCircleLength;

 

                //Set point angle

                CharAngle[i] = StartAngle + fSweepAngle / 2;

 

                //Get char position

                if (CharAngle[i] < 270f)

                    recChars[i] = new PointF(

                        _rectcircle.X + _rectcircle.Width / 2

                        - (float)(_rectcircle.Width / 2 *

                        Math.Sin(Math.Abs(CharAngle[i] - 270) * Math.PI / 180)),

                        _rectcircle.Y + _rectcircle.Width / 2

                        - (float)(_rectcircle.Width / 2 * Math.Cos(

                        Math.Abs(CharAngle[i] - 270) * Math.PI / 180)));

                else

                    recChars[i] = new PointF(

                        _rectcircle.X + _rectcircle.Width / 2

                        + (float)(_rectcircle.Width / 2 *

                        Math.Sin(Math.Abs(CharAngle[i] - 270) * Math.PI / 180)),

                        _rectcircle.Y + _rectcircle.Width / 2

                        - (float)(_rectcircle.Width / 2 * Math.Cos(

                        Math.Abs(CharAngle[i] - 270) * Math.PI / 180)));

 

                //Get total sweep angle with interval space

                fSweepAngle = (CharWidth[i] + _letterspace) * 360 / fCircleLength;

                StartAngle += fSweepAngle;

            }

        }

 

        /// <summary>

        /// Generate seal bitmap

        /// </summary>

        /// <returns></returns>

        public Bitmap TextOnPathBitmap()

        {

            // Create bitmap and graphics

            Bitmap bit = new Bitmap(_rect.Width, _rect.Height);

            Graphics g = Graphics.FromImage(bit);

 

            // Compute string length in graphics

            float[] fCharWidth = new float[_text.Length];

            float fTotalWidth = ComputeStringLength(_text, g, fCharWidth,

                _letterspace, _chardirect);

 

            // Compute arc's start-angle and end-angle

            double fStartAngle, fSweepAngle;

            fSweepAngle = fTotalWidth * 360 / (_rectcircle.Width * Math.PI);

            fStartAngle = 270 - fSweepAngle / 2;

 

            // Compute every character's position and angle

            PointF[] pntChars = new PointF[_text.Length];

            double[] fCharAngle = new double[_text.Length];

            ComputeCharPos(fCharWidth, pntChars, fCharAngle, fStartAngle);

 

            g.SmoothingMode = SmoothingMode.HighQuality;

            g.CompositingQuality = CompositingQuality.HighQuality;

            g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;

 

            DrawSealBase(g);

            // Draw every character

            for (int i = 0; i < _text.Length; i++)

                DrawRotatedText(g, _text[i].ToString(), (float)(fCharAngle[i] + _degree), pntChars[i]);

 

            g.Dispose();

 

            // Return bitmap

            return bit;

        }

 

        /// <summary>

        /// Draw seal base

        /// </summary>

        /// <param name="g"></param>

        private void DrawSealBase(Graphics g)

        {

            // Draw background

            g.FillRectangle(Brushes.Black, _rect);

            g.FillEllipse(new SolidBrush(_fillcolor),

                new Rectangle(1, 1, _rect.Width - 2, _rect.Height - 2));

            g.FillEllipse(Brushes.White,

                new Rectangle(4, 4, _rect.Width - 8, _rect.Height - 8));

 

            // Draw start signal

 

            StringFormat sf = new StringFormat();

            string strStar = "";

            Font fnt = new Font(_font.FontFamily, _font.Size * 3);

            sf.Alignment = StringAlignment.Center;

            sf.LineAlignment = StringAlignment.Center;

            SizeF siz = g.MeasureString(strStar, fnt);

            g.DrawString(strStar, fnt, new SolidBrush(_fillcolor),

                new RectangleF(_rect.Width / 2 - siz.Width / 2,

                _rect.Height / 2 - siz.Height / 2,

                siz.Width, siz.Height), sf);

 

            // Draw base string

            float[] fCharWidth = new float[_basestring.Length];

            float fTotalWidths = ComputeStringLength(_basestring, g, fCharWidth, 0,

                Char_Direction.Center);

            float fLeftPos = (_rect.Width - fTotalWidths) / 2;

            PointF pt;

            for (int i = 0; i < _basestring.Length; i++)

            {

                pt = new PointF(fLeftPos + fCharWidth[i] / 2,

                    _rect.Height / 2 + siz.Height / 2 + 10);

                DrawRotatedText(g, _basestring[i].ToString(), 0, pt);

                fLeftPos += fCharWidth[i];

            }

        }

 

 

        /// <summary>

        /// Draw every rotated character

        /// </summary>

        /// <param name="g"></param>

        /// <param name="_text"></param>

        /// <param name="_angle"></param>

        /// <param name="_PointCenter"></param>

        private void DrawRotatedText(Graphics g, string _text, float _angle, PointF _PointCenter)

        {

            // Init format

            StringFormat sf = new StringFormat();

            sf.Alignment = StringAlignment.Center;

            sf.LineAlignment = StringAlignment.Center;

 

            // Create graphics path

            GraphicsPath gp = new GraphicsPath(System.Drawing.Drawing2D.FillMode.Winding);

            int x = (int)_PointCenter.X;

            int y = (int)_PointCenter.Y;

 

            // Add string

            gp.AddString(_text, _font.FontFamily, (int)_font.Style,

                _font.Size, new Point(x, y), sf);

 

            // Rotate string and draw it

            Matrix m = new Matrix();

            m.RotateAt(_angle, new PointF(x, y));

            g.Transform = m;

            g.DrawPath(new Pen(_color), gp);

            g.FillPath(new SolidBrush(_fillcolor), gp);

        }

    }

 

    public enum Char_Direction

    {

        Center = 0,

        OutSide = 1,

        ClockWise = 2,

        AntiClockWise = 3,

    }

}


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作者:Gezidan
出處:http://www.rixu.net    
本文版權歸作者和博客園共有,歡迎轉載,但未經作者同意必須保留此段聲明,且在文章頁面明顯位置給出原文連接,否則保留追究法律責任的權利。
posted on 2011-08-19 17:45 日需博客 閱讀(1670) 評論(1)  編輯 收藏 引用 所屬分類: C#Windows技術文章轉載

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# re: 用C#制作印章
2011-08-19 22:21 | 布拉德比特
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