一、隊伍組成
銷售團隊
測試團隊
游戲評論隊伍
游戲制作人
n開發(fā)組長(always)
n資源管理 (Resource Management)
n行政管理 (Administration)
n向上負(fù)責(zé) (Upward Management)
n專案管理 (Project Management)
游戲執(zhí)行制作人
n專案管理執(zhí)行 (Project Management)
nDaily 運作
nHouse Keeping
nNot full-time job position
游戲策劃
n故事設(shè)計 (Story Telling)
n腳本設(shè)計 (Scripting)
n玩法設(shè)計 (Game Play Design)
n關(guān)卡設(shè)計 (Level Design)
n游戲調(diào)適 (Game Tuning)
n數(shù)值設(shè)定 (Numerical Setup)
nAI 設(shè)計 (Game AI)
n音效設(shè)定 (Sound FX Setup)
n場景設(shè)定 (Scene Setup)
游戲美術(shù)
n場景 (Terrain)
n人物 (Character)
n建模 (Models)
n材質(zhì) (Textures)
n動作 (Motion / Animation)
n特效 (FX)
n用戶界面User Interface
游戲程序
n游戲程序 (Game Program)
n游戲開發(fā)工具 (Game Tools)
nLevel Editor
nScene Editor
nFX Editor
nScript Editor
n游戲Data Exporters from 3D Software
n3dsMax / Maya / Softimage
n游戲引擎開發(fā)Game Engine Development
n網(wǎng)絡(luò)游戲服務(wù)端開發(fā)Online Game Server Development
二、游戲開發(fā)流程
n創(chuàng)意 (Idea)
n提案 (Proposal)
n制作 (Production)
n整合 (Integration)
n測試 (Testing)
n除錯 (Debug)
n調(diào)試 (Tuning)
游戲設(shè)計(Concept Design)
n游戲類型 (Game Types)
n游戲世界觀 (Game World)
n故事 (Story)
n游戲特色 (Features)
n游戲玩法 (Game Play)
n游戲定位 (Game Product Positioning)
nTarget player
nMarketing segmentation / positioning
n風(fēng)險評估 (Risk)
nSWOT (優(yōu)勢Strength/缺點Weakness/機會Opportunity/威脅Threat)
游戲提案 (Proposal)
n系統(tǒng)分析 (System Analysis)
n游戲設(shè)計文件撰寫 (Game Design Document)
n傳播媒介文件撰寫 (Media Design Document)
n技術(shù)設(shè)計文案撰寫 (Technical Design Document)
n游戲?qū)0附?(Game Project)
n時間表Schedule
n進程/控制Milestones / Check points
n管理Risk management
n測試計劃書
n團隊建立 (Team Building)
游戲開發(fā) (Production)
美術(shù)量產(chǎn)制作
n(建模)Modeling
n(結(jié)構(gòu))Textures
n(動畫)Animation
n(動作)Motion
n(特效)FX
n程序開發(fā) (Coding)
n策劃數(shù)值設(shè)定
游戲整和 (Integration)
n關(guān)卡串聯(lián) (Level Integration)
n數(shù)值調(diào)整 (Number Tuning)
n音效置入 (Audio)
n完成所有美術(shù)
n程旬與美術(shù)結(jié)合
n(攻略)Focus Group (說明書User Study)
n發(fā)布一些攻略截圖Release some playable levels for focus group
游戲測試 (Testing)
nAlpha(α) 測試
n除錯 (Debug)
nBeta (β)測試
n數(shù)值微調(diào)
nGame play 微調(diào)
n對網(wǎng)絡(luò)游戲而言 (MMOG)
n封閉測試 (Closed Beta)
n開放測試 (Open Beta)
n壓力(極限)測試 (Critical Testing)
n網(wǎng)絡(luò)游戲才有
關(guān)于Bug
nBug 分級 (Bug Classification)
nA Bug
nB Bug
nC Bug
nS Bug
nPrinciples
nBug 分級從嚴(yán)
nTester(測試對象?—) vs Debugger(調(diào)試程序)
三、游戲系統(tǒng)(Game Software System)
系統(tǒng)層System Layer - APIs
n3D Graphics API
nDirectX 9.0 SDK - Direct3D
nOpenGL 2.0
n2D API
nDirectX 9.0 SDK - DirectMedia
nWin32 GDI
nInput Device
nDirectX 9.0 SDK - DirectInput
nAudio
nDirectX 9.0 SDK - DirectSound / Direct3DSound / DirectMedia
nOpenAL
nOS API
nWin32 SDK
nMFC
nNetwork
nDirectX 9.0 SDK - DirectPlay
nSocket library
引擎層Engine Layer
n3D Scene Management System
nScene Graph
nShaders
n2D Sprite System
nAudio System
nGamepad
nHotkey
nMouse
nTimers
nNetwork
nDDK Interface
nTerrain
nAdvanced Scene Management - Space Partition
nBSP Tree
nOctree
nCharacter System
nMotion Blending Techniques
nDynamics
nCollision Detection
nSoundFX
nUser Interface
游戲?qū)覩ame Play Modula
nNPC (Non-playable Characters)
n Game AI
n Path Finding
n Finite State Machine
n ...
nAvatar
nCombat System
nFX System
nScript System
nTrading System
nNumber System
n ...
nGame Dev Tools
nVisual C/C++
n.net 2003
nVisual C/C++ 6.0+ SP5
nDirectX
nCurrent 9.0c
nNuMega BoundsChecker
nIntel vTune
n3D Tools
n3dsMax/Maya/Softimage
nIn-house Tools
游戲分類
nRPG (Role playing games角色扮演)
nAVG (Adventure games冒險類)
nRTS (Real-time strategy games既時戰(zhàn)略)
nFPS (First-person shooting games主視覺射擊)
nMMORPG(多人在線角色扮演)
nSLG (戰(zhàn)棋)
n Simulation(模擬)
nSports(運動)
nPuzzle games(解迷)
nTable games(棋牌)