锘??xml version="1.0" encoding="utf-8" standalone="yes"?>免费精品99久久国产综合精品,日韩精品国产自在久久现线拍,久久国产精品99精品国产987http://www.shnenglu.com/Leaf/category/20481.html~~zh-cnTue, 23 Apr 2013 16:59:21 GMTTue, 23 Apr 2013 16:59:21 GMT60欖斿吔涓栫晫瀹㈡埛绔暟鎹爺絀訛紙浜岋級http://www.shnenglu.com/Leaf/archive/2013/04/24/199668.htmlRender DonkeyRender DonkeyTue, 23 Apr 2013 16:47:00 GMThttp://www.shnenglu.com/Leaf/archive/2013/04/24/199668.htmlhttp://www.shnenglu.com/Leaf/comments/199668.htmlhttp://www.shnenglu.com/Leaf/archive/2013/04/24/199668.html#Feedback0http://www.shnenglu.com/Leaf/comments/commentRss/199668.htmlhttp://www.shnenglu.com/Leaf/services/trackbacks/199668.html緇堜簬鍐沖畾錛岃繕鏄氳繃wow model viewer璧鋒墜錛岀爺絀朵竴涓媁OW鐨勬暟鎹被鍨嬶紝浠庡彟涓涓搴︼紝浣撻獙涓鎶婅繖

涓敮涓璁╂垜鍏呰繃鍊肩殑娓告垙銆?

榪欏皢鏄竴緋誨垪闅忕瑪錛屽嵆鍦ㄨ浠g爜鐨勬椂鍊欙紝欏轟究璁板綍錛屼互鐞嗘竻鎬濊礬鍜屽姞娣辨槧璞°?鍏朵腑浼氭湁寰堝璁╀漢璐?

瑙g殑鍦版柟錛屽鏋滄湁騫歌鏌愪綅鍏勫紵鐪嬭錛岃鍕胯絎戙?

 

涓婃寮勫埌nAttachLookup灝變笉琛屼簡錛岃繖嬈$戶緇紕銆?br>鏈榪戝洓宸濆湴闇囦簡錛屾墍浠ュ紕寰楁瘮杈冩參銆?

濂藉惂錛屾垜浠帴鐫nAttachLookup璇淬?br>璇誨畬鎸傛帴鏁版嵁鍚庯紝鎴戜滑鎺ョ潃璇諱簡鍫唍AttachLookup涓殑uint16鏁版嵁銆傝繖涓叉暟鎹渶鍚庤瀛樹簡涓嬫潵銆傚湪

WMV涓敤浜嗕竴涓猽int16鐨勬暟緇勬潵瀛樺偍錛屽彨attLookup
緇忚繃澶氭柟闈㈠垎鏋愶紝榪欎釜attLookup姝e鍏跺悕瀛椾竴鏍鳳紝鏄敤鏉ユ煡璇㈡寕鎺ョ偣鐨勩?br>鑰宎ttLookup鐨勫煎彲浠ユ槸浠ヤ笅鏋氫婦鎴愬憳

enum POSITION_SLOTS
{ // wxString Attach_Names[]
    ATT_LEFT_WRIST = 0, // Mountpoint
    ATT_RIGHT_PALM,
    ATT_LEFT_PALM,
    ATT_RIGHT_ELBOW,
    ATT_LEFT_ELBOW,
    ATT_RIGHT_SHOULDER, // 5
    ATT_LEFT_SHOULDER,
    ATT_RIGHT_KNEE,
    ATT_LEFT_KNEE,
    ATT_RIGHT_HIP,
    ATT_LEFT_HIP, // 10
    ATT_HELMET,
    ATT_BACK,
    ATT_RIGHT_SHOULDER_HORIZONTAL,
    ATT_LEFT_SHOULDER_HORIZONTAL,
    ATT_BUST, // 15
    ATT_BUST2,
    ATT_FACE,
    ATT_ABOVE_CHARACTER,
    ATT_GROUND,
    ATT_TOP_OF_HEAD, // 20
    ATT_LEFT_PALM2,
    ATT_RIGHT_PALM2,
    ATT_PRE_CAST_2L,
    ATT_PRE_CAST_2R,
    ATT_PRE_CAST_3, // 25
    ATT_RIGHT_BACK_SHEATH,
    ATT_LEFT_BACK_SHEATH,
    ATT_MIDDLE_BACK_SHEATH,
    ATT_BELLY,
    ATT_LEFT_BACK, // 30
    ATT_RIGHT_BACK,
    ATT_LEFT_HIP_SHEATH,
    ATT_RIGHT_HIP_SHEATH,
    ATT_BUST3, // Spell Impact
    ATT_PALM3, // 35
    ATT_RIGHT_PALM_UNK2,
    ATT_DEMOLISHERVEHICLE,
    ATT_DEMOLISHERVEHICLE2,
    ATT_VEHICLE_SEAT1,
    ATT_VEHICLE_SEAT2, // 40
    ATT_VEHICLE_SEAT3,
    ATT_VEHICLE_SEAT4
};

涓婇潰榪欎釜鏋氫婦鎴愬憳錛屽畾涔変簡WOW涓竴涓甫鍔ㄧ敾鐨勬ā鍨嬪彲浠ユ寕鎺ョ墿浣撶殑浣嶇疆銆傚張鍙互璇達紝鏄澶碔D銆傚湪

鍏堝墠鎴戜滑鐨凪odelAttachment鎴栬匨odelAttachmentDef緇撴瀯浣撲腑瀹氫箟鐨刬d錛屽氨姝eソ鏄笂闈㈢殑鏋氫婦鍊間腑

鐨勪竴涓?

璇誨畬鎸傛帴淇℃伅浠ュ悗錛屽氨鏄鑹插拰閫忔槑搴︽暟鎹簡錛學OW鐨勬ā鍨嬩腑錛屼竴涓ā鍨嬪彲浠ユ寔鏈夌敱鑻ュ共棰滆壊鍜岄忔槑

搴︾粍鎴愮殑搴忓垪錛屽湪姣忓撫娓叉煋鐨勬椂鍊欙紝鍔ㄦ佹彃鍊艱綆楀嚭褰撳墠鐨勫箋?鍗沖彲浠ュ疄鐜伴鑹查棯鐑佸拰閫忔槑搴﹀彉鍖?

鐨勬晥鏋溿?騫界伒铏庡拰鍑ゅ嚢浠涔堢殑錛屽氨鏄敤鍒頒簡榪欎釜銆?

//榪欐槸棰滆壊緇撴瀯浣撶殑瀹氫箟錛屽彲浠ョ湅鍑猴紝瀹冨畾涔変簡涓涓鑹插鹼紝鍜屼竴涓?6浣嶇殑閫忔槑搴﹀?br>struct ModelColorDef {
    AnimationBlock color; // (Vec3D) Three floats. One for each color.
    AnimationBlock opacity; // (UInt16) 0 - transparent, 0x7FFF - opaque.
};

//榪欐槸閫忔槑搴︾粨鏋勪綋鐨勫畾涔夛紝涔熸槸涓涓?6浣嶇殑閫忔槑搴﹀箋?br>struct ModelTransDef {
    AnimationBlock trans; // (UInt16)
};

榪欎袱涓畾涔夛紝瀵艱嚧浜嗘ā鍨嬮忔槑搴︾殑閲嶅銆?鑰屽湪WMV涓殑浠g爜錛屼篃紜疄鏄繖鏍峰啓鐨勩傚厛灝嗛鑹茶繘琛屼簡

鎻掑鹼紝鑰屽悗鍙堢敤閫忔槑闃熷垪鐨勫煎棰滆壊涓殑ALPHA閫氶亾榪涜淇敼銆?

璇誨彇瀹屼簡涓婇潰鐨勬暟鎹悗錛屾帴涓嬫潵鐨勶紝灝辨槸妯″瀷鐨凩OD鏁版嵁銆?LOD涓垯鍖呭惈浜嗗搴旂殑鏉愯川鏁版嵁銆?鍦╓MV

涓紝鍙鍙栦簡LOD0鐨勬ā鍨嬨?

璇誨彇瀹孡OD鍚庯紝WMV瀵規ā鍨嬬殑欏剁偣鏁版嵁寤虹珛浜嗕竴涓儲寮曘?

    if (nIndices) {
        IndiceToVerts = new size_t[nIndices+2];
        for (size_t i=0;i<nIndices;i++){
            size_t a = indices[i];
            for (size_t j=0;j<header.nVertices;j++){
                if (a < header.nVertices && origVertices[a].pos == origVertices[j].pos){
                    IndiceToVerts[i] = j;
                    break;
                }
            }
        }
    }

浠婂ぉ鏆傛椂鍐欏埌榪欓噷錛屾敼澶╃戶緇傘傘?/p>

Render Donkey 2013-04-24 00:47 鍙戣〃璇勮
]]>
欖斿吔涓栫晫瀹㈡埛绔暟鎹爺絀訛紙涓錛?/title><link>http://www.shnenglu.com/Leaf/archive/2013/04/20/199578.html</link><dc:creator>Render Donkey</dc:creator><author>Render Donkey</author><pubDate>Fri, 19 Apr 2013 16:53:00 GMT</pubDate><guid>http://www.shnenglu.com/Leaf/archive/2013/04/20/199578.html</guid><wfw:comment>http://www.shnenglu.com/Leaf/comments/199578.html</wfw:comment><comments>http://www.shnenglu.com/Leaf/archive/2013/04/20/199578.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.shnenglu.com/Leaf/comments/commentRss/199578.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/Leaf/services/trackbacks/199578.html</trackback:ping><description><![CDATA[<p>緇堜簬鍐沖畾錛岃繕鏄氳繃wow model viewer璧鋒墜錛岀爺絀朵竴涓媁OW鐨勬暟鎹被鍨嬶紝浠庡彟涓涓搴︼紝浣撻獙涓鎶婅繖涓敮涓璁╂垜鍏呰繃鍊肩殑娓告垙銆?</p> <p>榪欏皢鏄竴緋誨垪闅忕瑪錛屽嵆鍦ㄨ浠g爜鐨勬椂鍊欙紝欏轟究璁板綍錛屼互鐞嗘竻鎬濊礬鍜屽姞娣辨槧璞°?鍏朵腑浼氭湁寰堝璁╀漢璐硅В鐨勫湴鏂癸紝濡傛灉鏈夊垢琚煇浣嶅厔寮熺湅瑙侊紝璇峰嬁瑙佺瑧銆?</p> <p>鎴戜滑浠庤鍙栨ā鍨嬫暟鎹紑濮嬨傘傘?<br>涓嬮潰鏄繖鏄《鐐圭粨鏋勪綋 榪欐槸wow model viewer涓殑瀹氫箟 <br>struct ModelVertex <br>{ <br>    Vec3D pos; //欏剁偣浣嶇疆 <br>    uint8 weights[4];//楠ㄩ鏉冮噸 <br>    uint8 bones[4];//鍙楀獎鍝嶇殑楠ㄩ绱㈠紩 <br>    Vec3D normal;//娉曠嚎 <br>    Vec2D texcoords;//綰圭悊鍧愭爣錛屽彧鏈変竴灞?<br>    int unk1, unk2; // 鎬繪槸0錛?  鍙兘娌℃湁琚嬌鐢ㄥ埌 <br>}; </p> <p>璇誨畬欏剁偣鏁版嵁鍚庯紝鎴戜滑闇瑕佸鍧愭爣緋誨仛涓鐐逛慨姝o紝鍥犱負WOW鐢ㄧ殑鏄痁杞村悜涓婏紝 Y杞村悜閲岋紙渚濈█璁板緱torque涔熸槸榪欐牱瀛愶級 <br>寰堝浜虹敤寰椾笉鏄お涔犳儻 <br>鑻ヨ杞崲涓篏L涓殑鍧愭爣錛圸鍚戝錛夛紝鍒?pos = vec3D(pos.x,pos.z,-pos.y); <br>鑻ヨ杞崲涓篋3D涓殑鍧愭爣錛圸鍚戦噷錛夛紝鍒檖os = vec3D(pos.x,pos.z,pos.y); <br>娉曠嚎杞崲鏂瑰紡鍜屽潗鏍囦竴鏍?</p> <p>杞崲涓轟簡鎴戜滑鎯寵鐨勫潗鏍囨暟鎹互鍚庛傛垜浠繕瑕佸己鍒跺娉曠嚎榪涜鍗曚綅鍖栥傚湪榪欓噷錛屼負浜嗗娉曠嚎榪涜鍘嬬緝錛屽叾瀹炴垜浠彲浠ヤ粎瀛樺偍X,Y鍒嗛噺灝卞彲浠ヤ簡銆?<br>涓嶇煡WOW涓轟粈涔堟病鏈夎繖鏍峰瓙銆?</p> <p>鍚屾椂錛屽湪榪涜妯″瀷欏剁偣鏁版嵁璇誨彇鐨勬椂鍊欙紝鐢變簬鎴戜滑鏈潵灝辮榪涜欏剁偣鏁版嵁閬嶅巻錛屾墍浠ユ垜浠彲浠ラ『渚垮緱鍑鴻繖涓ā鍨嬬殑鍗婂緞錛岀敤鏉ュ仛鐞冨艦媯嫻?</p> <p>妯″瀷鏁版嵁璇誨畬浜嗭紝绱ф帴鐫鏄疊oundingMesh(鎯寵鏄寘鍥寸綉鏍鹼紝鍙堜笉澶錛屽張鎴栬咃紝鍙鎾炵綉鏍鹼紝榪欐槸涓涓畝鍖栫殑緗戞牸錛岀敤浜庣鎾炴嫻嬪拰鎷懼彇涔嬬被鐨?鏁版嵁 <br>瀹冪敱涓や釜閮ㄥ垎緇勬垚BoundingVertices & BoundingTriangles (鎴戝張璇嶇┓浜嗭紝閮芥噦鐨勩傦級 <br>BoundingVertices鐢變竴涓瞗loat3緇勬垚錛岄『搴忚鍙栧嵆鍙紝璇誨彇瀹屼簡鍚庯紝濡傛灉涓婇潰鐨凪ESH鍋氫簡鍧愭爣緋葷粺杞崲錛岄偅榪欓噷涔熷緱鍋氥?<br>BoundingTriangles鐢變竴涓瞮int16绱㈠紩緇勬垚錛岄『搴忚鍙栧嵆鍙?</p> <p>璇誨彇瀹屼笂闈㈢殑妯″瀷鏁版嵁鍚庯紝鎺ヤ笅鏉ュ氨鏄汗鐞嗘暟鎹?<br>鍦╓MV涓殑瀹氫箟濡備笅 </p> <p>#define    TEXTURE_MAX    32  //鏈澶х汗鐞嗘暟 <br>struct ModelTextureDef <br>{ <br>    uint32 type;  //綰圭悊綾誨瀷 <br>    uint32 flags; //綰圭悊鏍囪 <br>    uint32 nameLen; //鍚嶅瓧闀垮害 <br>    uint32 nameOfs; //鍚嶅瓧鍦―BC涓殑鍋忕Щ <br>}; </p> <p>鎼炵瑧寰楀緢鍟婏紝鍦ㄧ粨鏋勪綋瀹氫箟鐨勬椂鍊欙紝娌℃湁瀵逛笂闈㈠瓧孌佃鏄庯紝鍦ㄤ嬌鐢ㄧ殑鍦版柟錛屽嵈鏈変竴孌墊弿榪般備笉榪囨兂鎯充篃鏄紝鐢ㄧ殑鏃跺欐柟渚挎煡鐪嬪槢銆?<br>/* <br>Texture Types <br>Texture type is 0 for regular textures, nonzero for skinned textures (filename not referenced in the M2 file!) <br>For instance, in the NightElfFemale model, her eye glow is a type 0 texture and has a file name, <br>the other 3 textures have types of 1, 2 and 6. The texture filenames for these come from client database files: </p> <p>DBFilesClient\CharSections.dbc <br>DBFilesClient\CreatureDisplayInfo.dbc <br>DBFilesClient\ItemDisplayInfo.dbc <br>(possibly more) <br>0     Texture given in filename <br>1     Body + clothes   韜綋鍜屽竷鏂?<br>2    Cape 鑲╄唨 <br>6    Hair, beard 澶村彂錛岃儭瀛?<br>8    Tauren fur 鐗涘ご浜虹殑鐨瘺 <br>11    Skin for creatures #1 <br>12    Skin for creatures #2 <br>13    Skin for creatures #3 </p> <p>Texture Flags <br>Value     Meaning <br>1    Texture wrap X X鏂瑰悜鐜粫 <br>2    Texture wrap Y Y鏂瑰悜鐜粫 <br>*/ </p> <p>涓嬮潰鏄垜瀵硅繖孌佃鏄庣殑鐞嗚В <br>0 琛ㄧず鏄櫘閫氱汗鐞?騫朵笖錛屽彲浠ョ洿鎺ヨ幏鍙栧畠鐨勭汗鐞嗗悕瀛?<br>闈?琛ㄧず鏄毊鑲?鍊煎緱璇存槑鐨勬槸錛岀汗鐞嗗悕瀛椾笉鍖呭惈鍦∕2鏂囦歡涓?<br>姣斿璇達紝鍦ㄦ殫澶滅敺妯″瀷涓紝浠栫殑鐪肩潧鍙戝厜灝辨槸涓涓被鍨嬩負0鐨勭汗鐞嗭紝騫朵笖錛屾湁涓涓枃浠跺悕錛堣繖涓枃浠跺悕灝卞瓨鍦ㄦ湰鏂囦歡涓級銆傚叾瀹?涓汗鐞嗙被鍨嬫槸1錛?鍜?. 綰圭悊鍚嶅瓧鏄粠瀹㈡埛绔暟鎹簱鏂囦歡涓彁鍙栥俷ameOfs灝辨槸琛ㄧず鍏朵綅緗?</p> <p>棰濓紝鍐欏埌榪欓噷鐨勬椂鍊欙紝紿佺劧鍙戠幇錛屽叾瀹炴槸鏈夊畯瀹氫箟鐨?</p> <p>/* <br>Texture Types <br>Texture type is 0 for regular textures, nonzero for skinned textures (filename not referenced in the M2 file!) For instance, in the NightElfFemale model, her eye glow is a type 0 texture and has a file name, the other 3 textures have types of 1, 2 and 6. The texture filenames for these come from client database files: <br>DBFilesClient\CharSections.dbc <br>DBFilesClient\CreatureDisplayInfo.dbc <br>DBFilesClient\ItemDisplayInfo.dbc <br>(possibly more) <br>*/ <br>enum TextureTypes <br>{ <br>    TEXTURE_FILENAME=0,            // Texture given in filename <br>    TEXTURE_BODY,                // Body + clothes <br>    TEXTURE_CAPE,                // Item, Capes ("Item\ObjectComponents\Cape\*.blp") <br>    TEXTURE_ITEM=TEXTURE_CAPE, <br>    TEXTURE_ARMORREFLECT,        // <br>    TEXTURE_HAIR=6,                // Hair, bear <br>    TEXTURE_FUR=8,                // Tauren fur <br>    TEXTURE_INVENTORY_ART1,        // Used on inventory art M2s (1): inventoryartgeometry.m2 and inventoryartgeometryold.m2 <br>    TEXTURE_QUILL,                // Only used in quillboarpinata.m2. I can't even find something referencing that file. Oo Is it used? <br>    TEXTURE_GAMEOBJECT1,        // Skin for creatures or gameobjects #1 <br>    TEXTURE_GAMEOBJECT2,        // Skin for creatures or gameobjects #2 <br>    TEXTURE_GAMEOBJECT3,        // Skin for creatures or gameobjects #3 <br>    TEXTURE_INVENTORY_ART2,        // Used on inventory art M2s (2): ui-buffon.m2 and forcedbackpackitem.m2 (LUA::Model:ReplaceIconTexture("texture")) <br>    TEXTURE_15,                    // Patch 12857, Unknown <br>    TEXTURE_16,                    // <br>    TEXTURE_17,                    // <br>}; </p> <p>enum TextureFlags <br>{ <br>    TEXTURE_WRAPX=1, <br>    TEXTURE_WRAPY <br>}; </p> <p>鎬諱箣錛屽氨鏄鏋滈亣涓婃槸0鍙風被鍨嬶紝鍒欑洿鎺ヨ鏂囦歡鍚嶏紝鍚﹀垯灝卞幓DBC涓彇鍏叡綰圭悊鏁版嵁銆?<br>姣斿澶村彂浠涔堢殑錛岃屼笂闈㈢墰澶翠漢鐨勬瘺鍙戝崟鐙畾涔夛紝鍙兘鏄洜涓烘瘺鍙戝拰涓鑸漢鍨嬬敓鐗╀笉涓鏍峰惂銆?<br>鍙﹀錛屼粠TEXTURE_ARMORREFLECT涓彲浠ョ湅鍑猴紝WOW涓殑姝﹀櫒鍜岀洈鐢叉槸鍔犱笂浜嗗弽灝勭汗鐞嗙殑錛岃繖鏍鋒墠鐪嬭搗鏉ユ湁楂樺厜鐨勬劅瑙夈?</p> <p>錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞 <br>錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞錛嶏紞 <br>璇誨畬妯″瀷錛岀鎾炵綉鏍鹼紝綰圭悊鏁版嵁錛屾帴涓嬫潵錛屽氨瑕佽鍙栨寕鎺ョ墿浜嗭紝鏈甯歌鐨勬寕鎺ョ墿錛屽氨鏄疻OW涓殑鑲╄唨錛屽ご鐩旀垨鑰呮鍣ㄤ笂鐨勪竴浜涚矑瀛愭晥鏋溿?</p> <p>WMV涓紝鎸傛帴鐗╃殑瀹氫箟濡備笅 <br>/* <br>* This block specifies a bunch of locations on the body - hands, shoulders, head, back, <br>* knees etc. It is used to put items on a character. This seems very likely as this block <br>* also contains positions for sheathed weapons, a shield, etc. <br>*/ <br>struct ModelAttachmentDef <br>{ <br>    uint32 id; // Just an id. Is referenced in the enum POSITION_SLOTS. <br>    uint32 bone; // Somewhere it has to be attached. <br>    Vec3D pos; // Relative to that bone of course. <br>    AnimationBlock unk; // (Int32) Its an integer in the data. It has been 1 on all models I saw. Whatever. <br>}; </p> <p>鏃犻潪灝辨槸瀹氫箟浜嗘寕鎺ョ殑楠ㄩ绱㈠紩錛屽亸縐諱綅緗瓑銆?nbsp; 鏈鍚庝竴涓弬鏁幫紝鏄姩鐢誨潡鏁版嵁銆傚畾涔夊涓?</p> <p>// sub-block in block E - animation data, size 28 bytes, WotLK 20 bytes <br>struct AnimationBlock <br>{ <br>    int16 type;        // 鎻掑肩被鍨?(0=none, 1=linear, 2=hermite) <br>    int16 seq;        // 鍏ㄥ眬闃熷垪ID錛岋紞1琛ㄧず鏃?</p> <p>    //涓嬮潰鐨勫氨鏄暟鎹釜鏁?鏁版嵁鍦ㄧ紦鍐插尯涓殑鍋忕Щ <br>    #ifndef WotLK <br>    uint32 nRanges; <br>    uint32 ofsRanges; <br>    #endif <br>    uint32 nTimes;  // <br>    uint32 ofsTimes; <br>    uint32 nKeys; <br>    uint32 ofsKeys; <br>}; </p> <p>涓婇潰鐨勫畾涔夊彲浠ョ湅涓紝WLK鐗堟湰涓紝BLZ瀵規枃浠惰繘琛屼簡鏀瑰姩錛屽姞鍏ヤ簡涓涓寖鍥存暟鎹?</p> <p>璇誨彇瀹屼笂闈㈢殑鎸傛帴澶翠俊鎭互鍚庯紝灝卞彲浠ユ牴鎹繖涓俊鎭紝瀹炰緥鍖栦竴涓寕鎺ョ墿錛屾坊鍔犲埌妯″瀷韜笂銆?</p> <p>涓嬮潰鏄竴涓ā鍨嬫寕鎺ョ墿鐨勪俊鎭?<br>struct ModelAttachment <br>{ <br>    int id;  //ID <br>    Vec3D pos; 浣嶇疆 <br>    int bone; //鎾炴帴鐨勯楠?<br>    Model *model; //鎸傛帴鐨勬ā鍨?</p> <p>    void init(MPQFile &f, ModelAttachmentDef &mad, uint32 *global); <br>    void setup(); <br>    void setupParticle(); <br>}; </p> <p>璇誨畬涓婇潰鐨勪俊鎭悗錛屾垜鍙戠幇錛岃繕鏈変竴涓寮傜殑attLookup鏁版嵁錛?鍗曠湅瀛楅潰涓婃剰鎬濓紝搴旇鏄嬁鏉ヨ涓涓緵鎸傛帴鐗㊣D鏌ヨ鐨勬暟鎹殑銆?<br>灝辨槸ModelAttachment涓殑ID浣滀負涓嬫爣錛岃繘琛屾煡璇€?鐩墠榪樻病鏈夋悶鏄庣櫧銆?<br>鏈潵鎯崇戶緇啓涓嬪幓錛屼絾鍙戠幇瀵告闅捐浜嗭紝鍚庨潰鐨勬暟鎹兘娌$湅鏄庣櫧鏄粈涔堟剰鎬濓紝鍙ソ鐣欏埌涓嬫浜嗐?<br>鐫¤浜嗭紝鏅氬畨錛侊紒錛侊紒錛?/p> <img src ="http://www.shnenglu.com/Leaf/aggbug/199578.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Leaf/" target="_blank">Render Donkey</a> 2013-04-20 00:53 <a href="http://www.shnenglu.com/Leaf/archive/2013/04/20/199578.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item></channel></rss> <footer> <div class="friendship-link"> <p>感谢您访问我们的网站,您可能还对以下资源感兴趣:</p> <a href="http://www.shnenglu.com/" title="精品视频久久久久">精品视频久久久久</a> <div class="friend-links"> </div> </div> </footer> <a href="http://www.iaro.cn" target="_blank">久久综合久久鬼色</a>| <a href="http://www.yinbaomall.cn" target="_blank">久久久久久久97</a>| <a href="http://www.lkzcchj1.cn" target="_blank">大蕉久久伊人中文字幕</a>| <a href="http://www.97xxri.cn" target="_blank">亚洲国产精品久久久久</a>| <a href="http://www.163hy.cn" target="_blank">久久精品无码一区二区app</a>| <a href="http://www.22du.net.cn" target="_blank">久久久精品国产</a>| <a href="http://www.zhtdkh.cn" target="_blank">91久久精品91久久性色</a>| <a href="http://www.k8movie.cn" target="_blank">久久免费大片</a>| <a href="http://www.tianlaiedu.cn" target="_blank">97久久精品国产精品青草</a>| <a href="http://www.mztkn.cn" target="_blank">久久免费观看视频</a>| <a href="http://www.dobv.cn" target="_blank">国内精品九九久久久精品</a>| <a href="http://www.todouba.cn" target="_blank">久久精品免费大片国产大片</a>| <a href="http://www.geigi.cn" target="_blank">久久精品国产日本波多野结衣 </a>| <a href="http://www.cnbjwm.com.cn" target="_blank">青青草国产97免久久费观看</a>| <a href="http://www.lenovophone.com.cn" target="_blank">久久久久人妻一区精品</a>| <a href="http://www.wzorg.cn" target="_blank">久久超碰97人人做人人爱</a>| <a href="http://www.sunyu-display.cn" target="_blank">亚洲国产精品婷婷久久</a>| <a href="http://www.jkzyzj.cn" target="_blank">亚洲αv久久久噜噜噜噜噜</a>| <a href="http://www.z9432.cn" target="_blank">国产999精品久久久久久</a>| <a href="http://www.37eee.cn" target="_blank">久久久噜噜噜www成人网</a>| <a href="http://www.spbbs.cn" target="_blank">狠狠色丁香久久婷婷综合蜜芽五月</a>| <a href="http://www.qqmuying.cn" target="_blank">久久久久亚洲AV成人片</a>| <a href="http://www.xiazb.cn" target="_blank">久久人人爽人人爽人人爽</a>| <a href="http://www.ebuxy.cn" target="_blank">国产伊人久久</a>| <a href="http://www.2046film.cn" target="_blank">久久亚洲欧美日本精品</a>| <a href="http://www.export-trade.com.cn" target="_blank">日韩乱码人妻无码中文字幕久久</a>| <a href="http://www.writing-bar.cn" target="_blank">久久播电影网</a>| <a href="http://www.v711.cn" target="_blank">国产亚洲美女精品久久久</a>| <a href="http://www.hx0451.cn" target="_blank">久久被窝电影亚洲爽爽爽</a>| <a href="http://www.kxvd.cn" target="_blank">中文字幕久久精品无码</a>| <a href="http://www.woman365.cn" target="_blank">中文字幕无码久久久</a>| <a href="http://www.996acg.cn" target="_blank">久久一区二区三区99</a>| <a href="http://www.goodleg.cn" target="_blank">久久久久人妻一区精品</a>| <a href="http://www.paysearch.cn" target="_blank">激情五月综合综合久久69</a>| <a href="http://www.hzjslh.cn" target="_blank">国产精品美女久久久久av爽</a>| <a href="http://www.dishengbao.cn" target="_blank">久久99国产亚洲高清观看首页</a>| <a href="http://www.cn-taiyuan.cn" target="_blank">伊人久久大香线蕉AV色婷婷色</a>| <a href="http://www.jcfw-1.cn" target="_blank">精品国产乱码久久久久久呢 </a>| <a href="http://www.ekqt.cn" target="_blank">久久福利资源国产精品999</a>| <a href="http://www.whruide.cn" target="_blank">久久精品国产福利国产琪琪</a>| <a href="http://www.flycard.com.cn" target="_blank">999久久久免费国产精品播放</a>| <script> (function(){ var bp = document.createElement('script'); var curProtocol = window.location.protocol.split(':')[0]; if (curProtocol === 'https') { bp.src = 'https://zz.bdstatic.com/linksubmit/push.js'; } else { bp.src = 'http://push.zhanzhang.baidu.com/push.js'; } var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(bp, s); })(); </script> </body>