??xml version="1.0" encoding="utf-8" standalone="yes"?>国产精品久久久久久久,久久天天躁狠狠躁夜夜不卡,婷婷五月深深久久精品http://www.shnenglu.com/Jedimaster/category/2346.html 忘却之湖zh-cnMon, 26 May 2008 17:30:02 GMTMon, 26 May 2008 17:30:02 GMT60l大家看一下d国的家居装Ş技术,在装修房子的朋友可以ƣ赏一?/title><link>http://www.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html</link><dc:creator>周L</dc:creator><author>周L</author><pubDate>Sun, 25 Feb 2007 04:46:00 GMT</pubDate><guid>http://www.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html</guid><wfw:comment>http://www.shnenglu.com/Jedimaster/comments/18962.html</wfw:comment><comments>http://www.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.shnenglu.com/Jedimaster/comments/commentRss/18962.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/Jedimaster/services/trackbacks/18962.html</trackback:ping><description><![CDATA[     摘要: 德国的家居装潢技术,手工打造的实用家具宛如艺术?nbsp; <a href='http://www.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html'>阅读全文</a><img src ="http://www.shnenglu.com/Jedimaster/aggbug/18962.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Jedimaster/" target="_blank">周L</a> 2007-02-25 12:46 <a href="http://www.shnenglu.com/Jedimaster/archive/2007/02/25/18962.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>2?4日诗一?/title><link>http://www.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html</link><dc:creator>周L</dc:creator><author>周L</author><pubDate>Sat, 24 Feb 2007 02:12:00 GMT</pubDate><guid>http://www.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html</guid><wfw:comment>http://www.shnenglu.com/Jedimaster/comments/18937.html</wfw:comment><comments>http://www.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html#Feedback</comments><slash:comments>1</slash:comments><wfw:commentRss>http://www.shnenglu.com/Jedimaster/comments/commentRss/18937.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/Jedimaster/services/trackbacks/18937.html</trackback:ping><description><![CDATA[     摘要: 写给?nbsp; <a href='http://www.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html'>阅读全文</a><img src ="http://www.shnenglu.com/Jedimaster/aggbug/18937.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Jedimaster/" target="_blank">周L</a> 2007-02-24 10:12 <a href="http://www.shnenglu.com/Jedimaster/archive/2007/02/24/18937.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>门前随想http://www.shnenglu.com/Jedimaster/archive/2007/02/23/18921.html周L周LFri, 23 Feb 2007 03:06:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/02/23/18921.htmlhttp://www.shnenglu.com/Jedimaster/comments/18921.htmlhttp://www.shnenglu.com/Jedimaster/archive/2007/02/23/18921.html#Feedback0http://www.shnenglu.com/Jedimaster/comments/commentRss/18921.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/18921.html阅读全文

周L 2007-02-23 11:06 发表评论
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木材工业机械dhttp://www.shnenglu.com/Jedimaster/archive/2007/02/11/18664.html周L周LSun, 11 Feb 2007 11:06:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/02/11/18664.htmlhttp://www.shnenglu.com/Jedimaster/comments/18664.htmlhttp://www.shnenglu.com/Jedimaster/archive/2007/02/11/18664.html#Feedback0http://www.shnenglu.com/Jedimaster/comments/commentRss/18664.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/18664.html阅读全文

周L 2007-02-11 19:06 发表评论
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游戏音乐谈http://www.shnenglu.com/Jedimaster/archive/2007/02/10/18621.html周L周LSat, 10 Feb 2007 11:49:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/02/10/18621.htmlhttp://www.shnenglu.com/Jedimaster/comments/18621.htmlhttp://www.shnenglu.com/Jedimaster/archive/2007/02/10/18621.html#Feedback0http://www.shnenglu.com/Jedimaster/comments/commentRss/18621.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/18621.html阅读全文

周L 2007-02-10 19:49 发表评论
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我的相册http://www.shnenglu.com/Jedimaster/archive/2007/01/30/18194.html周L周LTue, 30 Jan 2007 14:27:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/01/30/18194.htmlhttp://www.shnenglu.com/Jedimaster/comments/18194.htmlhttp://www.shnenglu.com/Jedimaster/archive/2007/01/30/18194.html#Feedback2http://www.shnenglu.com/Jedimaster/comments/commentRss/18194.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/18194.html


周L 2007-01-30 22:27 发表评论
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用姓名汉语拼音首字母查找http://www.shnenglu.com/Jedimaster/archive/2006/11/23/15605.html周L周LThu, 23 Nov 2006 15:53:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2006/11/23/15605.htmlhttp://www.shnenglu.com/Jedimaster/comments/15605.htmlhttp://www.shnenglu.com/Jedimaster/archive/2006/11/23/15605.html#Feedback2http://www.shnenglu.com/Jedimaster/comments/commentRss/15605.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/15605.html 

 1 //  Pyin.cpp : 定义控制台应用程序的入口炏V?br />  2 //
 3
 4 #include  " stdafx.h "
 5 using   namespace  std;
 6
 7 char  GetPYChar( char   *  c)
 8 {
 9     unsigned  char   *  array  =   new  unsigned  char [ 2 ];
10     array[ 0 ] = c[ 0 ];
11     array[ 1 ] = c[ 1 ];
12      int  i  =  ( short )(array[ 0 -   ' \0 ' *   256   +  (( short )(array[ 1 -   ' \0 ' ));
13
14      if  ( i  <   0xB0A1 return   ' * ' ;
15      if  ( i  <   0xB0C5 return   ' a ' ;
16      if  ( i  <   0xB2C1 return   ' b ' ;
17      if  ( i  <   0xB4EE return   ' c ' ;
18      if  ( i  <   0xB6EA return   ' d ' ;
19      if  ( i  <   0xB7A2 return   ' e ' ;
20      if  ( i  <   0xB8C1 return   ' f ' ;
21      if  ( i  <   0xB9FE return   ' g ' ;
22      if  ( i  <   0xBBF7 return   ' h ' ;
23      if  ( i  <   0xBFA6 return   ' g ' ;
24      if  ( i  <   0xC0AC return   ' k ' ;
25      if  ( i  <   0xC2E8 return   ' l ' ;
26      if  ( i  <   0xC4C3 return   ' m ' ;
27      if  ( i  <   0xC5B6 return   ' n ' ;
28      if  ( i  <   0xC5BE return   ' o ' ;
29      if  ( i  <   0xC6DA return   ' p ' ;
30      if  ( i  <   0xC8BB return   ' q ' ;
31      if  ( i  <   0xC8F6 return   ' r ' ;
32      if  ( i  <   0xCBFA return   ' s ' ;
33      if  ( i  <   0xCDDA return   ' t ' ;
34      if  ( i  <   0xCEF4 return   ' w ' ;
35      if  ( i  <   0xD1B9 return   ' x ' ;
36      if  ( i  <   0xD4D1 return   ' y ' ;
37      if  ( i  <   0xD7FA return   ' z ' ;
38      return   ' * ' ;
39 }

40
41 int  _tmain( int  argc, _TCHAR *  argv[])
42 {
43      char *  szArray  =   new   char [ 10 ];
44     strcpy(szArray, " q " );
45      char *  charptr  =  szArray;
46     cout << szArray << endl;
47     
48     cout << sizeof  szArray << endl;
49     cout << GetPYChar(charptr) << endl;
50     cout << GetPYChar(charptr + 2 ) << endl;
51     system( " PAUSE " );
52
53      return   0 ;
54 }

55
56

  老同学做小的编E设计,电话L本,希望增加一个输入姓名汉语拼音首字母的方式快速找到条目,不知道如何实现。我找了一下,觉得按照q种思\最单?br />  
  首先在条目的数据l构中增加一个动态字W串Q在生成节点的时候动态的把姓名的拼音准备好。等到用q个Ҏ搜烦条目的时候只需要对比拼音烦引,q回W合条g的节Ҏ针就可以了?img src ="http://www.shnenglu.com/Jedimaster/aggbug/15605.html" width = "1" height = "1" />

周L 2006-11-23 23:53 发表评论
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啃书?/title><link>http://www.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html</link><dc:creator>周L</dc:creator><author>周L</author><pubDate>Fri, 10 Nov 2006 02:02:00 GMT</pubDate><guid>http://www.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html</guid><wfw:comment>http://www.shnenglu.com/Jedimaster/comments/14943.html</wfw:comment><comments>http://www.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.shnenglu.com/Jedimaster/comments/commentRss/14943.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/Jedimaster/services/trackbacks/14943.html</trackback:ping><description><![CDATA[  最q找了几本好书,仔细的看了一下,觉得非常好,同大家分享?br /><br />  <a class="" title="" target="_blank">八十q代访谈?下蝲)</a><br /> <br />        <img src="http://lz.book.sohu.com/data/book/38/4838/4838.jpg" /><br /><br />  我生于八十年代后期,没有资格寚w个时代进行评论,我们中的大部分还在我们的q个时代里面塑造着自己的未来,U很少人知道我们在谎言强权中猪狗不如的生活着Q连一个h的姿态都没有。每一ơ的感叹都在告诉自己Qh下还是前q?也许_N技术很重要Q但是用一句古把这个辩解的下一个理q路封死,“苟利国家生MQ岂因祸避之”。每当我看到如今的中学生在如此肮脏的环境中成长Q我׃安慰自己Q一代h自有一代h的事情要做?br />  正是前hQ正视自己,正视我们的社会,q个小的部落?br /><br />  <a class="" title="" target="_blank">历史的终l?下蝲)<br /></a><br />        <img src="http://hbstsg.library.hb.cn/datalib/2003/NewBook/DL/DL-20030918152848/NewBook/BooksCover/0/imagePreview/__end_key__" /><br /><br />  历史是否只是在不断的上演重复的戏剧,飞机大炮代替了长矛大刀Q可是屠杀暴政的Ş态,无论I着什么样的新都是表面现象,Z依旧重复着“兴癑֧苦,亡百姓苦”的悲惨命运。是否U安逸和q_庶是可以一x逸的Q现在正在朝着哪个方向发展Q没有h再去愿意发动一场战争和变革Q代价太大,而且充满了危险。可是那样也意味着Q灿烂的历史有可能结束,男h们向往的征战的O有可能就q样埋没在无休止的上班下班里面,成ؓ真正的惟뀂从此迎来一个明主自p本不断上升物质不断丰富的时代Q只要还有h从事U技zd。不q也许到那个时刻Q也是黑暗与颠覆到来的时刻,我相信?br /><br />  <a class="" title="" target="_blank">思想的历险,与大师对?sina在线)</a><br /><br />        <img src="http://image2.sina.com.cn/book/nzt/fin/1107239812_sixiangdelixian/U1032P112T21D2104F370DT20050216140322.gif" /><br /><br />  我们的国家缺大师,l济学家很少能够w陷逆境而无所畏惧Q音乐家很少能够掌握历史上的所有乐谱,文学家也不再有独特的生活视角。我们缺的是大师,我们更缺的事成为大师的毅力和勇气?img src ="http://www.shnenglu.com/Jedimaster/aggbug/14943.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Jedimaster/" target="_blank">周L</a> 2006-11-10 10:02 <a href="http://www.shnenglu.com/Jedimaster/archive/2006/11/10/14943.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>GPU Gems3 卛_到来http://www.shnenglu.com/Jedimaster/archive/2006/10/28/14306.html周L周LSat, 28 Oct 2006 03:41:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2006/10/28/14306.htmlhttp://www.shnenglu.com/Jedimaster/comments/14306.htmlhttp://www.shnenglu.com/Jedimaster/archive/2006/10/28/14306.html#Feedback0http://www.shnenglu.com/Jedimaster/comments/commentRss/14306.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/14306.html
http://developer.nvidia.com/object/gpu-gems-3-call-for-participation.html

GPU Gems 3 Call for Participation

Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs. We were honored that GPU Gems won the 2004 Game Developer Front Line Award and that GPU Gems 2 was a Finalist in the 2005 Game Developer Front Line Awards. What’s more, GPU Gems and GPU Gems 2 were the best-selling books at the Game Developer Conference and SIGGRAPH in their respective years.

This latest GPU Gems will, like previous volumes, be hardbound and in full color. Tentatively titled GPU Gems 3, it will be edited by Hubert Nguyen, Manager of Developer Education at NVIDIA. Nguyen contributed to previous GPU Gems volumes and brings to this role vast experience in the field of computer graphics. Section editors include a team of expert NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castaño, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.

NVIDIA is looking for innovative ideas from developers who are using GPUs in new ways to create stunning graphics and cutting-edge applications. GPU Gems 3 will present techniques and ideas that are broadly useful to GPU programmers and that can be integrated into their applications. And, it will continue the tradition of featuring chapters exploring non-graphics applications of the computational capabilities of GPU hardware (learn more at www.GPGPU.org). Because our goal is to provide a comprehensive set of authoritative and practical chapters, we strongly suggest submitting ideas about techniques that you have already developed and tested.

If you would like to contribute to the GPU Gems series, please read the following submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.

Guidelines for Chapter Proposal

Each chapter proposal should meet the following qualifications:

•?strong>Subject. Your chapter can be about any topic related to applying GPUs in useful and compelling ways. For example, you may choose to write about a specific shader or technique for rendering an interesting effect, or you could write about a strategy for integrating shaders into a game engine. Or, you might discuss an interesting way to apply the GPU’s horsepower in a non-graphics area. The main requirement is that your subject has practical value for the community and that you are committed to writing a clear, concise, and informative chapter. 

•?strong>Submission. Send an e-mail to articlesubmissions@nvidia.com with your proposed chapter title as the subject line, and a concise chapter description in the e-mail body (preferably no more than 300 words). To increase your chances of acceptance, we recommend that the description include screenshots or movies that demonstrate the technique in action. Ultimately, you must be able to provide a working program that demonstrates your technique. Complete source code is not necessarily required, though a self-contained example will be a plus.

•?strong>Deadline. We will be working on an aggressive schedule, so you must submit your proposal by Monday, December 11, 2006.

Notifications will be sent out by the end of the year. If your proposal is accepted, we will contact you via e-mail and discuss our expectations for the full chapter, as well as the next steps in the process. To assist you in finalizing your chapter, we will create your figures and provide copyediting services.

Final Chapter Information

•?strong>Length. The final chapters should range from five to twenty pages of formatted book pages. This requirement accounts for figures, code samples, and page layout, so there would be approximately 200 to 300 words per page. In some cases, we may accept chapters that are shorter or longer than the suggested length, depending on the content. A chapter does not have to be long or complicated to be accepted. In fact, an idea that is simple and compelling is more likely to be accepted.

•?strong>Rights. You must have the right to publish your work, code and images (diagrams and screenshots).

We look forward to reading your submissions.

联想C国的图书市场Q只有叹息而以Q什么时候才有这样高素质的图书出玎ͼ在国外真好?br />



周L 2006-10-28 11:41 发表评论
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World Of Warcraft Server Source Topichttp://www.shnenglu.com/Jedimaster/archive/2006/10/05/13373.html周L周LThu, 05 Oct 2006 05:59:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2006/10/05/13373.htmlhttp://www.shnenglu.com/Jedimaster/comments/13373.htmlhttp://www.shnenglu.com/Jedimaster/archive/2006/10/05/13373.html#Feedback9http://www.shnenglu.com/Jedimaster/comments/commentRss/13373.htmlhttp://www.shnenglu.com/Jedimaster/services/trackbacks/13373.html声明QWorld Of WarcraftQ魔兽世界相关程序的源代码所有权归暴雪公司Blizzard所有。WowWow只是一个Wow的服务器端的模拟E序Q由俄罗斯黑客逆向工程得来Q在q里仅供学习|络游戏服务器端或者交之用,没有M来自于暴雪公司或者及其中国运行商九城的源代码。Q何个人或者组l用此源代码经营可能违反法律的事业zd与本人无兟뀂特此声明?/font>

讨厌中国的这些个破网站,下蝲源代码竟然还要花q请什么破VIPQ殊不知sf.net中好的代码多的是?br />
q个是我从国外的一个论坛中拖回来的Q由于自q盘装不下Wow客户端所以也没有测试过Q有条g的可以试试看?br />
我打花些时间用C++重新写一遍,虽然说已l有了类似的MangosQ实在不喜欢C# JAVA之类的虚拟机语言?netZ要蟩出来和我争C#不是虚拟Y件云云,懒得搭理。编译出来的代码很小Q程序启动速度奇慢无比Q还必须?net Frameworks的支持,ȝ?br />
最早的是WowEmuQ许多单机版Wow附带的也是q个我就不列出地址了,BT上多的是?br />
然后是WowwowQ可是它的内总码是不公开的,你可以看到decompiler云云
下蝲地址
附上一个有一些代码的Wowwow Alpha v8.3
下蝲地址

目前我正在分析的是MangosQ老l竟然在sf.net中,介绍是一Ҏ有提到World of WarQ可是实际上它运行的是它?br />?a >q里?br />
Ƣ迎交流Q如果您觉得好请回复我一下谢谢咯~~~


周L 2006-10-05 13:59 发表评论
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