璇存槑錛氭湰鏂囩珷綰睘瀛︿範(fàn)涔嬬敤錛屽鏈夊晢涓氫箣鐢紝涓庢湰浜烘棤鍏熾?/span>
緗戠粶娓告垙銆婂ぉ榫欏叓閮ㄣ嬮噰鐢ㄧ殑鏄疧gre3d浣滀負鍏跺鎴風(fēng)娓叉煋寮曟搸錛屼粬浠涔嬪仛浜嗚澶氳嚜瀹氫箟鐨勪慨鏀癸紝鍦ㄨ繖閲屼綔涓哄涔?fàn)鍙敤锛岀壒鍒鏄庝竴涓嬪叾鑷畾涔夌殑Skeleton鐨勬牸寮忥紝浠ュ強濡備綍鍔犺澆鐨勫姙娉曘?br>
澶╅緳鍏儴鍔犲叆浜嗚繖鏍蜂竴涓尯孌碉細
SKELETON_ANIMATION_TRACK_MULTI_KEYFRAME 0x4120 (16672)
鍦ㄥ姞鍏ヤ簡榪欎釜鍖烘鐨勫唴瀹逛箣鍚庯紝鍏舵牸寮忓ぇ姒傚氨鏄繖鏍蜂竴涓牱瀛愶細
enum SkeletonChunkID {
SKELETON_HEADER = 0x1000,
// char* version : Version number check
SKELETON_BONE = 0x2000,
// Repeating section defining each bone in the system.
// Bones are assigned indexes automatically based on their order of declaration
// starting with 0.
// char* name : name of the bone
// unsigned short handle : handle of the bone, should be contiguous & start at 0
// Vector3 position : position of this bone relative to parent
// Quaternion orientation : orientation of this bone relative to parent
// Vector3 scale : scale of this bone relative to parent
SKELETON_BONE_PARENT = 0x3000,
// Record of the parent of a single bone, used to build the node tree
// Repeating section, listed in Bone Index order, one per Bone
// unsigned short handle : child bone
// unsigned short parentHandle : parent bone
SKELETON_ANIMATION = 0x4000,
// A single animation for this skeleton
// char* name : Name of the animation
// float length : Length of the animation in seconds
SKELETON_ANIMATION_TRACK = 0x4100,
// A single animation track (relates to a single bone)
// Repeating section (within SKELETON_ANIMATION)
// unsigned short boneIndex : Index of bone to apply to
SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
// A single keyframe within the track
// Repeating section
// float time : The time position (seconds)
// Quaternion rotate : Rotation to apply at this keyframe
// Vector3 translate : Translation to apply at this keyframe
// Vector3 scale : Scale to apply at this keyframe
SKELETON_ANIMATION_TRACK_MULTI_KEYFRAME = 0x4120,
// A multiple keyframe within the track
// Repeating section
// float length : Length of the animation in seconds
// float flags : Length of the animation in seconds
// float time : The time position (seconds)
// Quaternion rotate : Rotation to apply at this keyframe
// Vector3 translate : Translation to apply at this keyframe
SKELETON_ANIMATION_LINK = 0x5000
// Link to another skeleton, to re-use its animations
// char* skeletonName : name of skeleton to get animations from
// float scale : scale to apply to trans/scale keys
};
鐒跺悗鎴戜滑鎵撳紑OgreSkeletonSerializer.cpp鎵懼埌SkeletonSerializer::readAnimationTrack鐨勫疄鐜幫紝鐒跺悗鏇挎崲涓轟笅闈㈢殑浠g爜:
void SkeletonSerializer::readAnimationTrack(DataStreamPtr& stream, Animation* anim,
Skeleton* pSkel)
{
// unsigned short boneIndex : Index of bone to apply to
unsigned short boneHandle;
readShorts(stream, &boneHandle, 1);
// Find bone
Bone *targetBone = pSkel->getBone(boneHandle);
// Create track
NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone);
// Keep looking for nested keyframes
if (!stream->eof())
{
unsigned short streamID = readChunk(stream);
while( (streamID == SKELETON_ANIMATION_TRACK_KEYFRAME || streamID == SKELETON_ANIMATION_TRACK_MULTI_KEYFRAME)
&& !stream->eof())
{
if (streamID == SKELETON_ANIMATION_TRACK_MULTI_KEYFRAME)
{
// TLBB 鏂板浜嗘閮ㄥ垎
unsigned short len;
unsigned short flags;
readShorts(stream, &len, 1);
readShorts(stream, &flags, 1);
int count = (mCurrentstreamLen - 4 - 4) / 4;
if (len != count / 8)
{
len = len;
}
float time;
for (int i = 0; i < len; i += 1)
{
readFloats(stream, &time, 1);
TransformKeyFrame *kf = pTrack->createNodeKeyFrame(time);
Quaternion rot = Quaternion::IDENTITY;
if (flags & 1)
{
readObject(stream, rot);
}
kf->setRotation(rot);
Vector3 trans = Vector3::ZERO;
if (flags & 2)
{
readObject(stream, trans);
}
kf->setTranslate(trans);
}
}
else
{
readKeyFrame(stream, pTrack, pSkel);
}
if (!stream->eof())
{
// Get next stream
streamID = readChunk(stream);
}
}
if (!stream->eof())
{
// Backpedal back to start of this stream if we've found a non-keyframe
stream->skip(-STREAM_OVERHEAD_SIZE);
}
}
}
淇濆瓨鐒跺悗閲嶆柊緙栬瘧Ogre灝監(jiān)K浜嗭紝鐞嗚涓婂氨鏄彲浠ュ姞杞藉叾楠ㄩ鍔ㄧ敾浜嗐?br>鍙﹀錛屽叾楠ㄩ鏂囦歡鍚嶏紝妯″瀷鏂囦歡鍚嶉兘鏄敤鐨勪腑鏂囷紝鑰孷S2005瀵逛腑鏂囪礬寰勫悕鐨勬敮鎸佹槸鏈変竴涓猙ug鐨勶紝瑙e喅姝ら棶棰樺弬瑙佷笅闈㈣繖綃囨枃绔狅細
http://www.shnenglu.com/tx7do/archive/2008/12/09/68897.html

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