• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            隨筆 - 55  文章 - 15  trackbacks - 0
            <2012年4月>
            25262728293031
            1234567
            891011121314
            15161718192021
            22232425262728
            293012345

            常用鏈接

            留言簿

            隨筆分類

            隨筆檔案

            搜索

            •  

            最新評論

            閱讀排行榜

            評論排行榜

            PS:本文為轉載。鏈接地址:http://www.codeproject.com/Articles/15351/Implementing-a-simple-smart-pointer-in-c 

            Introduction

            What are smart pointers? The answer is fairly simple; a smart pointer is a pointer which is smart. What does that mean? Actually, smart pointers are objects which behave like pointers but do more than a pointer. These objects are flexible as pointers and have the advantage of being an object (like constructor and destructors called automatically). A smart pointer is designed to handle the problems caused by using normal pointers (hence calledsmart).

            Problems with pointers

            What are the common problems we face in C++ programs while using pointers? The answer is memory management. Have a look at the following code:

             Collapse | Copy Code
            char* pName  = new char[1024]; … SetName(pName); … … if(null != pName) {        delete[] pName;  }

            How many times have we found a bug which was caused because we forgot to delete pName. It would be great if someone could take care of releasing the memory when the pointer is not useful (we are not talking about the garbage collector here). What if the pointer itself takes care of that? Yes, that’s exactly what smart pointers are intended to do. Let us write a smart pointer and see how we can handle a pointer better.

            We shall start with a realistic example. Let’s say we have a class called Person which is defined as below.

             Collapse | Copy Code
            class Person {     int age;     char* pName;      public:         Person(): pName(0),age(0)         {         }         Person(char* pName, int age): pName(pName), age(age)         {         }         ~Person()         {         }          void Display()         {             printf("Name = %s Age = %d \n", pName, age);         }         void Shout()         {             printf("Ooooooooooooooooo",);         }  };

            Now we shall write the client code to use Person.

             Collapse | Copy Code
            void main() {     Person* pPerson  = new Person("Scott", 25);     pPerson->Display();     delete pPerson; }

            Now look at this code, every time I create a pointer, I need to take care of deleting it. This is exactly what I want to avoid. I need some automatic mechanism which deletes the pointer. One thing which strikes to me is a destructor. But pointers do not have destructors, so what? Our smart pointer can have one. So we will create a class calledSP which can hold a pointer to the Person class and will delete the pointer when its destructor is called. Hence my client code will change to something like this:

             Collapse | Copy Code
            void main() {     SP p(new Person("Scott", 25));     p->Display();     // Dont need to delete Person pointer.. }

            Note the following things:

            • We have created an object of class SP which holds our Person class pointer. Since the destructor of the SPclass will be called when this object goes out of scope, it will delete the Person class pointer (as its main responsibility); hence we don’t have the pain of deleting the pointer.
            • One more thing of major importance is that we should be able to call the Display method using the SP class object the way we used to call using the Person class pointer, i.e., the class should behave exactly like apointer.

            Interface for a smart pointer

            Since the smart pointer should behave like a pointer, it should support the same interface as pointers do; i.e., they should support the following operations.

            • Dereferencing (operator *)
            • Indirection (operator ->)

            Let us write the SP class now.

             Collapse | Copy Code
            class SP { private:     Person*    pData; // pointer to person class public:     SP(Person* pValue) : pData(pValue)     {     }     ~SP()     {         // pointer no longer requried         delete pData;     }      Person& operator* ()     {         return *pData;     }      Person* operator-> ()     {             return pData;     } };

            This class is our smart pointer class. The main responsibility of this class is to hold a pointer to the Person class and then delete it when its destructor is called. It should also support the interface of the pointer.

            Generic smart pointer class

            One problem which we see here is that we can use this smart pointer class for a pointer of the Person class only. This means that we have to create a smart pointer class for each type, and that’s not easy. We can solve this problem by making use of templates and making this smart pointer class generic. So let us change the code like this:

             Collapse | Copy Code
            template < typename T > class SP {     private:     T*    pData; // Generic pointer to be stored     public:     SP(T* pValue) : pData(pValue)     {     }     ~SP()     {         delete pData;     }      T& operator* ()     {         return *pData;     }      T* operator-> ()     {         return pData;     } };  void main() {     SP<PERSON> p(new Person("Scott", 25));     p->Display();     // Dont need to delete Person pointer.. }

            Now we can use our smart pointer class for any type of pointer. So is our smart pointer really smart? Check the following code segment.

             Collapse | Copy Code
            void main() {     SP<PERSON> p(new Person("Scott", 25));     p->Display();     {         SP<PERSON> q = p;         q->Display();         // Destructor of Q will be called here..     }     p->Display(); }

            Look what happens here. p and q are referring to the same Person class pointer. Now when q goes out of scope, the destructor of q will be called which deletes the Person class pointer. Now we cannot call p->Display();since p will be left with a dangling pointer and this call will fail. (Note that this problem would have existed even if we were using normal pointers instead of smart pointers.) We should not delete the Person class pointer unless no body is using it. How do we do that? Implementing a reference counting mechanism in our smart pointer class will solve this problem.

            Reference counting

            What we are going to do is we will have a reference counting class RC. This class will maintain an integer value which represents the reference count. We will have methods to increment and decrement the reference count.

             Collapse | Copy Code
            class RC {     private:     int count; // Reference count      public:     void AddRef()     {         // Increment the reference count         count++;     }      int Release()     {         // Decrement the reference count and         // return the reference count.         return --count;     } };

            Now that we have a reference counting class, we will introduce this to our smart pointer class. We will maintain apointer to class RC in our SP class and this pointer will be shared for all instances of the smart pointer which refers to the same pointer. For this to happen, we need to have an assignment operator and copy constructor in ourSP class.

             Collapse | Copy Code
            template < typename T > class SP { private:     T*    pData;       // pointer     RC* reference; // Reference count  public:     SP() : pData(0), reference(0)      {         // Create a new reference          reference = new RC();         // Increment the reference count         reference->AddRef();     }      SP(T* pValue) : pData(pValue), reference(0)     {         // Create a new reference          reference = new RC();         // Increment the reference count         reference->AddRef();     }      SP(const SP<T>& sp) : pData(sp.pData), reference(sp.reference)     {         // Copy constructor         // Copy the data and reference pointer         // and increment the reference count         reference->AddRef();     }      ~SP()     {         // Destructor         // Decrement the reference count         // if reference become zero delete the data         if(reference->Release() == 0)         {             delete pData;             delete reference;         }     }      T& operator* ()     {         return *pData;     }      T* operator-> ()     {         return pData;     }          SP<T>& operator = (const SP<T>& sp)     {         // Assignment operator         if (this != &sp) // Avoid self assignment         {             // Decrement the old reference count             // if reference become zero delete the old data             if(reference->Release() == 0)             {                 delete pData;                 delete reference;             }              // Copy the data and reference pointer             // and increment the reference count             pData = sp.pData;             reference = sp.reference;             reference->AddRef();         }         return *this;     } };

            Let us have a look at the client code.

             Collapse | Copy Code
            void main() {     SP<PERSON> p(new Person("Scott", 25));     p->Display();     {         SP<PERSON> q = p;         q->Display();         // Destructor of q will be called here..          SP<PERSON> r;         r = p;         r->Display();         // Destructor of r will be called here..     }     p->Display();     // Destructor of p will be called here      // and person pointer will be deleted }

            When we create a smart pointer p of type Person, the constructor of SP will be called, the data will be stored, and a new RC pointer will be created. The AddRef method of RC is called to increment the reference count to 1. Now SP q = p; will create a new smart pointer q using the copy constructor. Here the data will be copied and the reference will again be incremented to 2. Now r = p; will call the assignment operator to assign the value of p to q. Here also we copy the data and increment the reference count, thus making the count 3. When r and q go out of scope, the destructors of the respective objects will be called. Here the reference count will be decremented, but data will not be deleted unless the reference count becomes zero. This happens only when the destructor of p is called. Hence our data will be deleted only when no body is referring to it.

            Applications

            Memory leaks: Using smart pointers reduces the work of managing pointers for memory leaks. Now you could create a pointer and forget about deleting it, the smart pointer will do that for you. This is the simplest garbage collector we could think of.

            Exceptions: Smart pointers are very useful where exceptions are used. For example, look at the following code:

             Collapse | Copy Code
            void MakeNoise() {     Person* p = new Person("Scott", 25);     p->Shout();     delete p; }

            We are using a normal pointer here and deleting it after using, so every thing looks okay here. But what if our Shoutfunction throws some exception? delete p; will never be called. So we have a memory leak. Let us handle that.

             Collapse | Copy Code
            void MakeNoise() {     Person* p = new Person("Scott", 25);     try     {         p->Shout();     }     catch(...)     {         delete p;         throw;     }     delete p; }

            Don't you think this is an overhead of catching an exception and re-throwing it? This code becomes cumbersome if you have many pointers created. How will a smart pointer help here? Let's have a look at the same code if a smartpointer is used.

             Collapse | Copy Code
            void MakeNoise() {     SP<Person> p(new Person("Scott", 25));     p->Shout(); }

            We are making use of a smart pointer here; yes, we don’t need to catch the exception here. If the Shout method throws an exception, stack unwinding will happen for the function and during this, the destructor of all local objects will be called, hence the destructor of p will be called which will release the memory, hence we are safe. So this makes it very useful to use smart pointers here.

            Conclusion

            Smart pointers are useful for writing safe and efficient code in C++. Make use of smart pointers and take the advantage of garbage collection. Take a look at Scott Meyers' auto_ptr implementation in STL.

            License

            This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

            posted on 2012-05-18 16:36 Dino-Tech 閱讀(217) 評論(0)  編輯 收藏 引用
            久久久久久A亚洲欧洲AV冫| 久久人人超碰精品CAOPOREN| 久久久久久久波多野结衣高潮 | 99久久精品免费| 久久高潮一级毛片免费| 亚洲中文久久精品无码| 久久九九亚洲精品| 狠狠色婷婷久久一区二区| 久久99精品国产99久久| 狠狠色丁香久久婷婷综合图片| 2021久久精品国产99国产精品| 久久综合亚洲色HEZYO国产| 看久久久久久a级毛片| 久久精品国产亚洲一区二区三区 | 久久亚洲精品无码播放| 久久久久夜夜夜精品国产| 精品国产乱码久久久久久呢| A级毛片无码久久精品免费| 国产香蕉久久精品综合网| 精品人妻伦九区久久AAA片69| 欧美va久久久噜噜噜久久| 伊人久久大香线蕉综合5g| 99精品伊人久久久大香线蕉| 色综合久久无码中文字幕| 99久久免费国产精品特黄| 久久人人爽人人爽AV片| 色成年激情久久综合| 狠狠色丁香婷婷综合久久来| 欧美牲交A欧牲交aⅴ久久| 久久人人爽人人爽人人片AV东京热| 久久久受www免费人成| 51久久夜色精品国产| 久久亚洲国产欧洲精品一| 国产一久久香蕉国产线看观看| 青青草原精品99久久精品66| 亚洲国产另类久久久精品| 亚洲va中文字幕无码久久| 久久久久亚洲av无码专区导航| 亚洲乱码中文字幕久久孕妇黑人| 狠狠色丁香久久婷婷综合| 国产亚洲精品自在久久|