名稱 | Factory Method |
結(jié)構(gòu) | |
意圖 | 定義一個(gè)用于創(chuàng)建對象的接口,讓子類決定實(shí)例化哪一個(gè)類。Factory Method 使一個(gè)類的實(shí)例化延遲到其子類。 |
適用性 | - 當(dāng)一個(gè)類不知道它所必須創(chuàng)建的對象的類的時(shí)候。
- 當(dāng)一個(gè)類希望由它的子類來指定它所創(chuàng)建的對象的時(shí)候。
- 當(dāng)類將創(chuàng)建對象的職責(zé)委托給多個(gè)幫助子類中的某一個(gè),并且你希望將哪一個(gè)幫助子類是代理者這一信息局部化的時(shí)候。
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namespace FactoryMethod
{
public abstract class LightFactory
{
public abstract Light CreateLight();
}
public class BulbLightFactory : LightFactory
{
public override Light CreateLight()
{
return new BulbLight();
}
}
public class TubeLightFactory : LightFactory
{
public override Light CreateLight()
{
return new TubeLight();
}
}
}
namespace FactoryMethod
{
public abstract class Light
{
public abstract void TurnOn();
public abstract void TurnOff();
}
public class BulbLight : Light
{
public override void TurnOn()
{
Console.WriteLine("Bulb Ligh is Turned on.\n");
}
public override void TurnOff()
{
Console.WriteLine("Bulb Ligh is Turned off.\n");
}
}
public class TubeLight : Light
{
public override void TurnOn()
{
Console.WriteLine("Tube Ligh is Turned on.\n");
}
public override void TurnOff()
{
Console.WriteLine("Tube Ligh is Turned off.\n");
}
}
}
namespace FactoryMethod
{
public class Client
{
public static void Main()
{
LightFactory BulbFactory = new BulbLightFactory();
LightFactory TubeFactory = new TubeLightFactory();
Light l1 = BulbFactory.CreateLight();
Light l2 = TubeFactory.CreateLight();
l1.TurnOn();
l1.TurnOff();
Console.WriteLine("===============\n");
l2.TurnOn();
l2.TurnOff();
}
}
}