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struct gameworld
{
bool bused; // 璇ユ湇鍔″櫒鏁版嵁鏄惁鏈夋晥
CString worldname; // 鏈嶅姟鍣ㄥ悕
CString ChatServerUrl; // 娓告垙鑱婂ぉ鏈嶅姟鍣║RL
CString StatusServerUrl; // 媯鏌ユ湇鍔″櫒鐘舵佺殑URL
int WorldOrder; // 鏈嶅姟鍣ㄧ殑搴忓垪
bool bstarted; // 璇ユ湇鍔″櫒鏄惁鍚姩
CString LoginServerURL1; // 鐧誨綍鏈嶅姟鍣ㄥ湴鍧
CString LoginServerURL2;
CString QueueName1;
CString QueueName2;
CString QueueUrl1;
CString QueueUrl2;
CString LoginServerURL;
};
struct gameear
{
CString AuthServer;
CString PatchServer;
CString LauncherConfigurationServer;
gameworld pgameworld[20];
CString PatcherServerport;
CString gameearname;
int igameworldsize;
};
std::vector<pServerNode> m_pServerNodeList;
gameear agameear;
綰跨▼淇敼 agameear鍙橀噺鍚? m_pServerNodeList鐨勫湴鍧灝遍敊浜? 綰跨▼騫舵病鏈夋敼m_pServerNodeList,
鑰屾妸鏀規垚榪欐牱灝眔k浜?
gameear agameear;
std::vector<pServerNode> m_pServerNodeList;
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