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聽聽聽聽C++鏂版墜涓鑸湁涓や釜甯歌鐨勮瑙o細(xì)
1錛変換浣曠被濡傛灉娌℃湁瀹氫箟榛樿鏋勯犲嚱鏁幫紝緙栬瘧鍣ㄥ氨浼?xì)鍚堟垚鍑哄畠鏉ャ?br />2錛夌紪璇戝櫒鍚堟垚鍑烘潵鐨勯粯璁ゆ瀯閫犲嚱鏁頒細(xì)鏄庣‘璁懼畾鈥滅被涓瘡涓涓暟鎹垚鍛樼殑榛樿鍊尖濄?br />
姝e浣犳墍瑙侊紝涓婅堪涓や釜娌℃湁涓涓槸鐪熺殑錛?br />-------------------------------------------------------------------------------------------
Summary:聽
聽聽聽There are four characteristics of a class under which the compiler needs to synthesize a default constructor for classes that declare no constructor at all. The Standard refers to these as implicit, nontrivial default constructors. The synthesized constructor fulfills only an implementation need. It does this by invoking member object or base class default constructors or initializing the virtual function or virtual base class mechanism for each object. Classes that do not exhibit these characteristics and that declare no constructor at all are said to have implicit, trivial default constructors. In practice, these trivial default constructors are not synthesized.
Within the synthesized default constructor, only the base class subobjects and member class objects are initialized. All other nonstatic data members, such as integers, pointers to integers, arrays of integers, and so on, are not initialized. These initializations are needs of the program, not of the implementation. If there is a program need for a default constructor, such as initializing a pointer to 0, it is the programmer's responsibility to provide it in the course of the class implementation.
Programmers new to C++ often have two common misunderstandings:
1)
That a default constructor is synthesized for every class that does not define one
2)
That the compiler-synthesized default constructor provides explicit default initializers
聽聽 for each data member declared within the class
As you have seen, neither of these is true.
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浠ヤ笂浠g爜鏈夎濡備互涓嬬殑寤鴻錛?br />1> 灝介噺浣跨敤const.鏈慨鏀箆涓殑鍐呭錛屽彲浣跨敤const_iterator;
2> 灝介噺浣跨敤!=鑰屼笉鐢?lt;鏉ユ瘮杈冭凱浠e櫒銆?!= 瀵逛換浣曡凱浠e櫒閮芥湁鏁堬紝鑰?lt; 鍙闅忔満璁塊棶榪唬鍣ㄦ湁鏁堛俵ist涓嶆敮鎸?lt;;
3> 灝介噺浣跨敤++鍓嶇紑錛岃岄潪鍚庣紑銆傚彲浠ヤ粠++鍓嶅悗緙鐨勫疄鐜頒唬鐮佷腑寰楃煡錛岄櫎闈炰竴浜涚壒孌婂満鍚堬紱
4> 閬垮厤鏃犺皳鐨勯噸澶嶆眰鍊箋倂.end()鍑芥暟鍦ㄩ噸澶嶆眰鍊鹼紝鑰屾暣涓驚鐜湡闂撮兘鏈敼鍙樸傞櫎闈瀍nd()琚紪璇戝櫒榪涜鍐呰仈錛屾棤璋冪敤寮閿錛屾渶濂芥槸灝嗗叾鎻愬埌寰幆澶栭潰錛?br />5> 灝介噺浣跨敤'\n'鑰岄潪endl銆傚師鍥犲湪浜巈ndl浼?xì)杩娇杈撳嚭娴佸堜h柊鍏跺唴閮ㄧ紦鍐插尯錛屽彲浠ュ湪鏁翠釜寰幆涔嬪悗鍐欎竴涓埛鏂拌鍙ャ?br />6> 灝介噺浣跨敤鏍囧噯搴撲腑綆楁硶. 濡俢opy()銆乫or_each()銆備緥濡傝繖閲屽氨鍙互榪欐牱鍐欙細(xì)
copy(v.begin(), v.end(), ostream_iterator<int>(cout, '\n'));
榪欐牱涓鏉ヤ篃閬垮厤浜?>聽~ 5鐨勯夯鐑?chǔ)銆?br />
// zero
[Andrew Koeing & Barbara MOO] Accelerated C++
Accelerated c++, Andrew Koeing & Barbara MOO, Addison Wesley, 2000
Desc:聽榪欐湰涔︾浉褰撲笉閿欙紝璁茶В鐨凜++緙栫▼鐨勫疄璺典笢瑗褲備篃鐩稿綋閫傚悎棰勫琺鍥篊++璇硶鐭ヨ瘑鐨勪漢闃呰銆?br />
[Eckel2000] Thinking in C++
Thinking in C++ 2/e Bruce Eckel 2000 1470 pages Prentice Hall
C++ 緙栫▼鎬濇兂錛屽垬瀹楃敯絳?璇戯紝420欏?
[Lippman98] C++Primer
C++ Primer,3rd Editoin,by Stanley Lippman and Josee Lajoie
Addison Wesley Longman,1998 1237 pages
C++ Primer 涓枃鐗堬紝渚繆鏉?璇戯紝1999錛?237欏?
[Struostrup2000] The C++ Programming Language
The C++ Programming Language,Special Editoin,by Bjarne Stroustrup
Addison Wesley Longman,2000,1017 pages
[ANSI C++] C++瑙勬牸涔?1998.9.1 PDF鏍煎紡
ANSI C++ 1996 Draft
灞傜駭浜岋細(xì)涓撳緇忛獙(C++/OOP)
[Meyers96] More Effective C++
More Effective C++, by Scott Meyers,Addison Wesley,1996,318pages
More Effective C++涓枃鐗堬紝渚繆鏉幫紝鍩圭敓 2000. 318欏?
[Meyers98] Effective C++
Effective C++, Second Edition,by Scott Meyers,Addison Wesley Longman,1998.256pages
Effective C++ 2/e 涓枃鐗?渚繆鏉?鍩圭敓 2000.256欏?br />Effective C++, Third Edition, by Scott Meyers, Addison Wesley Longman.
[Sutter99] Exceptional C++
Exceptional C++錛宐y Herb Sutter,Addison Wesley Longman,2000.208pages
Exceptional C++涓枃鐗堬紝渚繆鏉?鍩圭敓 2000.248欏?
[Sutter2001]More Exceptional C++
More Exceptional C++ by Herb Sutter, Addison Wesley Longman, 2001.
[Sutter2004]Exception C++ Style
Exception C++ Style by Herb Sutter, Addison Wesley Longman, 2004.
灞傜駭涓夛細(xì)搴曞眰鏈哄埗(C++ Object Model)
[Ellis90] The Annotated C++ Reference Manual
The Annotated C++ Reference Manual,by Margaret A.Ellis and Bjarne Stroustrup
Addison Wesley Longman,1990,447 pages.
[Lippman96] Inside the C++ Object Model
Inside the C++ Object Model,by Stanley Lippman,Addison Wesley Longman,1996,280pages
娣卞害鎺㈢儲(chǔ)C++鐗╀歡妯″瀷錛屼警淇婃澃 璇?
灞傜駭鍥涳細(xì)璁捐瑙傚康鐨勫鐢?C++/Patterns)
[Gamma95] Design Patterns錛欵lements of Reusable Object Oriented Software,
by Erich Gamma,Richard Helm,Ralph Johnson,and John Vlissides,Addison Wesley,1995.395pages
璁捐妯″紡,鏉庤嫳鍐涚瓑璇?鏈烘宸ヤ笟鍑虹増紺?2000.254欏?
[Alex2001]Modern C++ Design: Generic Programming and Design Patterns Applied
by Andrei Alexandrescu,Addison-Wesley,2001,352Paper
Genericity/STL緋誨垪(涓庡眰綰т簩鍚屾錛?
絎竴涓鐣屾槸浣跨敤STL:
[Josuttis99]:The C++ Standard Library 錛岮 Tutorial and Reference,by Nicolai M.Josuttis,
Addison Wesley 1999.799pages
絎簩涓鐣屾槸浜?jiǎn)瑙f硾鍨嬫妧鏈殑鍐呮兜涓嶴TL鐨勫鐞?
[Austern98]:Generic Programming and the STL -Using and Extending the C++ Standard
Template library,by Matthew H.Austern,Addison Wesley 1998.548page
絎笁涓鐣屾槸鎵╁厖STL:
[Stepanov2001]:C++ Standard Template Library by P.J.Plauger,Alexander A.Stepanov,
Meng Lee,David R.Musser,Prentice Hall 2001
鍏朵粬涔︾洰錛?br />1. Large-scale C++ software Design, John Lako, Addison Wesley, 1996
2. Effective STL, Scott Meyers, Addison Wesley, 1995
3. C++ FAQs, 2nd, Marshall Cline, Greg Lomow, Mike Girou, Addison Wesley, 1998
4. C++ Gotchas, Stephen Dewhurst, Addison Wesley, 2002
5. C++ templates, the complete Guide, Daveed Vandevoorde & Nicolar M.Josuttis, Addison Wesley, 2002
6. Standard C++ iostreams and Locals, Angelika Langer & Klaus Kreft, Addison Wesley, 2000
7. Design & Evolution of C++, BS, Addison Wesley, 1994
8. Modern C++ Design, Andrie Alexandrescu, Addison Wesley, 2001
9. Generative Programming, Krzysztof Czarnecki & Ulrich Eisencecker, Addison Wesley, 2000
10.Pattern-oriented software architecture, Vol1:A system of patterns, Frank Buschmann, 1996
11. STL 婧愮爜鍓栨瀽錛屼警鏉?br />12. C++ Coding Standards 101 Rules Guidelines, Andrie Alexandrescu & Herb Sutter, Addison Wesley, 2005