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Character鏄粈涔堬紵
Character鏄竴縐嶇壒孌婄殑3D Entity綾誨瀷錛岀敱涓緇勫叿鏈夊眰嬈$粨鏋勫叧緋葷殑Body Parts鎵瀹氫箟錛屽悗鑰呮槸涓涓敮涓鐨?/span>root瀵硅薄鐨勫瓙瀛欍?/span>Root 瀹氫箟浜?/span>Character鐨勪綅緗笌鏈濆悜銆?/span>
Skin Character
涓涓?/span>skin Character 涔熸槸涓縐?/span>Character,瀹冨叿鏈変笁縐嶅彲鑳界殑body parts綾誨瀷錛?/span>skin , bones, dummies銆?/span>Skin body parts鏄?/span>body parts鐨勪竴縐嶏紝瀹冩嫢鏈変竴涓?/span>mesh, 鍦ㄨ繘琛屽姩鐢繪椂錛屾牴鎹竴緇?/span>bone body parts鐨勪綅緗彉鍖栵紝mesh浼氱浉搴斾駭鐢熷彉褰€備竴涓?/span>skin character 鍙兘鏈変竴涓?/span>skin body part,銆?/span>Dummies 鏄鍔ㄧ殑body parts,瀹冪殑鐭╅樀鍙敤浜庡璞″畾浣?/span>.
Skin character涓昏鐨勪紭鐐規槸瀹冩病鏈?/span> skin join 闂錛堣繍鍔ㄦ椂body parts涔嬮棿鐨勭紳闅欙級錛屽畠涓昏鐨勯檺鍒舵槸瀹冪殑澶勭悊鏉愯川鎴栫汗鐞嗚涓轟慨姝g殑鑳藉姏銆?/span>
姣忎釜skin body part鏈変笖鍙湁涓涓?/span>mesh,鍦ㄥ緢澶氭儏鍐典笅錛岃繖鍙兘鏇村姞鏂逛究錛堝錛屽浜?/span>”Visual/Shadows/Shadow Stencil BB”,浣犱粎闇瑕佹妸 Shadow Stencil Caster灞炴у姞鍦ㄤ竴涓垨澶氫釜skin body part涓娿傦級
Skin Character’鐨勫姩鐢繪槸杞婚噺綰х殑錛岀伒媧葷殑銆?/span>
Body Part Character
涓涓?/span>body part character 鐢變竴緇?/span>body parts鏋勬垚錛屽畠浠嫢鏈夊悇鑷殑mesh涓庡彲鑳界殑dummies,浣犲彲鑳介渶瑕佷嬌鐢?/span>”Mesh Modifications/Deformation/Skin Join BB”鍘昏В鍐寵繍鍔ㄦ椂鐨勭紳闅欓棶棰樸?/span>
Mesh Morpher Character
鍗充嬌浣犵殑鍔ㄧ敾浣跨敤浜嗕笉鍙煡鐨勫姩鐢繪帶鍒跺櫒錛岄氳繃閲囨牱瀵硅薄鐨勫姩鐢伙紝涔熷彲浠ユ妸鍔ㄧ敾瀵煎嚭鎴?span>Mesh Morpher Character銆傝繖縐嶆柟娉曞瓨鍌ㄦ瘡涓涓姩鐢誨撫瑙掕壊鐨勬墍鏈?/span>mesh鏁版嵁錛岄噰鏍風巼瓚婁綆錛屽姩鐢繪枃浠朵篃瓚婂皬銆傝繖縐嶅姩鐢繪妧鏈浉瀵逛簬鍏朵粬鐨勫姩鐢繪妧鏈潵璁詫紝浼氫駭鐢熻緝澶х殑鍔ㄧ敾鏂囦歡銆?/span>
鍔ㄧ敾鍒涘緩鏃墮渶瑕佹敞鎰?/span>
涓涓?span>character 搴旇璁╁畠鐨?span>body parts鑱旂粨鍒頒竴涓敮涓鐨?span>body part, 榪欎釜body part(root)緇欏嚭浜?span>character鐨勪綅緗笌鏈濆悜銆傚湪virtools涓紝搴旇璁?span>Z杞村仛涓哄墠鐨勬柟鍚戯紝Y杞翠綔涓轟笂鐨勬柟鍚戙?/span>
涓?span>character鐩稿叧鐨?span>BB
涓涓彲搴旂敤浜?span>3D entity鐨?span>BB錛屽彲浠ュ簲鐢ㄤ簬Character ,涔熷彲浠ユ槸Character’s body parts錛屼袱鑰呴兘鏄?span>3D entity,褰撲綘綆$悊澶嶆潅鐨勫眰嬈¢泦鍚堟椂錛屼笉瑕佸繕璁版鏌?span>hierarchy 鍙傛暟鏄惁涓?span>true,灝ゅ叾鏄嬌鐢?span>3D Transformation BBs鏃躲傝浣忥紝涓涓?span> character 涓嶇洿鎺ユ嫢鏈?span>mesh,瀹冪殑灞傛涓殑瀵硅薄鎷ユ湁銆傚榪欎釜姒傚康鐨勯敊璇悊瑙o紝瀹規槗瀵艱嚧涓浜涢棶棰橈紝涓轟綍涓涓?span>BB浼氬け鏁堛傚簲璇ユ紜湴灝辨妸琛屼負搴旂敤鍒版紜殑body part涓娿備婦渚嬫潵璇達紝Simple Shadow BB 鏄簲鐢ㄥ埌body part 涓婄殑錛岃屼笉鏄簲鐢ㄥ埌Character涓娿?/span>
浣跨敤鍔ㄧ敾錛?/span>
Character Controller BB + "Controllers/Keyboard/Keyboard Controller BB" :榪欎袱涓槸鏈綆鍗曠殑浣跨敤鍔ㄧ敾鐨勬柟寮忋?/span>
Unlimited Controller BB
榪欐槸瀹炵幇澶嶆潅鐨勫姩鐢繪帶鍒剁殑鍏抽敭銆?/span>
Wrap
“Start“浼氬湪閭d竴涓姩鐢誨紑濮嬫椂鍒涘緩涓涓繃娓″姩鐢伙紝闄ら潪浣犵‘瀹氫笅涓涓姩鐢誨簲璇ヤ粠澶村紑濮嬫挱鏀撅紙渚嬪“璺?#8220;榪欎釜鍔ㄧ敾錛夈?/span>
“Best”鎵懼埌best frame鏉ュ紑濮嬩笅涓涓姩鐢匯?/span>”best frame”閫氳繃body part鐨勬湞鍚戯紝浣嶇疆錛岀緝鏀劇瓑涓庡綋鍓嶅姩鐢誨撫鐨勭浉浼兼ф潵紜畾銆傝繖瀵逛簬寰幆鍔ㄧ敾杞崲鏄潪甯告湁鐢ㄧ殑錛堝錛屼粠Walk鍔ㄧ敾鍒?/span>Run鍔ㄧ敾錛?/span>
“Same”鍒涘緩涓涓漿鎹㈠埌涓嬩竴涓姩鐢?/span>step錛堢櫨鍒嗘瘮錛夌瓑浜庡綋鍓嶅姩鐢葷殑step,涓?/span>Best 鐩鎬技錛岃屽張鏈夋洿澶氱殑鎺у埗浠ョ敤浜庡姩鐢誨悓姝ャ傝繖涓ā寮忓繀欏誨湪浜х敓鍔ㄧ敾灝辨槸搴旇鏈夋墍璁″垝銆?/span>
鍙仠姝笌涓嶅彲鍋滄
鍔ㄧ敾鍒嗕負涓ゅぇ綾伙細涓嶅彲鍋滄鐨?/span>(璺籌紝璺屽掞紝寮闂ㄧ瓑)涓庡彲鍋滄鐨勩傚彲鍋滄鐨勯氬父鏄驚鐜姩鐢?/span>,濡?/span>Wait, Walk , Swim銆?/span>
涓鏃︿竴涓笉鍙仠姝㈢殑鍔ㄧ敾寮濮嬶紝瀹冨皢浼氫竴鐩存挱鏀劇洿鍒版渶鍚庝竴甯у畬鎴愩傚洜姝わ紝褰撴挱鏀句笉鍙仠姝㈠姩鐢繪椂錛屼笉鍐嶉渶瑕佷換浣曟秷鎭┍鍔ㄥ姩鐢匯備笌姝ょ浉鍙嶏紝Unlimited Controller BB銆涓轟簡鎾斁鍙仠姝㈢殑鍔ㄧ敾錛屽湪姣忓撫瀹冮兘闇瑕佹帴鏀舵紜殑娑堟伅銆?/span>
杈撳叆鍙傛暟
瀵逛簬鏅氱殑鑴氭湰錛屼綘鍙互鏍規嵁鎰挎湜鍒涘緩杈撳叆鍙傛暟銆傚彲浠ユ牴鎹?/span>”Unlimited Controller”瀵硅瘽妗嗕腑瀵瑰簲鐨勫弬鏁版潵鍒涘緩杈撳叆鍙傛暟錛屽彸鍑?/span>Cell,(榪欓噷鏄?/span>Wait Animation),閫夋嫨“Create Input Parameter”
鑿滃崟銆傞氳繃榪欑鏂規硶鏇村鐨勬帶鍒跺弬鏁板彲浠ヨ杈撳叆銆?/span>
涓婂浘鏄竴涓嬌鐢?span>array鏉ュ弬涓庢帶鍒跺姩鐢葷殑渚嬪瓙,閫氳繃閿夋嫨鍔ㄧ敾錛屽綋鏈夊涓敭琚寜涓嬶紝浣跨敤瑙勫畾浼樺厛綰с?/span>
涓嶅彲鍋滄鍔ㄧ敾鐨勫弬鏁扮殑鍙樺寲鍦ㄥ姩鐢誨凡緇忓紑濮嬪悗涓嶄細琚冭檻錛岃屽彲鍋滄鐨勫姩鐢諱細琚冭檻銆備婦渚嬫潵璇達紝鍋囧浣犳敼鍙樹竴涓鍦ㄨ繍琛岀殑涓嶅彲鍋滄鍔ㄧ敾鐨?#8220;Animation”鍙傛暟錛屾柊鐨勫間細鍦ㄥ綋鍓嶅姩鐢葷殑鏈鍚庝竴甯ф挱鏀懼畬鍚庯紝鏈夌浉搴旂殑娑堟伅浼犲叆鏃舵墠鍙戠敓鏀瑰彉銆?/span>
鍦ㄤ笅闈㈢殑渚嬪瓙涓紝Unlimited Controller BB(鍙湁涓琛岃淇敼) , 鐢ㄦ潵鍦ㄤ換浣曟椂鍊欎負涓嬩竴涓姩鐢昏緗柊鍊鹼紝瀹冩瘡涓甯ч兘鍙戦佹秷鎭紝鐩村埌鍔ㄧ敾杈撳叆鍙傛暟涓庡綋鍓嶅姩鐢昏緭鍑烘秷鎭浉絳夈傦紙娉紱鍥犱負褰撳彂閫佷竴涓秷鎭椂錛屾湰鏉ユ槸鎯寵漿鎹㈠姩鐢伙紝浣嗘鏃跺彲鑳芥鎵ц涓涓笉鍙仠姝㈢殑鍔ㄧ敾錛屼簬鏄彂閫佺殑娑堟伅琚拷鐣ヤ簡錛屼簬鏄繕瑕佺戶緇彂閫侊紝鐩村埌鍔ㄧ敾紜疄鍙戠敓浜嗘敼鍙樹負姝級銆?/p>
涓?/span>
杈呭姪鍔ㄧ敾錛?/span>
杈呭姪鍔ㄧ敾涓鴻鑹茶繍鍔ㄥ鍔犱簡鐪熷疄鎬с?/span>
閫氳繃”Unlimited Controller” BB,鍙互鎶婁竴涓姩鐢昏鏄庝負杈呭姪鍔ㄧ敾錛岀悊璁轟笂璁詫紝浠諱綍鐨?span>”杈呭姪“鍔ㄧ敾鍙互浣滀負涓誨姩鐢諱嬌鐢ㄣ備絾鍦ㄨ璁℃槸濂借冭檻濂藉畠鐨勭敤閫旓紙浣滀負涓誨姩鐢昏繕鏄緟鍔╁姩鐢諱嬌鐢級銆?/span>
杈呭姪鍔ㄧ敾鐨勫緩绔嬭繃紼嬩笌涓誨姩鐢葷被浼箋傜劧鑰屽畠涓嶈兘淇敼娌℃湁鐢ㄥ埌鐨?span>body parts鎴栨槸root body part鐨勪慨楗伴噺銆?#8220;order”鍙傛暟涓嶅瓨鍦紝鏃㈢劧浠諱綍涓涓緟鍔╁姩鐢婚兘搴旇鍙互鍚屾椂琚挱鏀撅紝鍙瀵逛簬榛樿鐨?span>body parts,瀹冧滑涓嶅瓨鍦ㄤ氦榪?span>.銆傛渶鍚庤皟鐢ㄧ殑鍔ㄧ敾鎬繪槸姣斿厛鍓嶈皟鐢ㄧ殑鍔ㄧ敾鏈変紭鍏堟潈銆?span>”turn”涓?span>”orient”鍙傛暟瀵逛簬杈呭姪鍔ㄧ敾娌℃湁鐢ㄥ銆?/span>
Action鍙傛暟鍊?span>”Play Once” ,”Loop +Stay”浼氳鑰冭檻銆?/span>
杈呭姪鍔ㄧ敾鍙傛暟涔熷彲浠ョ敤浣滆緭鍏ュ弬鏁般?/span>
Behavioral animations
瑙掕壊鏈夋椂闇瑕佹墽琛岃涓哄姩鐢諱互妯℃嫙澶嶆潅涓庝笉鍙煡鐨勪笌鐜鐨勪氦浜掋傝涓哄姩鐢誨彲浠ヤ綔涓哄埆鐨勪富鍔ㄧ敾涓庤緟鍔╁姩鐢葷殑琛ュ厖銆?/span>
娣峰悎鍔ㄧ敾
3D鍙樻崲錛屼竴涓妧宸ф槸淇濆瓨璺熻釜姝h淇敼鐨?/span>body part鐨勭洿鎺ョ埗緇撶偣鐨勭煩闃點傚綋琛屼負搴旂敤浜庝竴緇勫垎寮鐨?/span>body parts鏃訛紝絎竴涓棶棰樻槸鏄惁瑕佷嬌鐢?/span>Exclude from Animation BB銆?/span>
鍋囧浣犱笉鐢紝body part鐨勭煩闃靛湪甯у紑濮嬫椂灝變細琚綋鍓嶅姩鐢昏緗備綘鍙互鍦ㄧ浉鍚岀殑甯у鐞?/span>3d 杞崲錛?/span>body part 浠ュ畠鑷繁浣滀負鍙傝冿紝涓庡綋鍓嶅姩鐢諱繚鎸佷竴鑷淬備富瑕佺殑闂琛板噺鍙傛暟闅句簬浣跨敤銆?/span>
鍋囧浣犱嬌鐢?/span>bb,3D銆鍙樻崲涓庡簲鐢ㄥ埌緇忓吀鐨?/span>3d object鏃剁浉鍚屻傚洜姝わ紝涓庢暣涓殑Character 淇濇寔涓鑷存槸杈冭垂鑴戠瓔鐨勩?/span>
IK 鍙嶈繍鍔ㄥ
瀹冧粠鏈鍚庝竴涓摼鎴愬憳鏉ユ帹瀵煎嚭body part鐨勭煩闃點傝繖鏄釜鏈夊姏鐨勫伐鍏鳳紝瀵逛簬涓庣幆澧冭繘琛岀簿紜殑浜や簰姣旇緝鏈夌敤銆傜洰鍓嶏紝鍙湁涓涓湁鍏充簬IK鐨?/span>BB鍙互鐢細IK Position BB,.榪欏鏄撲嬌鐢紝瀹冧笉媯鏌?/span>body parts鐨勪氦浜掋?/span>
涓洪伩鍏嶄笉涓鑷寸殑闂錛屽敮涓鐨勫姙娉曟槸鑷繁鍋氭嫻嬭剼鏈?/span>
BBs鍙敤浜庢帴鍙?/span>
Virtools鍖呮嫭璁稿鍙敤鏉ヨ璁$敤鎴鋒帴鍙g殑BBs, 榪欎簺BBs浣嶄簬 “Interface”綾葷洰涓嬨?/span>
瀹炰綋(Entity)涔熻兘浣滀負鎺ュ彛鍏冪礌
2D Frames
2D Frames 鏄煩褰?/span> 2D entities,瀹冩敮鎸佹潗璐ㄣ?/span>2D Frames鐨勪紭緙虹偣錛?/span>
浼樼偣錛?/span>
n 鍙互鎺у埗鏉愯川娣峰悎灞炴?/span>鈥?-鎺у埗閫忔槑搴︽垨鏄?/span>alpha鎺╃爜
n 浣跨敤鏉愯川鐨勬極鍙嶅皠棰滆壊淇℃伅鎺у埗2D Frame鐨勯鑹?/span>
n 鍦?/span>2D Frames涓叡浜潗璐ㄤ互鍙婄汗鐞?/span>
緙虹偣錛?/span>
綰圭悊浼氳鑷姩鏀劇緝錛屾渶鍚庣殑瑙f瀽搴︿負2鐨勬暣鏁版騫傘備緥濡傦紝涓騫?/span>200X300鍍忕礌鐨勫浘浼氳鑷姩鏀劇緝鎴?/span>256X512鍍忕礌銆?/span>
緙╂斁榪囩▼浼氬鑷村浘鍍忔ā緋?/span>
2D sprites
2D sprites涔熸槸鐭╁艦2D entities, 浣嗗畠浠笉浣跨敤鏉愯川銆?/span>2D Sprites 鏈夎嚜宸辯殑綰圭悊淇℃伅銆?/span>
浼樼偣錛?/span>
綰圭悊淇濇寔鍘熷瑙f瀽搴?/span>,涓嶄細琚嚜鍔ㄦ斁緙┿?/span>
緙虹偣錛?/span>
鍙敮鎸侀鑹查敭閫忔槑搴︺?/span>
綰圭悊涓嶈兘涓や釜sprites涔嬮棿鍏變韓.
2D Sprites 姣旇搗鐩稿悓灝哄鐨?/span>2D Frames 闇瑕佹洿澶氱殑澶勭悊錛屽洜鑰屾覆鏌撶暐鎱€?/span>
鏃㈢劧2D sprites 涓嶈兘緙╂斁綰圭悊錛屽洜姝ょ敤2D Frames 鍋氫負鑳屾櫙鍥劇墖鏇村ソ浜涖?/span>
3D Sprites 浣滀負鐣岄潰鍏冪礌
鍋囧浣犳兂鍦ㄤ綘鐨勭晫闈笂鍒涘緩鍙互鏃嬭漿鐨勫厓绱?/span>(濡傦紝姹借濺浠〃鐩樹笂鍙棆杞殑閫熷害鎸囩ず鍣?/span>)錛屼綘蹇呴』寰椾嬌鐢?/span>3D Sprite ,鍥犱負涓嶅彲鑳藉幓鏃嬭漿2D Frame 鎴?/span>2D Sprite銆傚彲浠ヨ3D Sprite 涓庡綋鍓嶇浉鏈哄緩绔嬫煇縐嶅眰嬈″叧緋諱互鍒涘緩綾諱嚎“甯冨憡鏉?#8220;鏁堟灉錛岃繖鏍峰氨鍙互鐢?/span>3D Sprite 鏉ユā鎷?/span>2D 鐣岄潰鍏冪礌銆?/span>
BBs 鐢ㄤ簬鐢ㄦ埛鐣岄潰
Layouts
鍦?/span>”Interface/Layous”涓嬫湁涓浜?/span>BBs( “2D Curve Layout”, “2D Flow Layout” and “2D Grid Layout”) 鏀寔鍔ㄦ佸畾浣?/span>2D Frames , 鐢ㄤ簬瀹氫綅鐨勬暟鎹潵鑷暟緇勶紝鏍呮牸鎴栨洸綰褲傝繖浜涙妧鏈潪甯哥渷浜嬶紝浣犱粎浠呴渶瑕佹敼鍙樻暟緇勶紝鏍呮牸鎴栨洸綰垮氨鍙互閲嶆柊緇勭粐鎵鏈夌晫闈㈢殑2D Frames錛岃屼笉闇瑕佷竴涓竴涓潵縐誨姩瀹冧滑銆?/span>
Controls and Primitives
鎸夌航鐢?#8220;Push Button ”BB鏉ユ敮鎸併傛嫋鏀懼姛鑳界敱”Drag and Drop” BB鎻愪緵銆?/span>
闄勫姞Views 涓?/span>View 澶у皬璋冩暣
鍦?/span>”Interface /Screen”綾葷洰涓嬫湁”Additional View”涓?/span>”Resize View”榪欎袱涓?/span>BBs, 鍏佽璋冩暣View鐨勫ぇ灝忥紝鐢氳嚦娣誨姞鏂扮殑3D view,灝忓績浣跨敤榪欎簺BBs, 鍥犱負姣忎釜闄勫姞鐨?/span>View 闇瑕佸彟澶栫殑娓叉煋閫氶亾銆?/span>
鏂囨湰Text
鍦?/span>”Interface/Texts”綾葷洰涓嬫湁鍑犱釜BBs鎻愪緵Text鍔熻兘銆?/span>
“2D Text”: 鏈鏈夋晥鐨勬樉紺?/span>2D 鏂囨湰鐨勬柟娉曘傚畠浣跨敤鍔ㄦ佺敓鎴愮殑綰圭悊錛岀敤鎴峰彲浠ョ壒瀹氱壒鎬у鏂滀綋錛屼笅鍒嚎錛岀矖浣撶瓑銆傛覆鏌撶殑鏂囨湰鐩稿浜?/span>2D Frame鏉ュ畾涔夈?/span>
“3D Text”: 鏄洰褰曟樉紺?/span>3D 鏂囨湰鐨勫敮涓鏂規硶銆?/span>3D 鏂囨湰涔熶嬌鐢ㄥ姩鎬佺敓鎴愮殑綰圭悊錛屼絾 蹇呴』鐢?/span>3D Frame 鏉ユ帶鍒惰繖浜涙枃鏈傚洜姝わ紝瀹冨彲浠ヤ笌3D鐜瀹屽叏浜や簰錛屼篃鍙互浠ヤ綘閫夋嫨鐨勪換浣曟柟寮忔潵瀹氫綅銆?/span>
“Bitmap Text Display”榪欎釜鏂規硶榪囨椂浜嗐?/span>
“Text Display ”榪欎釜鏂規硶闈炲父鎱€?/span>
瀛椾綋Fonts
Virtools 浣跨敤鐗規畩鏍煎紡鐨勭汗鐞嗘潵鏄劇ず鏂囨湰銆傝繖浜涚汗鐞嗚Virtools鍔ㄦ佷駭鐢燂紝渚濈収瀹夎鍦ㄦ満鍣ㄤ笂鐨勭郴緇熷瓧浣撴垨鏄壒孌婅璁$殑綰圭悊(瀹冩弿榪頒簡瀹氬埗鐨勫瓧浣?/span>)錛屼笌瀛椾綋鐩稿叧鐨?/span>BBs瀛樺湪浜?/span>”Interface/Font”綾葷洰涓嬨?/span>
“Create System Font” BB,浣夸綘鑳界敤瀹夎鐨勫瓧浣撲笂浜х敓綰圭悊錛岃屼笖鍙互琚瓨鍌ㄥ埌浣犵殑Composition涓傚亣濡備綘璁や負鐩爣鏈哄櫒娌℃湁浣犱嬌鐢ㄧ殑緋葷粺瀛椾綋錛屼綘鎶婅繖浜涚汗鐞嗗瓨鍌ㄥ埌Composition涓槸涓畨鍏ㄧ殑鍋氭硶銆傚鏋滃笇鏈涜繖鏍峰仛鐨勮瘽錛岄偅涔堝湪”Create System Font”涓笉瑕侀夋嫨”Dynamic”璁劇疆銆?/span>
瀛椾綋灞炴?/span>Font Properties
“Set Font Properties”BB,鐢ㄥ畠鍙互璁劇疆璁稿瀛椾綋涓嶅悓鐨勫彲瑙嗘晥鏋滐紝鐢氳嚦榪欎簺瀛椾綋鏉ヨ嚜浜庣浉鍚岀殑綰圭悊銆傛瘡縐嶅瓧浣撻氳繃瀹冪殑鍚嶅瓧鍖哄垎銆?/span>Virtools 璁や負錛屽彧瑕佷嬌鐢ㄧ浉鍚岀殑綰圭悊綾誨瀷涓庣汗鐞嗗昂瀵革紝閭d箞灝辮涓烘槸鐩稿悓鐨勶紝鍙﹀鐨勭汗鐞嗗氨涓嶄細鍐嶅垱寤恒?/span>
涓句緥鏉ヨ錛屽綋浣跨敤”Create System Font ”鏉?/span>”Set Font Properties”,浣犲彲浠ュ垱寤哄嚑縐嶅瓧浣擄紝鍒嗗埆鎸囧畾瀹冧滑鐨勫睘鎬у棰滆壊錛岄槾褰辯瓑銆傛墍鏈夎繖浜涗笉鍚屽琛ㄧ殑瀛椾綋閮藉彲浠ヤ粠鍚屼竴涓汗鐞嗕駭鐢熷嚭鏉ャ?/span>
鎻掑叆絎?/span>The Caret
Caret鏄枃鏈彃鍏ョ偣錛屽畠鎻愮ず鐢ㄦ埛榪涜鍝嶅簲銆傚湪”2D Text”鍜?/span>”3D Text” BBs涓紝閫氳繃璁劇疆”Show Caret”鏉ョ鐞嗐?/span> 鍋囧榪欎釜璁劇疆欏硅閫変腑錛屽彲浠ラ氳繃BB鐨勫弬鏁拌緭鍏ユ潵璁劇疆Caret浣跨敤鐨勬潗璐ㄣ?/span>
鍙互浣跨敤”Input String” BB 鎴栨槸”Set Caret Pos” BB 鏉ュ畾浣嶆彃鍏ョ偣 銆?/span>
榻愭鍧愭爣Homogeneous coordinates
涓轟簡鍙互鏍規嵁灞忓箷鐨勫垎杈ㄧ巼鏉ョ緝鏀懼瓧浣擄紝蹇呴』鍕鵑?/span>”Screen Proportional”璁劇疆
涓鴻緭鍏ュ彉閲忎紶閫掓枃鏈?/span>
浠庢枃鏈枃浠朵腑鑾峰彇鏍煎紡鏂囨湰鐨勬渶綆鍗曠殑鏂規硶鏄細
----浣跨敤 “
----緙栬緫鍙傛暟錛岀偣鍑誨弬鏁?/span>”Text”宸﹁竟鐨?/span>CheckBox,鎵撳紑鏂囨湰紿楀彛
----鍦ㄦ枃鏈獥鍙d腑綺樿創鏂囨湰
----閫夋嫨BB涓?/span>”WorWrap”璁劇疆欏?/span>
----璁劇疆”2D Frame”鎴栨槸”3D Frame”鐨勫搴︼紝浣垮叾瓚充互瀹圭撼鏂囨湰.