锘??xml version="1.0" encoding="utf-8" standalone="yes"?>
閬囧埌闂錛氭坊鍔犱竴浜涙ā鍨嬬殑鏃跺欙紝鏈変簺闇瑕佽嚜鍔ㄨ皟鑺傚埌鍦伴潰鐨勯珮搴︼紝鑰屾湁浜涙瘮濡傛爡鏍忥紝鎴戜滑闇瑕佹墜鍔ㄨ皟鑺傚ソ楂樺害錛屼絾鏄瘡嬈¤皟鑺傞潪甯擱夯鐑︼紝鎴戜滑鍙互璁劇疆涓涓紑鍏蟲潵鎺у埗鏄惁闇瑕佽嚜鍔ㄨ皟鑺傚埌鍦板艦鐨勯珮搴︼紝鑻ヤ笉闇瑕侊紝鎴戜滑鑷姩淇濈暀涓婃娣誨姞妯″瀷鐨勯珮搴︼紝鑺傜渷寮鍙戞椂闂?br>void EditorView::OnAutoZ(){ bAutoZ = !bAutoZ; }
void JAddObject::OnMouseMove( UINT nFlags , CPoint pos )
{
if( core->bAutoZ )
{ //鑷姩璋冭妭楂樺害
this->pos.z = 0.f;
vec3 vn;
this->pos.z = core->ground.getHeight( this->pos , vn );
if( this->pos.z < -100000.f )
{
this->pos.z = 0.f;
}
}
}