Joint positions and orientations are given in the real world coordinate system.The origin of the system is at the sensor. +X points to the right of the, +Y points up, and +Z points in the direction of increasing depth. The coordinate frame is shown in the figure above.
鍏寵妭鐨勪綅緗拰鏂瑰悜渚濇嵁浜庣幇瀹炰笘鐣岀殑鍧愭爣緋葷粺銆傚潗鏍囧師鐐瑰畾浣嶅湪Sensor銆俋杞寸殑姝f柟鍚戞槸浜轟綋闈㈠Sensor鐨勫彸鏂廣俌杞寸殑姝f柟鍚戞槸鏈濅笂銆俍杞寸殑姝f柟鍚戞槸娣卞害鍊煎鍔犵殑鏂瑰悜銆傦紙緇煎悎鑰岀湅錛岃繖鏄竴涓吀鍨嬬殑鍙蟲墜鍧愭爣緋伙級
Joint positions are measured in units of mm.
鍏寵妭鐨勪綅緗槸浠ユ綾充負鍗曚綅鏉ヨ 閲忕殑銆?/span>
Joint orientations are given as a 3x3 rotation (orthonormal) matrix. This represents a rotation between the joint's local coordinates and the world coordinates.
The first column is the direction of the joint's +X axis given as a 3-vector in the world coordinate system.
The second column is the +Y axis direction, and the third column is the +Z axis direction.
Our “neutral pose” is the T-pose shown in the figure above. In this pose, each joint's orientation is aligned with the world coordinate system. That is, its orientation is the identity matrix.
鍏寵妭鐨勬柟鍚戜緷鎹簬涓涓?x3鐨勬棆杞紙姝d氦錛夌煩闃點傝繖涓煩闃墊弿緇樼殑鏄叧鑺傜殑灞閮ㄥ潗鏍囧拰涓栫晫鍧愭爣涔嬮棿鐨勬棆杞?br />鐭╅樀鐨勭涓鍒椾唬琛ㄧ殑鏄叧鑺俋杞寸殑姝f柟鍚戯紝涓涓湪涓栫晫鍧愭爣緋婚噷鐨?3-Vector.
鐭╅樀鐨勭浜屽垪浠h〃鐨勬槸鍏寵妭Y杞寸殑姝f柟鍚戯紝鐭╅樀鐨勭涓夊垪浠h〃鐨勬槸鍏寵妭Z杞寸殑姝f柟鍚戙?/span>
鎴戜滑鐨?neutral pose"鏄竴涓猅-濮垮娍錛屽涓婂浘鎵紺恒傚湪榪欎釜濮垮娍涓紝姣忎釜鍏寵妭鐨勬柟鍚戞槸涓鑷寸殑涓庝笘鐣屽潗鏍囩郴銆備篃灝辨槸璇達紝瀹冪殑鏂瑰悜鏄崟浣嶇煩闃點?br />
Known issues 宸茬煡闂
1. Arm tracking is less stable when the arm is close to other body parts, especially the torso. If both arms are close to the torso, as well as to each other, they might get mixed up.
鍦ㄦ墜鑷傝創榪戣韓浣撶殑鍏跺畠閮ㄤ綅鏃訛紙鐗瑰埆鏄函騫詫級錛屾墜鑷傝窡韙殑紼沖畾鎬т細杈冨樊銆傚鏋滃弻鑷傞潪甯告帴榪戣函騫蹭互鍙婂鏂圭殑璇濓紝閭d箞瀹冧滑涔熷彲鑳戒細娣鋒穯鍦ㄤ竴璧楓?br />
2. Leg tracking is still somewhat unstable and noisy. It works better when the user stands with legs separated. Fast motions and complex kicks or crouches might cause the tracking to fail.
鑵跨殑璺熻釜涓鐩存湁涓浜涗笉紼沖畾鍜屽共鎵般傚綋鐢ㄦ埛鎶婂弻鑵垮垎寮绔欑珛鏃訛紝璺熻釜鐨勬晥鏋滀細鏇村ソ銆傚揩閫熺殑榪愬姩鍜屽鏉傜殑韙㈡垨韞插彲鑳戒細瀵艱嚧璺熻釜澶辮觸銆?br />
3. Pose tracking may also become somewhat unstable if the head is not visible.
濡傛灉澶存槸涓嶅彲瑙佺殑璇濓紝閭d箞濮挎佽窡韙篃浼氬彉寰椾笉紼沖畾銆?br />
4. Arms and legs in extremely stretched positions (i.e. near the limits of human flexibility) might be lost by the tracker.
褰撴墜鑷傚拰鑵垮浜庢瀬闄愭媺浼哥殑浣嶇疆鏃訛紙姣斿杈懼埌浜嗕漢浣撶伒媧繪х殑鏋侀檺錛夛紝鍙兘浼氫涪澶辮窡韙?br />
5. If the skeleton is stuck in a faulty pose, or stuck facing the opposite direction, then returning to a “simple” pose (arms away from torso so the sensor can see them and legs separated) should help resolve it.
濡傛灉楠ㄩ鍗′綇鍦ㄤ竴涓敊璇殑濮挎侊紝鎴栬呴潰鍚戠浉鍙嶇殑鏂瑰悜錛岄偅涔堣鍥炲埌涓涓畝鍗曠殑濮垮娍錛堝錛氭墜鑷傝繙紱昏函騫詫紝鍙岃吙鍒嗗紑绔欑珛銆傦級榪欎簺浼氬府鍔╄В鍐寵鍗′綇鐨勯棶棰樸?br />
6. In general, very fast motions may cause tracking failure.
鍦ㄤ竴鑸儏鍐典笅錛岄熷害闈炲父蹇殑榪愬姩鍙兘浼氬鑷磋窡韙け璐ャ?br />
7. In some cases, overall tracking might be bad. Re-calibrating the user may resolve the problem.
鍦ㄦ煇浜涙儏鍐典笅錛屾暣浣撹窡韙殑鏁堟灉鍙兘涓嶅お濂姐傞偅涔堥噸鏂?Calibrating"浼氳В鍐抽棶棰樸?br />
鏉ヨ嚜錛?/span>http://www.cnblogs.com/TravelingLight/archive/2011/04/18/2019887.html
10 灝忔椂鐨勮濺杞垬
鏄ㄥぉ涓婁笅鍗堜袱鍦哄伐浣滃潑澶╁¥涔嬪埆錛屼笂鍗?Zachary Lieberman 瑙h浠栫殑“鑹烘湳鏄鏈潵鐨?R&D, 鏄氬姏鐨勫悎浣? Do it with others”錛屽姞涓婃瘡嬈¢兘鑳借鍒扮殑 Eyebeam 涓績璺熸棭宸茬粡寤鴻搗鏉ョ殑 openFrameworks Lab, 鑰佺敓闀胯皥錛屼絾姣忔鐪嬪埌 ofLab 榪樹細緇х畫緹℃厱錛屾湁涓涓満鎵鍙互緇欒壓鏈錛岄粦瀹紝宸ョ▼甯堝拰縐戝瀹舵妸鍥犳惌妗h屾潵鐨勮剳鍔涚鎾炶漿鍖栦負浠ヨ壓鏈〃杈句負璇夋眰鐨勫疄璺點?/p>
涓嬪崍鐨?Advance section 鍙樹簡涓牱錛屽紑濮嬫渶榪戝熀浜?openFrameworks 鐨勫疄闄呴」鐩粙緇嶅拰榪愪綔璁茶В錛屼竴涓槸涓烘境澶у埄浜氭煇浼氳鍒朵綔鐨勮瑙夌郴緇燂紝鍏ㄩ儴鐢辯▼搴忔帶鍒剁殑鍩轟簬 Data Visualization 姒傚康鐨?VI 緋葷粺錛屾蹇典笉鏂伴矞浣嗗洜涓鴻壓鏈鍑鴻韓鍙堟湁 Parsons The New School for Design 鐨勮儗鏅敮鎸侊紝瑙嗚鍛堢幇鍋氱殑鏋佸叾濂斤紱鍙︿竴涓笌 NIKE 鐨勫悎浣滈」鐩?Paint With Your Feet 錛屾坊鍔犱簡瀵?GPS 鏁版嵁鐨勬敮鎸侊紝緇х畫鏁版嵁鍙鍖栫殑姒傚康浣嗘晥鏋滃嚭浼椼傝仈鎯沖埌鏈榪?MIT 鐨勬柊 LOGO錛屼簨鍏寵瑙夌郴緇熷憟鐜板張瀵硅嚜鎴戠獊鐮存湁瑕佹眰鐨勮璁″笀錛屽涔犱嬌鐢ㄧ▼搴忔潵鍒涗綔宸茬粡鏄繀欏昏鑰冭檻鐨勪簨浜嗭紝榪欎笉鏄瀵規柊鎶鑳界殑鎺屾彙錛岃屾槸鎺ュ彈涓涓柊鐨勭幇瀹炲拰灝濊瘯紿佺牬榪囧幓緇忛獙鍜岀郴緇熺暀涓嬬殑闄愬埗銆?/p>
Zachary Lieberman 鍏紑浜嗕粬鍦?Parsons 鐨勪袱涓巿璇捐紼嬬綉绔欙紝鏂扮殑 http://algo.thesystemis.com/ 鍜岀◢鏃х殑http://www.makingthingsmove.org/blog/錛屾湁寰堝鐨勪緥瀛愬彲浠ュ弬鑰冿紝Parsons 瀛︾敓寰堝垢紱忋?/p>
Kinect 鍋氫負涓涓凡緇忔浮榪囩儹娼殑璇濋錛岀幇鍦ㄧН绱嚭鏉ユ瀬澶氱殑妗堜緥錛孠yle McDonald 鍜?Zach Lieberman 鍦?NY ITP 鏄ュ鏈熺殑璇劇▼鐢ㄥ畠鍦ㄥ皾璇曞埗浣滃粔浠風殑 3D Scanner 騫朵嬌鐢ㄦ暟鎹仛 3D Printing錛岃繖閲屾湁璇劇▼ blog 鍙互鐪?a style="text-decoration: none; color: #3f3f3f; ">http://3dsav.blogspot.com/錛屾柊鎶鏈甫鏉ョ殑灝濊瘯鑳藉甯︽潵鏈鐩磋鐨勬劅瀹樺埡嬋錛岃岄檮鐫鍏跺悗鐨勶紝瀵逛翰韜彂璧瘋呮渶閲嶈鐨勶紝鏄甫鏉ユ柊鐨勫幓鎺㈢儲錛屽皾璇曞拰浜у嚭鐨勬満浼氾紝鏃犺鑹烘湳鍒涗綔錛岃璁″疄璺佃繕鏄鏈殑鐮旂┒錛屼粠鑰屼駭鍑烘柊鐨勪箰瓚c?/p>
鑹烘湳瀹跺拰璁捐甯堥兘鍦ㄨ冭檻鐫鐨勪笢瑗?/strong>
姣斿涔嬩簬璁捐甯堬紝灝ゅ叾鏄効鎰忔墤韜簬榪欎釜紺句細錛屼漢緹ゅ幓鍋氭渶褰㈣屼笅灝濊瘯鐨勮璁″笀綾誨瀷錛岃繖浜涙棭灝卞嚭鐜頒絾姝e紡鎴愪負璁捐涓庡垱浣滄潗鏂欎笉涔呯殑涓滆タ錛岀粰浜嗘垜浠幓灝濊瘯鏇存繁鍏ユ帰绱㈢殑鏈轟細錛屾棤璁烘槸褰㈣屼笅鐨勫疄鏂斤紝榪樻槸涔嬪悗鍙兘浼氶殢涔嬭屾潵鐨勫艦鑰屼笂鐨勬濊冦?/p>
EyeWriter 鏄竴涓紺轟簡鏂板艦鎬佽璁$殑鍏稿瀷渚嬪瓙錛屾壒閲忓寲鐢熶駭鐨?PS3 Camera 鍜屽彲浠ユ彁渚涗粠鏈浣庣鑷埗鍖栬蔣浠剁殑 openFrameworks 緇撳悎鍦ㄤ竴璧鳳紝涓哄疄鐜版渶寤変環鍚屾椂涔熸槸鍥犱負璁捐甯堜笌宸ョ▼甯堝叡鍚岃蛋瀹屾祦紼嬭屾妸姒傚康錛屽師鍨嬩笌浣跨敤鑰呬綋楠岀殑欏虹晠緇撳悎鎻愪緵浜嗗彲鑳姐傜幇鍦ㄥ畠鎴愪負浜嗕竴涓吀鑼冿紝鍩轟簬鏈鍒濆叴瓚g殑浣嗗嵈鍦ㄦ渶澶х▼搴︿笂涓轟粬浜鴻岃璁★紝寮婧愮殑浣嗗畬鎴愪簡涓涓満鏋勭殑寤虹珛銆?/p>
OF 007
璁╀漢鏈熷緟宸蹭箙榪熻繜娌℃湁鍙戝竷鐨勬柊鐗堟湰 OF 007 涔熷仛浜嗕粙緇嶏紝涓?OPENGL 鐨勬敮鎸佹柊娣誨姞浜?ofxShader 搴擄紝璁╁姩鐢伙紝3D 鐢熸垚娓叉煋璺?OPENCV 鏈変簡鏇村ぇ鐨勬晥鑳借漿鍙樸傞厤鍚?Kinect 鐨?OPENNI 搴?bug 榪樺緢澶氾紝瀹規槗宕╂簝 銆傛湁浜嗘洿濂界殑 web server 鐨勬敮鎸侊紝緋葷粺鏂囦歡鎺у埗鍔熻兘涔熷仛浜嗚ˉ鍏咃紝浣嗚窡 Processing 姣旇搗鏉ワ紝閭f潯鑳藉铻嶄細璐氭暣涓▼搴忓師鍨嬪埗浣滅殑綰胯繕涓嶅鏄庢樉錛屽浜庨潪紼嬪簭鑳屾櫙鐨勪漢鑰岃█錛岀洰鍓?OF 渚濈劧鏄亸鍒涗綔鍨嬬殑錛屾洿閫傚悎璁╄壓鏈璧板悜鐨勪漢瀹屾垚浣滃搧鍘熷瀷錛岃屼笉鏄儚 Processing 涓鏍峰彲浠ヨ凍澶熷畬鎴愪竴涓璁′駭鍝佸師鍨嬬殑嫻佺▼銆?/p>
Versions: Supported for NDIS 6.20 drivers in Windows 7.
1鎼緩鐜 host鏈哄櫒windows xp sp2 ,瀹夎 windbg, vmware 6 鍜岃皟璇曠殑鐩爣鎿嶄綔緋葷粺 vmware 涓殑gust銆傛瘮濡倃indows server 2003 sp2,
1)閰嶇疆vmware seting 涓坊鍔燾om,
2)閰嶇疆gust鍗?003涓殑com 115200 閰嶇疆
3)boot.ini
[boot loader]
timeout=30
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOWS
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Standard" /fastdetect
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows Server 2003, Standard - DEBUG" /fastdetect /debug /debugport=com1 /baudrate=115200
4)閰嶇疆host涓瓀indbg鐨勫惎鍔ㄥ弬鏁?/p>
鍦ㄥ揩鎹鋒柟寮忓睘鎬ч噷 璁劇疆鐩爣
"D:\Program Files\Debugging Tools for Windows\windbg.exe" -k com:port=\\.\pipe\com_1,baud=11520,pipe
5)瀹夎絎﹀彿鏂囦歡鍦╤ost鏈哄櫒涓?涔熷氨鏄瀹夎鐩爣鏈?003鐨勭鍙鋒枃浠?http://www.microsoft.com/whdc/devtools/debugging/symbolpkg.mspx欏甸潰閫夋嫨鐗堟湰涓嬭澆瀹夎)鍦ㄦ湰鏈簒p涓?璺緞鑷繁璁劇疆,姣斿瑁呭湪D:\windows\symbol2003
2鍚姩
1錛?鍚姩vmware涓殑gust錛岄夋嫨debug錛屼笉瑕佹寜鍥炶濺.
2錛?鍚姩windbg 閰嶇疆symbols file涓哄畨瑁呭ソ鐨勭鍙鋒枃浠惰礬寰勩傝璺緞鏄湪host鏈哄櫒涓婂畨瑁呯殑瀵瑰簲target鎿嶄綔緋葷粺鐨勭鍙鋒枃浠惰礬寰勩備篃灝辨槸guest鎿嶄綔緋葷粺鐗堟湰綾誨瀷鐨勭鍙鋒枃浠訛紝姣斿鎴戜滑鐩爣鏈哄櫒鏄痺indows 2003 sp2錛岄偅涔堟垜浠湪鏈満windows xp涓婂氨搴旇瀹夎windows 2003 sp2鐨勭鍙鋒枃浠躲傝繖涓?windbg鐨勫府鍔╅噷鏈夎銆?璇ョ鍙鋒枃浠朵粠寰蔣瀹樻柟緗戠珯涓婁笅杞? 鍚姩鍚巜indbg澶勪簬reconnect鐘舵?.
set symbol path 涓緭鍏?/p>
SRV*D:\Windows\Symbols2003*http://msdl.microsoft.com/download/symbols
鍏朵腑D:\Windows\Symbols2003涓虹鍙峰畨瑁呯殑璺緞
璺緞璁劇疆閿欒鐨勮瘽浼氭樉紺?** ERROR: Symbol file could not be found
3)榪涘叆vmware鍦╣uest鎸夊洖杞﹁繘鍏uest緋葷粺.