锘??xml version="1.0" encoding="utf-8" standalone="yes"?>久久播电影网,国产福利电影一区二区三区久久老子无码午夜伦不 ,久久精品二区http://www.shnenglu.com/momor/category/8838.html澶╀笅闅句簨錛屽繀浣滀簬鏄擄紱澶╀笅澶т簨錛屽繀浣滀簬緇?/description>zh-cnThu, 19 Aug 2010 17:04:24 GMTThu, 19 Aug 2010 17:04:24 GMT60鍒ゅ埆IOS榪愯騫沖彴http://www.shnenglu.com/momor/archive/2010/08/19/123981.htmlmomormomorThu, 19 Aug 2010 09:05:00 GMThttp://www.shnenglu.com/momor/archive/2010/08/19/123981.htmlhttp://www.shnenglu.com/momor/comments/123981.htmlhttp://www.shnenglu.com/momor/archive/2010/08/19/123981.html#Feedback1http://www.shnenglu.com/momor/comments/commentRss/123981.htmlhttp://www.shnenglu.com/momor/services/trackbacks/123981.html鏈潵榪欐槸QQ緹ら噷涓涓湅鍙嬬殑闂錛岀綉涓婃煡浜嗕竴涓嬶紝鐜板湪灝嗘柟娉曞ぇ姒傛暣鐞嗕竴涓嬶紝浠ヤ究浜庨渶瑕佺殑鏈嬪弸浣跨敤銆傚綋鐒訛紝浣跨敤

UIDevice綾伙紝涔熷彲浠ョ畝鍗曠殑鑾峰緱鍒板簳褰撳墠騫沖彴鏄痠phone 榪樻槸itouch,浣嗘槸浣犳墍鑾峰緱鐨勪俊鎭篃灝變粎闄愪簬姝や簡錛屽鏋滄兂鑾峰緱鏇村鐨?/div>

紜歡騫沖彴淇℃伅鍛紵浣跨敤sysctlbyname錛屽嵆鍙?/div>

鑾峰彇褰撳墠鐨勫鉤鍙頒俊鎭紝闇瑕佹煡璇w.machine 鍊鹼紝榪斿洖鍊間負浠ヤ笅瀛楃涓詫細
iPhone1,1 (iphone涓浠?
iPhone1,2 (iphone 3G)
iPhone2,1 (iphone 3Gs)
iPhone3,1 (Iphone 4)
iPod1,1     (iPod Touch 1浠?
iPod2,1     (iPod Touch 2浠?
iPod3,1     (iPod Touch 3浠?
i386           (妯℃嫙鍣?

浣跨敤鏂規硶錛?/div>

UIDeviceHardware *h=[[UIDeviceHardware alloc] init];
[self setDeviceModel:[h platformString]];   
[h release];

UIDeviceHardware.h 澶存枃浠?/div>

//
//  UIDeviceHardware.h
//
//  Used to determine EXACT version of device software is running on.

#import <Foundation/Foundation.h>

@interface UIDeviceHardware : NSObject 

- (NSString *) platform;
- (NSString *) platformString;

@end

UIDeviceHardware.m 瀹炵幇鏂囦歡

//
//  UIDeviceHardware.m
//
//  Used to determine EXACT version of device software is running on.

#import "UIDeviceHardware.h"
#include <sys/types.h>
#include <sys/sysctl.h>

@implementation UIDeviceHardware

- (NSString *) platform{
    size_t size;
    sysctlbyname("hw.machine", NULL, &size, NULL, 0);
    char *machine = malloc(size);
    sysctlbyname("hw.machine", machine, &size, NULL, 0);
    NSString *platform = [NSString stringWithCString:machine];
    free(machine);
    return platform;
}

- (NSString *) platformString{
    NSString *platform = [self platform];
    if ([platform isEqualToString:@"iPhone1,1"]) return @"iPhone 1G";
    if ([platform isEqualToString:@"iPhone1,2"]) return @"iPhone 3G";
    if ([platform isEqualToString:@"iPhone2,1"]) return @"iPhone 3GS";
    if ([platform isEqualToString:@"iPhone3,1"]) return @"iPhone 4";
    if ([platform isEqualToString:@"iPod1,1"])   return @"iPod Touch 1G";
    if ([platform isEqualToString:@"iPod2,1"])   return @"iPod Touch 2G";
    if ([platform isEqualToString:@"iPod3,1"])   return @"iPod Touch 3G";
    if ([platform isEqualToString:@"i386"])   return @"iPhone Simulator";
    return platform;
}

@end



momor 2010-08-19 17:05 鍙戣〃璇勮
]]>iPhone OpenGL Speed Tip 鈥?Turn Off Thumb Instructionshttp://www.shnenglu.com/momor/archive/2010/04/13/112466.htmlmomormomorTue, 13 Apr 2010 09:01:00 GMThttp://www.shnenglu.com/momor/archive/2010/04/13/112466.htmlhttp://www.shnenglu.com/momor/comments/112466.htmlhttp://www.shnenglu.com/momor/archive/2010/04/13/112466.html#Feedback0http://www.shnenglu.com/momor/comments/commentRss/112466.htmlhttp://www.shnenglu.com/momor/services/trackbacks/112466.htmlWant to boost your iPhone OpenGL app’s framerate with one checkbox?  It’s easy; turn off Thumb instructions.

What are Thumb instructions?

The iPhone uses the ARM 1176JZ processor, and Thumb instructions are 16-bit versions of common 32-bit ARM instructions.  By default, your Xcode project will compile with Thumb instructions.

Why use Thumb instructions?

On embedded systems like the iPhone (or any system, really, but here especially), you have to think about the space your app uses.  Smaller instructions mean smaller code in memory and on disk.  That’s a good thing!  However, there’s a trade-off: performance.

According to Apple, the cost comes from floating-point operations.   Ripping out the GLfloats from your app isn’t the way to go, so let’s learn a better way.

How do I turn off Thumb instructions?

Here’s what to do in Xcode:

  1. Open your project
  2. Choose Project -> Edit Project Settings
  3. In the Project Info window, choose the Build tab
  4. In the search box, type “thumb
  5. You should see a “Compile for Thumb” setting.  Uncheck it. (Click image to enlarge.)

  6. Clean and rebuild your project.

That’s it!  If you don’t have the setting, make sure the Active SDK is set to Device.  The setting isn’t applicable to the Simulator.

What kind of frame rate boost will I see?

I had improvements of around 20, 30, and 50%.  Hopefully you will see even bigger ones!



momor 2010-04-13 17:01 鍙戣〃璇勮
]]>
閲嶅姏鎰熷簲http://www.shnenglu.com/momor/archive/2009/05/13/82809.htmlmomormomorWed, 13 May 2009 06:10:00 GMThttp://www.shnenglu.com/momor/archive/2009/05/13/82809.htmlhttp://www.shnenglu.com/momor/comments/82809.htmlhttp://www.shnenglu.com/momor/archive/2009/05/13/82809.html#Feedback0http://www.shnenglu.com/momor/comments/commentRss/82809.htmlhttp://www.shnenglu.com/momor/services/trackbacks/82809.html

momor 2009-05-13 14:10 鍙戣〃璇勮
]]>
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