• <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>

            Leo

            <2025年7月>
            293012345
            6789101112
            13141516171819
            20212223242526
            272829303112
            3456789

            統(tǒng)計(jì)

            • 隨筆 - 2
            • 文章 - 0
            • 評(píng)論 - 2
            • 引用 - 0

            常用鏈接

            留言簿(1)

            隨筆檔案

            搜索

            •  

            最新評(píng)論

            閱讀排行榜

            評(píng)論排行榜

            2007年5月16日

            如何讓API回調(diào)你的VC類成員函數(shù)而不是靜態(tài)函數(shù)

             

            只要在函數(shù)聲明前加static就好了,哈哈哈哈哈~~~~~  

            。。。開個(gè)玩笑。以前確實(shí)大家都是這樣做的,在靜態(tài)的成員函數(shù)中再查找this指針,它多半是全局變量,或者是回調(diào)函數(shù)提供的附加參數(shù)。如果是前者,就會(huì)大大破壞程序的結(jié)構(gòu)。而現(xiàn)在,隨著社會(huì)生產(chǎn)力的發(fā)展,偶們已經(jīng)能做到將成員函數(shù)映射成為一個(gè)臨時(shí)的靜態(tài)函數(shù)了。本文就來演示一下這種實(shí)現(xiàn)方式。

            首先需要包含一個(gè)由yzwykkldczsh同志編寫的模板類-----萬能多用自適應(yīng)無限制回調(diào)模板(為紀(jì)念友人fishskin,此模板又稱為H>W模板) 

            /**************************************************************************
             *   ACCallback.h
             *   Helper class of Member function callback mechanism
             **************************************************************************/
            #include "stdafx.h"
            #include "windows.h"

            #pragma pack(push, 1)
            struct _ACCallbackOpCodes
            {
             unsigned char tag;  // CALL e8
             LONG_PTR offset;  // offset (dest - src - 5, 5=sizeof(tag + offset))
             LONG_PTR _this;   // a this pointer
             LONG_PTR _func;   // pointer to real member function address
            };
            #pragma pack(pop)

            static __declspec( naked ) int STDACJMPProc()
            {
             _asm
             {
              POP ECX 
              MOV EAX, DWORD PTR [ECX + 4] // func
              MOV ECX, [ECX]     // this  
              JMP EAX
             }
            }

            static LONG_PTR CalcJmpOffset(LONG_PTR Src, LONG_PTR Dest)
            {
             return Dest - (Src + 5);
            }

            /*
             * NOTE: _TPStdFunc: a type of function pointer to API or Callbacks, *MUST* be _stdcall
                     _TPMemberFunc: a type of function pointer to class member function,
                     *MUST* be the *DEFAULT* calling conversation, *NO* prefix should be added,
                      that is, using ECX for "this" pointer, pushing parameters from right to left,
                      and the callee cleans the stack.
                      _TClass: the class who owns the callback function. The caller should only own the _stdcall function pointer
               LIFE TIME:  It is important to keep the ACCallback object alive until the CALLBACK is not required!!!
             */
            template<typename _TPStdFunc, class _TClass, typename _TPMemberFunc>
            class ACCallback
            {
            public:
             _TClass *m_pThis;
             _TPMemberFunc m_pFunc;

            private:
             _TPStdFunc m_pStdFunc;

             void MakeCode()
             {
              if (m_pStdFunc) ::VirtualFree(m_pStdFunc, 0, MEM_RELEASE);
              m_pStdFunc = (_TPStdFunc)::VirtualAlloc(NULL, sizeof(_ACCallbackOpCodes), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
              _ACCallbackOpCodes *p = (_ACCallbackOpCodes *)m_pStdFunc;
              p->_func = *(LONG_PTR *)&m_pFunc;
              p->_this = (LONG_PTR)m_pThis;
              p->tag = 0xE8;
              p->offset = CalcJmpOffset((LONG_PTR)p, (LONG_PTR)STDACJMPProc);
             }

            public:
             ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>()
             {
             }
             ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>(_TClass* pThis,
              _TPMemberFunc pFunc
              )
             {
              m_pFunc = pFunc;
              m_pThis = pThis;
              m_pStdFunc = NULL;
              MakeCode();
             }
             void Assign(_TClass* pThis,
              _TPMemberFunc pFunc
              )
             {
              m_pFunc = pFunc;
              m_pThis = pThis;
              m_pStdFunc = NULL;
              MakeCode();
             }
             ~ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>()
             {
              ::VirtualFree(m_pStdFunc, 0, MEM_RELEASE);
             }
             operator _TPStdFunc()
             {
              return m_pStdFunc;
             }
            };

            /********************************** EXAMPLE **********************************
            class CClass1
            {
            public:
             TCHAR m_Buf[255];
             BOOL EnumWindowProc(HWND hwnd, LPARAM lp)
             {
              GetWindowText(hwnd, m_Buf, 255);
              printf("Enum window=%s\n", m_Buf);
              return TRUE;
             }
             typedef BOOL (CClass1::*CLASSWNDENUMPROC)(HWND, LPARAM);
            };

            TO USE:
             CClass1 c1;
             ACCallback<WNDENUMPROC, CClass1, CClass1::CLASSWNDENUMPROC> cb(&c1, &CClass1::EnumWindowProc);
             EnumWindows(cb, 0);

            ************************* END OF EXAMPLE *********************************/

            模板的三個(gè)參數(shù)分別是:API函數(shù)指針的類型,類名字,類成員函數(shù)指針的類型(兩種函數(shù)指針在參數(shù)和返回值上應(yīng)該一樣,只是前者聲明為_stdcall,后者不加任何調(diào)用修飾,即默認(rèn)的__thiscall方式)
            該項(xiàng)頭文件的注釋中給了一個(gè)調(diào)用API函數(shù)EnumWindows的例子。現(xiàn)在偶們來試試調(diào)用SetTimer。

            class CTestCallback
            {
            private:
             /* A callback of SetTimer, mirrored into member OnTimer */
             typedef void (CTestCallback::*CLASSTIMERPROC)(HWND, UINT, UINT_PTR, DWORD);
             void OnTimer (HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
             ACCallback<TIMERPROC, CTestCallback, CLASSTIMERPROC> m_DOnTimer;
            }

            調(diào)用時(shí),只要這樣寫:
            /* 初始化回調(diào)結(jié)構(gòu) */
            m_DOnTimer.Assign(this, &CTestCallback::OnTimer);
            m_uid = ::SetTimer( NULL, 0, 1000, m_DOnTimer);

            最后記得在CTestCallback的析構(gòu)函數(shù)中KillTimer。由于m_DOnTimer會(huì)實(shí)現(xiàn)轉(zhuǎn)化到靜態(tài)函數(shù)指針類型的操作符,所以調(diào)用的地方只要直接寫回調(diào)結(jié)構(gòu)的名字就可以了。

            使用該模板需要注意兩點(diǎn):
            1.API函數(shù)應(yīng)當(dāng)是_stdcall類型的(這一點(diǎn)絕大部分API都滿足)。類成員函數(shù)必須是默認(rèn)的調(diào)用方式,不要加_stdcall或_cdecl之類的修飾。此方式的重要條件就在于_stdcall和__thiscall之間只相差了一個(gè)ECX指出的this指針,所以我們才能實(shí)現(xiàn)這種映射(這種方式在VCL和ATL的窗口類中都有使用到);
            2.回調(diào)結(jié)構(gòu)的生存周期應(yīng)當(dāng)是在整個(gè)回調(diào)函數(shù)有效的時(shí)間內(nèi)。因此,對(duì)于EnumWindows這樣的函數(shù),只要聲明在棧上就可以了;但對(duì)于SetTimer,就必須定義為類成員變量,同時(shí),在類的析構(gòu)函數(shù)中必須及時(shí)銷毀這個(gè)timer。

            posted @ 2007-05-16 13:32 LeoChen 閱讀(1774) | 評(píng)論 (2)編輯 收藏
            How to use SetTimer() with callback to a non-static member function

            Quick update...

            After reviewing the comments and suggestions from a few people, I made the solution better. Look for an update to this article which uses a better approach, namely using the functions:

            • CreateWaitableTimer()
            • SetWaitableTimer()
            • WaitForMultipleObjects()

            The solution based on these functions will allow multiple instances of the CSleeperThread class to run (instead of just one using the current example). So stay tuned, I'll have this article updated as soon as possible. :-)

            Introduction

            I have seen many questions on the boards about how to properly use SetTimer(). I've also noticed that most of these questions are around how to put a thread to sleep for X seconds. One obvious answer would be to use the Sleep() function. The main drawback is, how do you gracefully shut down your thread, or cancel the Sleep() operation before the time expires.

            This article is meant to address all of the above. I give an example of putting a thread to sleep using SetTimer(). The SetTimer() calls back to a non-static function. This is key, because normally you have to pass a static member to SetTimer() which means it can't access any other non-static variables or member functions of the class.

            Details

            Since implementing a non-static callback member is key to this, we'll go into this first. Implementing a callback to a static member function doesn't require anything different from implementing a regular C callback function. Since static member functions have the same signature as C functions with the same calling conventions, they can be referenced using just the function name.

            Making a non-static callback member function is a different story, because they have a different signature than a C function. To make a non-static member function, it requires the use of two additional items:

            • A global (void*) pointer, referencing the class of the callback function
            • A wrapper function which will be passed to SetTimer()

            This is actually a fairly simple implementation. First, you need to define your class:

            class CSleeperThread : public CWinThread {
            public:
            static VOID CALLBACK TimerProc_Wrapper( HWND hwnd, UINT uMsg,
            UINT idEvent, DWORD dwTime );
            VOID CALLBACK TimerProc( HWND hwnd,
            UINT uMsg, UINT idEvent, DWORD dwTime );
            void ThreadMain();
            void WakeUp();
            private:
            static void * pObject;
            UINT_PTR pTimer;
            CRITICAL_SECTION lock;
            };

            Then, don't forget to include the following line in your class implementation file:

            void * CSleeperThread::pObject;

            Now that we have our class declared, we can look at the wrapper function, the non-static member function and the member function that will call SetTimer():

            VOID CALLBACK CSleeperThread::TimerProc_Wrapper( HWND hwnd, UINT uMsg,
            UINT idEvent, DWORD dwTime ) {
            CSleeperThread *pSomeClass = (CSleeperThread*)pObject; // cast the void pointer
            pSomeClass->TimerProc(hwnd, uMsg, idEvent, dwTime); // call non-static function
            }

            The wrapper function first initializes a CSleeperThread pointer with pObject. Since pSomeClass is a local pointer, we can access it within the static wrapper function.

            VOID CALLBACK CSleeperThread::TimerProc(HWND hwnd,
            UINT uMsg, UINT idEvent, DWORD dwTime) {
            ::EnterCriticalSection(&lock);
            if(idEvent == pTimer) {
            KillTimer(NULL, pTimer);  // kill the timer so it won't fire again
            ResumeThread();  // resume the main thread function
            }
            ::LeaveCriticalSection(&lock);
            }

            The TimerProc member function isn't static, so we can access other non-static functions like ResumeThread() and we can access the private variable lock. Notice that I've entered a critical section which prevents a second timer event to enter the callback, thus ensuring that the first execution of TimerProc() will cancel out the timer.

            Next, let's take a look at the main execution function, ThreadMain().

            void CSleeperThread::ThreadMain()
            {
            pObject = this; // VERY IMPORTANT, must be initialized before
            // calling SetTimer()
            // call SetTimer, passing the wrapper function as the callback
            pTimer = SetTimer(NULL, NULL, 10000, TimerProc_Wrapper);
            // suspend until the timer expires
            SuspendThread();
            // the timer has expired, continue processing 
            }

            The first step in ThreadMain() is absolutely critical. We need to assign the class instance pointer (this) to the pObject variable. This is how the wrapper callback function will gain access to execute the non-static member function.

            Next, we just call SetTimer() passing in a function pointer to our wrapper function. SetTimer() will call the wrapper function when the timer expires. The wrapper function in turn, will execute the non-static function TimerProc(), by accessing the static variable pSomeClass.

            NOTE: I chose to implement a main function that will create the timer, go to sleep, continue processing and then exit when finished. This is in effect a function that will only execute once per timer. You could easily add a loop to ThreadMain() which would execute once for each timer event.

            One last little function. Since we used SuspendThread() in ThreadMain(), if we need to wake up the thread (for whatever reason), all we have to do is make a call to ResumeThread(). So, I've added an access function like so:

            void WakeUp() {
            ::EnterCriticalSection(&lock);
            KillTimer(NULL, pTimer);
            ResumeThread(); // wake the thread up
            }

            Buh dee buh dee, that's all folks...

            And there we have it. A thread safe class that goes to sleep using SetTimer() and a non-static callback function; which also has the ability to wake up before the timer expires.

            Hopefully, you have found this helpful. I've actually used this code in a project I'm working on now, and was in hopes someone else would get some good use out of it.

            Someone once told me "you'll like programming if you like banging your head against the wall repeatedly". I've found that to be true, it took me literally several days to figure out what I've put into this article, I'm just slow I guess.

            Whew, my head hurts, time for some Advil...or Ibooprofin.. or asssprin.... or something.

            Credits...

            I probably learned way more in the process of writing this article. So, much thanks goes to Lars Haendel for creating a web-site dedicated to understanding function pointers, without which I wouldn't know didley.

            www.function-pointer.org.

            posted @ 2007-05-16 10:31 LeoChen 閱讀(1647) | 評(píng)論 (0)編輯 收藏
            僅列出標(biāo)題  
            人妻精品久久久久中文字幕一冢本 | 久久无码专区国产精品发布| 很黄很污的网站久久mimi色| 久久精品亚洲乱码伦伦中文| 亚洲国产小视频精品久久久三级 | 中文字幕久久精品| 久久精品国产亚洲AV无码麻豆| 亚洲国产天堂久久综合网站| 色综合久久中文字幕综合网| 韩国免费A级毛片久久| 久久久久噜噜噜亚洲熟女综合| 亚洲香蕉网久久综合影视| 国产精品青草久久久久福利99 | 国产精品一区二区久久不卡| 国产巨作麻豆欧美亚洲综合久久| 色综合久久无码中文字幕| 四虎亚洲国产成人久久精品| 久久久免费精品re6| 久久精品极品盛宴观看| 久久国语露脸国产精品电影| 伊人久久精品影院| 久久99久久99精品免视看动漫| 久久久久一本毛久久久| 久久无码AV一区二区三区| 久久久久亚洲爆乳少妇无 | 色综合久久综合中文综合网| 91亚洲国产成人久久精品网址| 亚洲一区中文字幕久久| 久久亚洲av无码精品浪潮| 久久久国产精华液| 日本免费久久久久久久网站| 品成人欧美大片久久国产欧美...| 97久久精品无码一区二区| 久久高潮一级毛片免费| 亚洲精品高清国产一线久久| 久久国产热精品波多野结衣AV| 97久久精品人人做人人爽| 亚洲精品乱码久久久久久| 国产免费久久精品99久久| 久久久久亚洲AV无码麻豆| 91麻精品国产91久久久久|