只要在函數聲明前加static就好了,哈哈哈哈哈~~~~~
。。。開個玩笑。以前確實大家都是這樣做的,在靜態的成員函數中再查找this指針,它多半是全局變量,或者是回調函數提供的附加參數。如果是前者,就會大大破壞程序的結構。而現在,隨著社會生產力的發展,偶們已經能做到將成員函數映射成為一個臨時的靜態函數了。本文就來演示一下這種實現方式。
首先需要包含一個由yzwykkldczsh同志編寫的模板類-----萬能多用自適應無限制回調模板(為紀念友人fishskin,此模板又稱為H>W模板)
/**************************************************************************
* ACCallback.h
* Helper class of Member function callback mechanism
**************************************************************************/
#include "stdafx.h"
#include "windows.h"
#pragma pack(push, 1)
struct _ACCallbackOpCodes
{
unsigned char tag; // CALL e8
LONG_PTR offset; // offset (dest - src - 5, 5=sizeof(tag + offset))
LONG_PTR _this; // a this pointer
LONG_PTR _func; // pointer to real member function address
};
#pragma pack(pop)
static __declspec( naked ) int STDACJMPProc()
{
_asm
{
POP ECX
MOV EAX, DWORD PTR [ECX + 4] // func
MOV ECX, [ECX] // this
JMP EAX
}
}
static LONG_PTR CalcJmpOffset(LONG_PTR Src, LONG_PTR Dest)
{
return Dest - (Src + 5);
}
/*
* NOTE: _TPStdFunc: a type of function pointer to API or Callbacks, *MUST* be _stdcall
_TPMemberFunc: a type of function pointer to class member function,
*MUST* be the *DEFAULT* calling conversation, *NO* prefix should be added,
that is, using ECX for "this" pointer, pushing parameters from right to left,
and the callee cleans the stack.
_TClass: the class who owns the callback function. The caller should only own the _stdcall function pointer
LIFE TIME: It is important to keep the ACCallback object alive until the CALLBACK is not required!!!
*/
template<typename _TPStdFunc, class _TClass, typename _TPMemberFunc>
class ACCallback
{
public:
_TClass *m_pThis;
_TPMemberFunc m_pFunc;
private:
_TPStdFunc m_pStdFunc;
void MakeCode()
{
if (m_pStdFunc) ::VirtualFree(m_pStdFunc, 0, MEM_RELEASE);
m_pStdFunc = (_TPStdFunc)::VirtualAlloc(NULL, sizeof(_ACCallbackOpCodes), MEM_COMMIT, PAGE_EXECUTE_READWRITE);
_ACCallbackOpCodes *p = (_ACCallbackOpCodes *)m_pStdFunc;
p->_func = *(LONG_PTR *)&m_pFunc;
p->_this = (LONG_PTR)m_pThis;
p->tag = 0xE8;
p->offset = CalcJmpOffset((LONG_PTR)p, (LONG_PTR)STDACJMPProc);
}
public:
ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>()
{
}
ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>(_TClass* pThis,
_TPMemberFunc pFunc
)
{
m_pFunc = pFunc;
m_pThis = pThis;
m_pStdFunc = NULL;
MakeCode();
}
void Assign(_TClass* pThis,
_TPMemberFunc pFunc
)
{
m_pFunc = pFunc;
m_pThis = pThis;
m_pStdFunc = NULL;
MakeCode();
}
~ACCallback<_TPStdFunc, _TClass, _TPMemberFunc>()
{
::VirtualFree(m_pStdFunc, 0, MEM_RELEASE);
}
operator _TPStdFunc()
{
return m_pStdFunc;
}
};
/********************************** EXAMPLE **********************************
class CClass1
{
public:
TCHAR m_Buf[255];
BOOL EnumWindowProc(HWND hwnd, LPARAM lp)
{
GetWindowText(hwnd, m_Buf, 255);
printf("Enum window=%s\n", m_Buf);
return TRUE;
}
typedef BOOL (CClass1::*CLASSWNDENUMPROC)(HWND, LPARAM);
};
TO USE:
CClass1 c1;
ACCallback<WNDENUMPROC, CClass1, CClass1::CLASSWNDENUMPROC> cb(&c1, &CClass1::EnumWindowProc);
EnumWindows(cb, 0);
************************* END OF EXAMPLE *********************************/
模板的三個參數分別是:API函數指針的類型,類名字,類成員函數指針的類型(兩種函數指針在參數和返回值上應該一樣,只是前者聲明為_stdcall,后者不加任何調用修飾,即默認的__thiscall方式)
該項頭文件的注釋中給了一個調用API函數EnumWindows的例子。現在偶們來試試調用SetTimer。
class CTestCallback
{
private:
/* A callback of SetTimer, mirrored into member OnTimer */
typedef void (CTestCallback::*CLASSTIMERPROC)(HWND, UINT, UINT_PTR, DWORD);
void OnTimer (HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
ACCallback<TIMERPROC, CTestCallback, CLASSTIMERPROC> m_DOnTimer;
}
調用時,只要這樣寫:
/* 初始化回調結構 */
m_DOnTimer.Assign(this, &CTestCallback::OnTimer);
m_uid = ::SetTimer( NULL, 0, 1000, m_DOnTimer);
最后記得在CTestCallback的析構函數中KillTimer。由于m_DOnTimer會實現轉化到靜態函數指針類型的操作符,所以調用的地方只要直接寫回調結構的名字就可以了。
使用該模板需要注意兩點:
1.API函數應當是_stdcall類型的(這一點絕大部分API都滿足)。類成員函數必須是默認的調用方式,不要加_stdcall或_cdecl之類的修飾。此方式的重要條件就在于_stdcall和__thiscall之間只相差了一個ECX指出的this指針,所以我們才能實現這種映射(這種方式在VCL和ATL的窗口類中都有使用到);
2.回調結構的生存周期應當是在整個回調函數有效的時間內。因此,對于EnumWindows這樣的函數,只要聲明在棧上就可以了;但對于SetTimer,就必須定義為類成員變量,同時,在類的析構函數中必須及時銷毀這個timer。
Quick update...
After reviewing the comments and suggestions from a few people, I made the solution better. Look for an update to this article which uses a better approach, namely using the functions:
CreateWaitableTimer()
SetWaitableTimer()
WaitForMultipleObjects()
The solution based on these functions will allow multiple instances of the CSleeperThread
class to run (instead of just one using the current example). So stay tuned, I'll have this article updated as soon as possible. :-)
Introduction
I have seen many questions on the boards about how to properly use SetTimer()
. I've also noticed that most of these questions are around how to put a thread to sleep for X seconds. One obvious answer would be to use the Sleep()
function. The main drawback is, how do you gracefully shut down your thread, or cancel the Sleep()
operation before the time expires.
This article is meant to address all of the above. I give an example of putting a thread to sleep using SetTimer()
. The SetTimer()
calls back to a non-static function. This is key, because normally you have to pass a static member to SetTimer()
which means it can't access any other non-static variables or member functions of the class.
Details
Since implementing a non-static callback member is key to this, we'll go into this first. Implementing a callback to a static member function doesn't require anything different from implementing a regular C callback function. Since static member functions have the same signature as C functions with the same calling conventions, they can be referenced using just the function name.
Making a non-static callback member function is a different story, because they have a different signature than a C function. To make a non-static member function, it requires the use of two additional items:
- A global (
void*
) pointer, referencing the class of the callback function
- A wrapper function which will be passed to
SetTimer()
This is actually a fairly simple implementation. First, you need to define your class:
class CSleeperThread : public CWinThread {
public:
static VOID CALLBACK TimerProc_Wrapper( HWND hwnd, UINT uMsg,
UINT idEvent, DWORD dwTime );
VOID CALLBACK TimerProc( HWND hwnd,
UINT uMsg, UINT idEvent, DWORD dwTime );
void ThreadMain();
void WakeUp();
private:
static void * pObject;
UINT_PTR pTimer;
CRITICAL_SECTION lock;
};
Then, don't forget to include the following line in your class implementation file:
void * CSleeperThread::pObject;
Now that we have our class declared, we can look at the wrapper function, the non-static member function and the member function that will call SetTimer()
:
VOID CALLBACK CSleeperThread::TimerProc_Wrapper( HWND hwnd, UINT uMsg,
UINT idEvent, DWORD dwTime ) {
CSleeperThread *pSomeClass = (CSleeperThread*)pObject;
pSomeClass->TimerProc(hwnd, uMsg, idEvent, dwTime);
}
The wrapper function first initializes a CSleeperThread
pointer with pObject
. Since pSomeClass
is a local pointer, we can access it within the static wrapper function.
VOID CALLBACK CSleeperThread::TimerProc(HWND hwnd,
UINT uMsg, UINT idEvent, DWORD dwTime) {
::EnterCriticalSection(&lock);
if(idEvent == pTimer) {
KillTimer(NULL, pTimer);
ResumeThread();
}
::LeaveCriticalSection(&lock);
}
The TimerProc
member function isn't static, so we can access other non-static functions like ResumeThread()
and we can access the private variable lock
. Notice that I've entered a critical section which prevents a second timer event to enter the callback, thus ensuring that the first execution of TimerProc()
will cancel out the timer.
Next, let's take a look at the main execution function, ThreadMain()
.
void CSleeperThread::ThreadMain()
{
pObject = this;
pTimer = SetTimer(NULL, NULL, 10000, TimerProc_Wrapper);
SuspendThread();
}
The first step in ThreadMain()
is absolutely critical. We need to assign the class instance pointer (this
) to the pObject
variable. This is how the wrapper callback function will gain access to execute the non-static member function.
Next, we just call SetTimer()
passing in a function pointer to our wrapper function. SetTimer()
will call the wrapper function when the timer expires. The wrapper function in turn, will execute the non-static function TimerProc()
, by accessing the static variable pSomeClass
.
NOTE: I chose to implement a main function that will create the timer, go to sleep, continue processing and then exit when finished. This is in effect a function that will only execute once per timer. You could easily add a loop to ThreadMain()
which would execute once for each timer event.
One last little function. Since we used SuspendThread()
in ThreadMain()
, if we need to wake up the thread (for whatever reason), all we have to do is make a call to ResumeThread()
. So, I've added an access function like so:
void WakeUp() {
::EnterCriticalSection(&lock);
KillTimer(NULL, pTimer);
ResumeThread();
}
Buh dee buh dee, that's all folks...
And there we have it. A thread safe class that goes to sleep using SetTimer()
and a non-static callback function; which also has the ability to wake up before the timer expires.
Hopefully, you have found this helpful. I've actually used this code in a project I'm working on now, and was in hopes someone else would get some good use out of it.
Someone once told me "you'll like programming if you like banging your head against the wall repeatedly". I've found that to be true, it took me literally several days to figure out what I've put into this article, I'm just slow I guess.
Whew, my head hurts, time for some Advil...or Ibooprofin.. or asssprin.... or something.
Credits...
I probably learned way more in the process of writing this article. So, much thanks goes to Lars Haendel for creating a web-site dedicated to understanding function pointers, without which I wouldn't know didley.
www.function-pointer.org.