锘??xml version="1.0" encoding="utf-8" standalone="yes"?>国产成人精品久久一区二区三区,国产一区二区久久久,久久久久亚洲精品天堂http://www.shnenglu.com/kuronca/articles/25126.html闆跺畤闆跺畤Wed, 30 May 2007 07:30:00 GMThttp://www.shnenglu.com/kuronca/articles/25126.htmlhttp://www.shnenglu.com/kuronca/comments/25126.htmlhttp://www.shnenglu.com/kuronca/articles/25126.html#Feedback0http://www.shnenglu.com/kuronca/comments/commentRss/25126.htmlhttp://www.shnenglu.com/kuronca/services/trackbacks/25126.html浠ュ墠鍐欑殑涓涓綍闊崇被錛屼富瑕佸氨鏄寘瑁呬簡WaveIn絳夊嚱鏁幫紝騫朵笖鑳藉皢褰曢煶淇℃伅淇濆瓨涓?wav鏂囦歡銆傚湪vc6鍜孍VC涓婇兘鍙互鐢紝鍦ㄨ繖閲屾垜涓婁紶綾繪枃浠躲傚鏋滀綘淇敼浜嗘綾繪垨鑰呭畬鍠勫畠錛岃涔熼偖瀵勭粰鎴戜竴浠斤紝鎴戝皢閫傚綋鍋氬嚭鏇存柊銆?br> HOW TO USE: 1) firstly, you define a CWaveSound variable, for example m_Wave;
2) then you must call CreateThread() function of this class before you start Recording(or any operation except saving);
3) lastly , you can record, play, pause and end recording\playing;
4) you can save it to you disk by calling SaveWave() function, or you can write .wav formatted data to a buff by calling GetSoundData() function;