??xml version="1.0" encoding="utf-8" standalone="yes"?>国产免费亚洲高清,久久女同精品一区二区,欧美国产第二页http://www.shnenglu.com/helloqinglan/category/11339.htmlw披半g长工,怀揣一颗地dzh-cnFri, 07 Aug 2009 15:16:19 GMTFri, 07 Aug 2009 15:16:19 GMT60兽mdx文g导出为Ogre Mesh的小q展http://www.shnenglu.com/helloqinglan/archive/2009/08/07/92571.html白云?/dc:creator>白云?/author>Fri, 07 Aug 2009 14:42:00 GMThttp://www.shnenglu.com/helloqinglan/archive/2009/08/07/92571.htmlhttp://www.shnenglu.com/helloqinglan/comments/92571.htmlhttp://www.shnenglu.com/helloqinglan/archive/2009/08/07/92571.html#Feedback0http://www.shnenglu.com/helloqinglan/comments/commentRss/92571.htmlhttp://www.shnenglu.com/helloqinglan/services/trackbacks/92571.html    最q一直在试图把魔?的mdx文g转ؓOgre MeshQ学习一下基?D~程。Ogre Mesh的导出在很久之前也曾试图做过Qƈ且还把WOW的m2模型以及WMO模型导入CMax中,但是只做C骨架的导入,动画数据始终Z来,于是攑ּ?/font>

 

    q次依然是碰到这里的问题Q导出静态的Mesh很快完成,包括模型与材质,代码也比较简单?/font>

 

// 模型数据
bool ModelLoaderMdx::loadGeosets(Ogre::MeshPtr model, MdxDataStreamPtr dataStream, int size)
{
    unsigned int index = 0;
    while(size > 0)
    {
        int geosetSize = dataStream->read<int>();
        size -= geosetSize;

        Ogre::String meshName = m_modelName + Ogre::String("_sub_") + Ogre::StringConverter::toString(index++);
        Ogre::SubMesh* subMesh = model->createSubMesh(meshName);
    
        // g~冲~号
        // 分别为顶点坐?法线 贴图坐标
#define HARDWARE_BUFFER_SOURCE_VERTEX 0
#define HARDWARE_BUFFER_SOURCE_NORMAL 1
#define HARDWARE_BUFFER_SOURCE_TEXPOS 2


        //
        // 点数据
        //
        if(!expectTag(dataStream, 'VRTX')) 
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect VRTX data for geoset",
                "ModelLoaderMdx::loadGeosets");
        }

        unsigned int vertexCount = dataStream->read<unsigned int>();

        // 不用共享顶Ҏ(gu)?
        // 每个SubMesh都创qVertexData
        subMesh->useSharedVertices = false;
        subMesh->vertexData = OGRE_NEW Ogre::VertexData();

        subMesh->vertexData->vertexStart = 0;
        subMesh->vertexData->vertexCount = vertexCount;

        subMesh->vertexData->vertexDeclaration->addElement(
            HARDWARE_BUFFER_SOURCE_VERTEX, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);

        size_t vertexSize = sizeof(float) * 3;
        assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_VERTEX) == vertexSize);
        if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_VERTEX) != vertexSize)
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "VertexSize error", 
                "ModelLoaderMdx::loadGeoset");
        }

        Ogre::HardwareVertexBufferSharedPtr vertexBuffer;
        vertexBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
            vertexSize,
            vertexCount,
            Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        void* vertexBufferData = vertexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);

        unsigned int vertexBufferDataPos = 0;
        for (unsigned int i = 0; i < vertexCount; ++i)
        {
            Ogre::Vector3 data(
                dataStream->read<float>(),
                dataStream->read<float>(),
                dataStream->read<float>()
                );
            transformCoord(data);
            memcpy((char*)vertexBufferData + vertexBufferDataPos, &data, sizeof(Ogre::Vector3));
            vertexBufferDataPos += sizeof(Ogre::Vector3);
        }

        vertexBuffer->unlock();
        subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_VERTEX, vertexBuffer);


        //
        // 法线数据
        //
        if(!expectTag(dataStream, 'NRMS'))
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect NRMS data for material",
                "ModelLoaderMdx::loadGeosets");
        }

        unsigned int normalCount = dataStream->read<unsigned int>();
        if(normalCount != vertexCount)
        {
            std::stringstream stream;
            stream << "Normal count mismatch, " << normalCount << " normals for " << vertexCount << " vertices)!";
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), 
                "ModelLoaderMdx::loadGeoset");
        }

        subMesh->vertexData->vertexDeclaration->addElement(
            HARDWARE_BUFFER_SOURCE_NORMAL, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);

        size_t normalSize = sizeof(float) * 3;
        assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_NORMAL) == normalSize);
        if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_NORMAL) != normalSize)
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "NormalSize error", 
                "ModelLoaderMdx::loadGeoset");
        }

        Ogre::HardwareVertexBufferSharedPtr normalBuffer;
        normalBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
            normalSize,
            normalCount,
            Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        void* normalBufferData = normalBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);

        unsigned int normalBufferDataPos = 0;
        for (unsigned int i = 0; i < normalCount; ++i)
        {
            Ogre::Vector3 data(
                dataStream->read<float>(),
                dataStream->read<float>(),
                dataStream->read<float>()
                );
            transformCoord(data);
            memcpy((char*)normalBufferData + normalBufferDataPos, &data, sizeof(Ogre::Vector3));
            normalBufferDataPos += sizeof(Ogre::Vector3);
        }

        normalBuffer->unlock();
        subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_NORMAL, normalBuffer);


…………
        //
        // 点索引
        //
        if(!expectTag(dataStream, 'PVTX')) 
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect PVTX data for geoset",
                "ModelLoaderMdx::loadGeosets");
        }

        unsigned int indexCount = dataStream->read<unsigned int>();
        assert(totalIndexCount == indexCount);
        if (totalIndexCount != indexCount)
        {
            std::stringstream stream;
            stream << "indexCount is " << indexCount << ", but totalIndexCount for all faces is " << totalIndexCount;
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), 
                "ModelLoaderMdx::loadGeoset");
        }

        subMesh->indexData->indexStart = 0;
        subMesh->indexData->indexCount = indexCount;

        Ogre::HardwareIndexBufferSharedPtr indexBuffer;
        indexBuffer = Ogre::HardwareBufferManager::getSingleton().createIndexBuffer(
            Ogre::HardwareIndexBuffer::IT_16BIT,
            indexCount,
            Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);

        void* indexBufferData = indexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        dataStream->read(indexBufferData, indexCount * sizeof(unsigned short));

        // 三角形反? 原来的反面朝外
        unsigned short* tmpData = (unsigned short*)indexBufferData;
        for (unsigned int i = 0; i < indexCount; i += 3)
        {
            unsigned short tmp = tmpData[i + 1];
            tmpData[i + 1] = tmpData[i + 2];
            tmpData[i + 2] = tmp;
        }

        indexBuffer->unlock();


        subMesh->indexData->indexBuffer = indexBuffer;
        subMesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;


…………

        // 材质ID
        unsigned int materialID = dataStream->read<unsigned int>();
        Ogre::String materialName = m_modelName + Ogre::String("_") + boost::lexical_cast<Ogre::String>(materialID);
        subMesh->setMaterialName(materialName);

…………

        //
        // 贴图坐标
        //
        if(!expectTag(dataStream, 'UVBS')) 
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Expect UVBS data for geoset",
                "ModelLoaderMdx::loadGeosets");
        }

        unsigned int texturePositionCount = dataStream->read<unsigned int>();
        if(texturePositionCount != vertexCount)
        {
            std::stringstream stream;
            stream << "Texture position count mismatch, " << texturePositionCount << " texture positions for " << vertexCount << " vertices)!";
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, stream.str(), 
                "ModelLoaderMdx::loadGeoset");
        }

        // TextureCoord Data
        subMesh->vertexData->vertexDeclaration->addElement(
            HARDWARE_BUFFER_SOURCE_TEXPOS, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);

        size_t texPosSize = sizeof(float) * 2;
        assert(subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_TEXPOS) == texPosSize);
        if (subMesh->vertexData->vertexDeclaration->getVertexSize(HARDWARE_BUFFER_SOURCE_TEXPOS) != texPosSize)
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "TexturePositionSize error", 
                "ModelLoaderMdx::loadGeoset");
        }

        Ogre::HardwareVertexBufferSharedPtr texPosBuffer;
        texPosBuffer = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
            texPosSize,
            texturePositionCount,
            Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
        void* texPosBufferData = texPosBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
        dataStream->read(texPosBufferData, texPosSize * texturePositionCount);
        texPosBuffer->unlock();
        subMesh->vertexData->vertexBufferBinding->setBinding(HARDWARE_BUFFER_SOURCE_TEXPOS, texPosBuffer);
    }

    return true;
}

 

    但是C动画数据q里问题又出来了Q而且mdx模型与m2模型q有些差别,mdx模型中没有骨骼数据,只有max中最单的三种变换数据QOgre中只有MorphAnimation能够实现此种动画?/font>

 

    Ogre的MorphAnimation的第一个KeyFrame必须带有完整的顶点信息,而mdx模型中旋转、羃放与位移是分开的,也就是一个KeyFrame上可能只有一U变换,或者多U。而实际上在max中制作动ȝ时候这三种变换也是独立开的,Ogre的论坛上扑ֈ一讨论有人提Cq个问题Q可惜制作者的回复是MorphAnimation只实现到q样……

 

    也确实,现在除了一些小物g的动dQ主角,怪物的动画都用skeleton了,也许MorphAnimation快退出历史的舞台Q在Ogre中看不到了,也不能指望会有什么改q?/font>

 

    l箋实现之,那就只能在有KeyFrame的地Ҏ(gu)三种变换都计一ơ,然后取得最l变换后的位|数据,也就是做人工的动d采样。在War3EditorSource的基上做了些修改Q终于,一帧的动画计出来了?/font>

 

mdx2mesh_anim

 

    不过问题依然q有很多Q比如mdx模型Q尤其是怪物和角色模型中大量用到了ReplacableTextureQ这些需要通过读配|文件来获取可用的脓(chung)图,另外模型上附带的_子Ҏ(gu)、纹理动ȝ都还没有导出Q看看这个没有脓(chung)囄d中的蝎子Q前面的路仍然很q?/font>

 

mdx2mesh_anim_attack



]]>
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