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闇瑕佸伐鍏鳳細(xì)
1. visual studio 2010(arcemu trunk windows鐗堟湰瑙e喅鏂規(guī)浣跨敤)錛屼笉寤鴻寮哄埗淇敼visual studio鐗堟湰錛屽洜涓哄彲鑳戒涪澶卞伐紼嬮厤緗弬鏁頒俊鎭?br>2. mysql錛孲QLyog銆傦紙mysql鏁版嵁搴撲笉鐢ㄨ浜?jiǎn)锛岄殢渚夸粈涔堢増鏈紝SQLyog涓昏鏄浘褰㈠寲mysql鍛戒護(hù)鎿嶄綔錛夈?br>3. svn 錛堝洜涓烘槸婧愮爜緙栬瘧鍢涳級(jí)銆?br>
婧愮爜涓嬭澆錛?br>1. 鏈嶅姟绔▼搴廰rcemu trunk, https://arcemu.svn.sourceforge.net/svnroot/arcemu/trunk
If we have a plane vector n = [a, b, c, d] which describes a plane then for any point p = [x, y, z, 1] in that plane the follow equation holds:
nt p = ax + by + cz + d = 0
If for a point p on the plane, we apply an invertible transformation R to get the transformed point p1, then the plane vector n1 of the transformed plane is given by applying a corresponding transformation Q to the original plane vector n where Q is unknown.
p1 = R p
n1 = Q n
n1t p1 = 0
(Q n)t (R p) = 0
nt Qt R p = 0
Qt R = I
Qt = R-1
Q = (R-1)t
n1 = Q n = (R-1)t n