锘??xml version="1.0" encoding="utf-8" standalone="yes"?>亚洲va久久久噜噜噜久久男同 ,深夜久久AAAAA级毛片免费看,91久久九九无码成人网站http://www.shnenglu.com/diceidea/parserzh-cnSun, 11 May 2025 02:17:40 GMTSun, 11 May 2025 02:17:40 GMT60Sep.10.2008http://www.shnenglu.com/diceidea/archive/2008/09/10/61550.htmldiceideadiceideaWed, 10 Sep 2008 15:40:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/10/61550.htmlhttp://www.shnenglu.com/diceidea/comments/61550.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/10/61550.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/61550.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/61550.html2. Following is some issues I ran across.
3. The title had me cracking up.



diceidea 2008-09-10 23:40 鍙戣〃璇勮
]]>
Golden Shield Project(GSP)http://www.shnenglu.com/diceidea/archive/2008/09/08/61343.htmldiceideadiceideaMon, 08 Sep 2008 14:36:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/08/61343.htmlhttp://www.shnenglu.com/diceidea/comments/61343.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/08/61343.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/61343.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/61343.htmlGolden Shield Project (Chinese: pinyin: j墨ndùn g艒ngchéng), sometimes referred to as the Great Firewall of China, is a censorship and surveillance project operated by the Ministry of Public Security (MPS) of the People's Republic of China. The project started in 1998 and began operations in November of 2003.
Googlepage is now forbidden by GSP.


diceidea 2008-09-08 22:36 鍙戣〃璇勮
]]>
Sep.07.2008http://www.shnenglu.com/diceidea/archive/2008/09/07/61260.htmldiceideadiceideaSun, 07 Sep 2008 14:10:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/07/61260.htmlhttp://www.shnenglu.com/diceidea/comments/61260.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/07/61260.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/61260.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/61260.htmlam very grateful to my parents
2. Writing is the only art that must be learned by wrote.
3. She is not my type.
4. A thousand percent.
5. stand by 寰呭懡
6. That sucked. 緋熼忎簡(jiǎn)錛燂紵錛?/span> Things that suck
7. The title had me cracking up. 榪欎釜鏍囬璁╂垜宕╂簝浜?br>


diceidea 2008-09-07 22:10 鍙戣〃璇勮
]]>
Blender+Ogre Previewhttp://www.shnenglu.com/diceidea/archive/2008/09/03/60827.htmldiceideadiceideaWed, 03 Sep 2008 08:19:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/03/60827.htmlhttp://www.shnenglu.com/diceidea/comments/60827.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/03/60827.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/60827.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/60827.html
  • 寮鍙戣儗鏅?/span>
  • Ogre鍜?/span>Blender閮芥槸寮婧愯蔣浠朵腑鐨勪郊浣艱咃紝鍓嶈呮彁渚涗簡(jiǎn)浣滀負(fù)涓涓?/span>real time renderer鐨勫悇縐嶈绱狅紝鍚庤呬綔涓?/span>offline鐨?/span>animation renderer鍜?/span>model宸ュ叿, 鏍規(guī)嵁Ogre瀹樼綉涓婄殑璧勬枡鍙?qiáng)涓浜涘紑婧愮埍濂借呯殑寤鴻錛屽彲浠ヤ綔涓?/span>level editor鏉ヤ笌澶栭儴鐨?/span>renderer鎴栬呮槸娓告垙寮曟搸鍚堜綔銆傛湁浜?jiǎn)杩欎袱涓己澶х殑宸ュ咗P紝鍏朵粬璇稿澹伴煶鐗╃悊絳夌瓑妯″潡鍙互渚濊禆浜庡叾浠栫殑寮婧愬伐鍏峰緢鏂逛究鐨勮В鍐籌紝榪欎篃涓烘垜浠憟鐜頒簡(jiǎn)涓縐嶄綆鎴愭湰鐨勬父鎴忓紑鍙戣В鍐蟲(chóng)柟妗堛?/span>

     

     

    1. 妗堜緥

    涓嬮潰鏄竴涓嬌鐢ㄨ繖浜涙販鍚堢墿鏉ュ紑鍙戠殑娓告垙錛?/span>Mulver錛夛紝璐ㄩ噺鑰冪┒錛?/span>

    浠ヤ笅鏂囧瓧鍜屽浘鐗囨憳鑷細(xì)http://www.ogre3d.org/phpBB2/viewtopic.php?t=29907&postdays=0&postorder=asc&start=0錛岀増鏉冨睘浜庡師浣滆?br>

    My alltime favourite game is Super Mario 64. In my eyes its still the king of the 3D Platform game category. Some people http://www.stevestreeting.com/?p=448 just dont get this genre though.

    Anyway I have been trying to make a similar game using Ogre of course and a couple of other open source libraries out there ODE, LUA, OIS, FMod (not OS). I have also used AC3D for some modelling and Blender for Level Design and modelling.

     

    Its intresting that the core engine and first test level was up and running just a couple of months after I started in May 2006. But to create a useful Art/level pipeline took much longer than I expected. I took a long break from programming during autumn and winter but still it was almost as much work as writing the game engine! Learning Python programming and the Blender Python API was also an intresting experience. Don forget those tabs

     

    Levels are built in Blender using a custom level exporter together with reimpells Ogre mesh exporter. The generated levels are just LUA scripts that calls into the game engine to set up the world and handle events.

     

    FMod integration and building a Demo with 5 complete levels is my next step. And getting rid of the crappy programmer art of course. That will be a tough one...

     

      Here is a level concept with good old pen & paper I wrote a couple of days ago:


    Here is the level starting to take shape in Blender. Last shot is a Blender render of the level.
    ......


    Here is the level in Ogre:
    ......



    AVI video (Microsoft encoded Im afraid):
    Video ~10Mb (mp42 codec)

    Older format:
    Video ~10Mb (mpg4 codec)



    A couple of other levels Ive been toying with:
    ...

     

    Pasted from <http://www.ogre3d.org/phpBB2/viewtopic.php?t=39835&view=next&sid=ce193664e1d3d7c4af509e6f4e2718c6>

     

    1. 寮鍙戞楠わ細(xì)

    緗戜笂鏈変竴浜涘叧浜庡浣曞悎浣滀嬌鐢?/span>Blender鍜?/span>Ogre鐨勫緩璁細(xì)

    The Blender-Ogre process

    So, it is decision time - how will I go about making levels Three level choices, as I see it :

    1) Build my own level editor, build an importer, generate the levels

    2) Use Blender to build the scene, export all the meshes, export the scene to dotscene format and bring it in that way, using the generic Ogre scene manager

    3) Use Blender to build the scene, export all the meshes, export the scene to dotscene format, then import it to octree and bring it in using the Ogre octree scene manager

    My understanding is that 3 has speed advantages. Dont really understand it all yet. More research needed. Probably NOT going to do 1, though - It’d be doable, particularly if I limited myself to rectangular, perpendicular rooms, but it’d be nice to be able to NOT limit myself that way.

    More reading, more research.

     

    Pasted from <http://israndomrandom.com/>

     

      4. 鍙傝冭祫鏂欙細(xì)

    鍔犲窞澶у娌蟲(chóng)花鍒嗘牎鐨勮紼嬶細(xì)

    http://www.cs.ucr.edu/~macchiea/cs134/

    Note錛氳繖涓暀紼嬪緢濂斤紝璇劇▼鍚嶅彨鍋歏ideogame Creation and Design錛屽瀹岃繖闂ㄨ紼嬶紝鍩烘湰涓婂彲浠ョ敤Blender閰嶅悎Ogre鍙?qiáng)鍏朵粬鐨勫紑婧愬簱鍋氬嚭涓涓父鎴忔潵




    diceidea 2008-09-03 16:19 鍙戣〃璇勮
    ]]>
    Prison Break IV(01-02)http://www.shnenglu.com/diceidea/archive/2008/09/02/60781.htmldiceideadiceideaTue, 02 Sep 2008 15:31:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/02/60781.htmlhttp://www.shnenglu.com/diceidea/comments/60781.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/02/60781.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/60781.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/60781.html2. be right back(I'm right back)
    3. Do you believe in fate?
    4. You left this behind 浣犺惤涓嬩簡(jiǎn)榪欎釜
    5. likewise. 褰兼褰兼
    6. start over. 閲嶆柊寮濮?br>If anything goes wrong, we'll have to start over again.



    diceidea 2008-09-02 23:31 鍙戣〃璇勮
    ]]>
    Face the facts that...http://www.shnenglu.com/diceidea/archive/2008/09/01/60552.htmldiceideadiceideaSun, 31 Aug 2008 16:16:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/09/01/60552.htmlhttp://www.shnenglu.com/diceidea/comments/60552.htmlhttp://www.shnenglu.com/diceidea/archive/2008/09/01/60552.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/60552.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/60552.html1. We must face the facts that the future of our products is not optimistic.
    2. I think 27 is an European-size for shoe, right?
    3. When you want to do something, you'd better make clear first that your work is worth of while or just waste of time.
    4. When a project starts, I always ask myself a question: Where do I fit in in our team?



    diceidea 2008-09-01 00:16 鍙戣〃璇勮
    ]]>
    甯﹁鍙峰拰鎶樺彔鐨勫湪綰跨紪杈戝櫒--鍙岄奔鏂囨湰緙栬緫鍣?/title><link>http://www.shnenglu.com/diceidea/archive/2008/05/25/51046.html</link><dc:creator>diceidea</dc:creator><author>diceidea</author><pubDate>Sun, 25 May 2008 07:09:00 GMT</pubDate><guid>http://www.shnenglu.com/diceidea/archive/2008/05/25/51046.html</guid><wfw:comment>http://www.shnenglu.com/diceidea/comments/51046.html</wfw:comment><comments>http://www.shnenglu.com/diceidea/archive/2008/05/25/51046.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.shnenglu.com/diceidea/comments/commentRss/51046.html</wfw:commentRss><trackback:ping>http://www.shnenglu.com/diceidea/services/trackbacks/51046.html</trackback:ping><description><![CDATA[<span style="font-size: 14pt;">鍏蜂綋鍙傝<a >http://www.2fstory.net/blog/View.aspx?blogID=47</a>錛屾晥鏋滃涓嬶紝鍒氭墠璇曚簡(jiǎn)涓涓婥++鍗氬鐨勭紪杈戝櫒錛屾垜閫夊畾浜?jiǎn)浠g爜鎶樺彔锛屽彲鏄病鏁堟灉銆傜粰鎴戣嚜宸辨彁涓啋錛屾斁鍦細(xì)F:\Downloads\GameTools</span> <div style="border: 1px solid #cccccc; padding: 4px; font-size: 10pt; width: 98%; color: #000000; line-height: 16px; font-family: Verdana,瀹?huà)浣? background-color: #eeeeee;"><font style="color: #eeeeee;">0</font><font style="color: #008080;">1</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">BOOL CAG_RegEx::Eval() <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">2</font> <img style="display: inline;" onclick="CodeFunction6996_shrink_img.style.display='inline';CodeFunction6996_expand_img.style.display='none';CodeFunction6996_expand_text.style.display='none';CodeFunction6996_shrink_text.style.display='inline'" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedBlockStart.gif" name="CodeFunction6996_expand_img" align="top"><img style="display: none;" onclick="CodeFunction6996_shrink_img.style.display='none';CodeFunction6996_expand_img.style.display='inline';CodeFunction6996_expand_text.style.display='inline';CodeFunction6996_shrink_text.style.display='none';" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ContractedBlock.gif" name="CodeFunction6996_shrink_img" align="top"><span id="CodeFunction6996_shrink_text" style="border: 1px solid #808080; padding: 0px; display: none; color: #808080; background-color: #ffffff;">...</span><span id="CodeFunction6996_expand_text" style="display: inline;">{ <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">3</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">    <font style="color: #008000;">// First pop the operator from the stack </font><br><font style="color: #eeeeee;">0</font><font style="color: #008080;">4</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">    <font style="color: #0000ff;">if</font>(m_OperatorStack.size()>0) <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">5</font> <img style="display: inline;" onclick="CodeFunction3210_shrink_img.style.display='inline';CodeFunction3210_expand_img.style.display='none';CodeFunction3210_expand_text.style.display='none';CodeFunction3210_shrink_text.style.display='inline'" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedSubBlockStart.gif" name="CodeFunction3210_expand_img" align="top"><img style="display: none;" onclick="CodeFunction3210_shrink_img.style.display='none';CodeFunction3210_expand_img.style.display='inline';CodeFunction3210_expand_text.style.display='inline';CodeFunction3210_shrink_text.style.display='none';" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ContractedSubBlock.gif" name="CodeFunction3210_shrink_img" align="top">    <span id="CodeFunction3210_shrink_text" style="border: 1px solid #808080; padding: 0px; display: none; color: #808080; background-color: #ffffff;">...</span><span id="CodeFunction3210_expand_text" style="display: inline;">{ <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">6</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">char</font> chOperator = m_OperatorStack.top(); <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">7</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        m_OperatorStack.pop(); <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">8</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top"> <br><font style="color: #eeeeee;">0</font><font style="color: #008080;">9</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #008000;">// Check which operator it is </font><br><font style="color: #008080;">10</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">switch</font>(chOperator) <br><font style="color: #008080;">11</font> <img style="display: inline;" onclick="CodeFunction3619_shrink_img.style.display='inline';CodeFunction3619_expand_img.style.display='none';CodeFunction3619_expand_text.style.display='none';CodeFunction3619_shrink_text.style.display='inline'" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedSubBlockStart.gif" name="CodeFunction3619_expand_img" align="top"><img style="display: none;" onclick="CodeFunction3619_shrink_img.style.display='none';CodeFunction3619_expand_img.style.display='inline';CodeFunction3619_expand_text.style.display='inline';CodeFunction3619_shrink_text.style.display='none';" src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ContractedSubBlock.gif" name="CodeFunction3619_shrink_img" align="top">        <span id="CodeFunction3619_shrink_text" style="border: 1px solid #808080; padding: 0px; display: none; color: #808080; background-color: #ffffff;">...</span><span id="CodeFunction3619_expand_text" style="display: inline;">{ <br><font style="color: #008080;">12</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">case</font> 42: <br><font style="color: #008080;">13</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">return</font> Star(); <br><font style="color: #008080;">14</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">break</font>; <br><font style="color: #008080;">15</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">case</font> 124: <br><font style="color: #008080;">16</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">return</font> Union(); <br><font style="color: #008080;">17</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">break</font>; <br><font style="color: #008080;">18</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">case</font> 8: <br><font style="color: #008080;">19</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">return</font> Concat(); <br><font style="color: #008080;">20</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">            <font style="color: #0000ff;">break</font>; <br><font style="color: #008080;">21</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedSubBlockEnd.gif" align="top">        }</span> <br><font style="color: #008080;">22</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top"> <br><font style="color: #008080;">23</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">        <font style="color: #0000ff;">return</font> FALSE; <br><font style="color: #008080;">24</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedSubBlockEnd.gif" align="top">    }</span> <br><font style="color: #008080;">25</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top"> <br><font style="color: #008080;">26</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/InBlock.gif" align="top">    <font style="color: #0000ff;">return</font> FALSE; <br><font style="color: #008080;">27</font> <img src="http://www.2fstory.net/upload/PiscesTextEditor/codeimages/ExpandedBlockEnd.gif" align="top">}</span></div> <div style="border: 1px solid #cccccc; padding: 4px; font-size: 10pt; width: 98%; color: #000000; line-height: 16px; font-family: Verdana,瀹?huà)浣? background-color: #eeeeee;"><span id="CodeFunction5265_expand_text" style="display: inline;"></span></div><img src ="http://www.shnenglu.com/diceidea/aggbug/51046.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/diceidea/" target="_blank">diceidea</a> 2008-05-25 15:09 <a href="http://www.shnenglu.com/diceidea/archive/2008/05/25/51046.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>鎵瑰鐞唖ource control(Handy source control using batch file)http://www.shnenglu.com/diceidea/archive/2008/05/24/50975.htmldiceideadiceideaSat, 24 May 2008 13:41:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/05/24/50975.htmlhttp://www.shnenglu.com/diceidea/comments/50975.htmlhttp://www.shnenglu.com/diceidea/archive/2008/05/24/50975.html#Feedback2http://www.shnenglu.com/diceidea/comments/commentRss/50975.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/50975.htmlSourceControl.bat(涓嬭澆鍚庢洿鎹㈠悗緙錛岃繍琛屾椂浼?xì)鎻惤C哄鍒舵簮紼嬪簭鍒板摢涓枃浠跺す閲岋紝涓鑸垜鐢ㄥ綋澶╃殑鏃ユ湡)

    diceidea 2008-05-24 21:41 鍙戣〃璇勮
    ]]>
    DFA鍜宭exical analysishttp://www.shnenglu.com/diceidea/archive/2008/05/24/50954.htmldiceideadiceideaSat, 24 May 2008 05:59:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/05/24/50954.htmlhttp://www.shnenglu.com/diceidea/comments/50954.htmlhttp://www.shnenglu.com/diceidea/archive/2008/05/24/50954.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/50954.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/50954.html涓鏃︾粰鍑轟簡(jiǎn)source program(涔熷氨鏄綘鎯沖鐞嗙殑character stream)鐨勪竴涓猵attern鐨勬鍒欒〃杈懼紡錛屽氨鍙互鏋勯犲搴旂殑NFA錛岀劧鍚庤漿鎹負(fù)DFA錛岃繖涓狣FA灝卞彲浠ョ敤鏉ュ鐞嗕綘鐨剆ource program, 灝嗛噷闈㈣兘澶焟atch榪欎釜pattern鐨刲exeme鍏ㄩ兘鎵懼嚭鏉ャ傛寜鐓ц繖鏍風(fēng)殑嫻佺▼錛屽浜庝竴縐嶇紪紼嬭璦錛屼笉綆℃槸甯哥敤鐨勮璦錛岃繕鏄剼鏈璦錛屽彧瑕佸鎵鏈夌殑pattern鏋勯燚FA錛屽氨鑳藉鍐欏嚭鑷繁鐨刲exical analyzer浜?jiǎn)銆?br>鏈変袱綃囧叧浜庢鍒欒〃杈懼紡鍒癉FA鐨勬枃绔犲啓鐨勫緢濂斤細(xì)
    1.Writing own regular expression parser By Amer Gerzic鑻辨枃鐨?/a>
    http://www.codeproject.com/KB/recipes/OwnRegExpressionsParser.aspx
    鏈夋簮鐮?br>
    2. 銆婃瀯閫犳鍒欒〃杈懼紡寮曟搸銆嬫柊椴滃嚭鐐夊暒錛?/a>涓枃鐨勶紝by vczh,鍗庡崡鐞嗗伐澶у
    http://www.shnenglu.com/vczh/archive/2008/05/22/50763.html
    闃呰瀹屼笂闈袱綃囨枃绔狅紝鍐欎釜鑳藉榪愯鐨刲exer灝變笉鎴愰棶棰樹(shù)簡(jiǎn)銆?br>鍙﹀闄勪笂榫欎功錛圕ompilers, principles techniques and tools錛夐噷涓孌祎oken,pattern鍜宭exeme鏈鐨勫尯鍒細(xì)
    1. A t o k e n  is  a  pair  consisting  of  a  token  name  and  an optional attribute
    value.   The  token  name  is  an  abstract  symbol  representing  a  kind  of
    lexical unit(lexeme), e.g., a  particular keyword, or a sequence of  input  characters
    denoting an identifier.  The token  names are the input  symbols that the
    parser  processes.  In what  follows, we  shall generally write the name of  a
    token  in boldface.  We  will often refer to a token  by  its token name.
    2. A pattern is a description of the form that the lexemes of  a token may take.
    In  the case of  a  keyword as  a token,  the pattern  is just  the sequence of
    characters that form the keyword.  For identifiers and some other tokens,
    the pattern is a more complex structure that is matched by many strings.
    3. A lexeme is a sequence of  characters in the source program that matches
    the  pattern  for  a  token  and  is  identified  by  the  lexical  analyzer  as  an
    instance of  that token.
     notes:
    1. more than  one lexeme  can  match  a  pattern
    2. 鐪嬬湅example 3.1




    diceidea 2008-05-24 13:59 鍙戣〃璇勮
    ]]>
    Material relatedhttp://www.shnenglu.com/diceidea/archive/2008/05/12/49677.htmldiceideadiceideaMon, 12 May 2008 14:53:00 GMThttp://www.shnenglu.com/diceidea/archive/2008/05/12/49677.htmlhttp://www.shnenglu.com/diceidea/comments/49677.htmlhttp://www.shnenglu.com/diceidea/archive/2008/05/12/49677.html#Feedback0http://www.shnenglu.com/diceidea/comments/commentRss/49677.htmlhttp://www.shnenglu.com/diceidea/services/trackbacks/49677.html姝や功鏋佷負(fù)閫氫織鏄撴噦錛屽挨鍏舵槸鍦ㄥ竷灞涓婏紝絎簩绔犲畨鎺掍簡(jiǎn)涓涓皬compiler鐨勫疄鐜幫紝鑰屼笖鍏堜粠parser寮濮嬶紝涓嶆槸閫氬父鐨刲exical analysis銆傞槄璇誨畬絎簩绔狅紝鎴戝凡瀵圭紪璇戝櫒濡備綍鍐欐湁浜?jiǎn)鍒濇鐨勮璇嗗Q屽綋鐒?dòng)灱寴q欐湡闂翠篃絀挎彃鐫闃呰浜?jiǎn)鍒殑鐢?shù)瀛愪功錛岃繕鏈夊埆浜虹粰鎴戠殑澶у鏁欐潗錛屼互鍙?qiáng)缃戜笂鐨勮祫鏂欍傞偅鏈ぇ瀛︽暀鏉愭槸鏁板鎬ф渶寮虹殑錛屽彲鎯滄槸鏈闅捐鎳傜殑錛屽洜涓轟綔鑰呭湪榪愮敤澶ч噺絎﹀彿鐨勬椂鍊欑渷鐣ヤ簡(jiǎn)寰堝瑙i噴宸ヤ綔錛岃屼笖鐩村埌鐪嬪畬涓绔犳垜榪樹(shù)笉鐭ラ亾榪欎竴绔犳槸騫蹭粈涔堢殑錛屽悗鏉ュ厛鐪婦ragon book,鍐嶇湅榪欐湰鏁欐潗錛屽彂鐜頒粬浠殑緇撴瀯鍘熸潵鏄樊涓嶅鐨勶紝涓轟粈涔堣繖鏈暀鏉愬氨閭d箞闅炬噦鍛紵

    濡傛灉浣犳兂瀛︿範(fàn)緙栬瘧鍘熺悊錛屾兂鍐欒嚜宸辯殑parser錛孌ragon book緇濆鏄眳瀹舵梾琛岋紝鏉浜哄繀澶囦箣瀹濈墿銆?br>


    diceidea 2008-05-12 22:53 鍙戣〃璇勮
    ]]>
    9久久9久久精品| 色99久久久久高潮综合影院 | 99久久无码一区人妻| 大伊人青草狠狠久久| 一本久久久久久久| 久久久久无码专区亚洲av| 亚洲欧洲久久久精品| 粉嫩小泬无遮挡久久久久久| 婷婷综合久久狠狠色99h| 99精品久久久久久久婷婷| 一级做a爰片久久毛片免费陪| 亚洲国产精品无码久久久不卡| 久久噜噜电影你懂的| 中文字幕久久亚洲一区| 精品综合久久久久久97超人| 久久人人爽人人澡人人高潮AV| 亚洲乱码精品久久久久..| 久久久久国产一区二区| 99久久人妻无码精品系列| 亚洲人AV永久一区二区三区久久| 九九久久99综合一区二区| 亚洲国产欧美国产综合久久| 久久丝袜精品中文字幕| www.久久热.com| 91视频国产91久久久| 久久精品国产免费观看| 久久嫩草影院免费看夜色| 99久久国产亚洲高清观看2024| 精品无码久久久久国产| 亚洲人成网亚洲欧洲无码久久| 久久久WWW免费人成精品| 久久婷婷五月综合色奶水99啪| 久久这里的只有是精品23| 久久国产V一级毛多内射| 国产成人久久久精品二区三区| 国产精品99久久精品| 久久久国产乱子伦精品作者 | 伊人丁香狠狠色综合久久| A级毛片无码久久精品免费| 久久人人爽人人爽人人片AV麻烦| 久久婷婷五月综合97色直播|