青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品

diceidea

parser

常用鏈接

Others

有用的東西

最新評論

#

Sep.10.2008

1. Take it a step further, I want to be your husband, hehe.
2. Following is some issues I ran across.
3. The title had me cracking up.

posted @ 2008-09-10 23:40 diceidea 閱讀(185) | 評論 (0)編輯 收藏

Golden Shield Project(GSP)

The Golden Shield Project (Chinese: ; pinyin: jīndùn gōngchéng), sometimes referred to as the Great Firewall of China, is a censorship and surveillance project operated by the Ministry of Public Security (MPS) of the People's Republic of China. The project started in 1998 and began operations in November of 2003.
Googlepage is now forbidden by GSP.

posted @ 2008-09-08 22:36 diceidea 閱讀(427) | 評論 (0)編輯 收藏

Sep.07.2008

1. I am very grateful to my parents
2. Writing is the only art that must be learned by wrote.
3. She is not my type.
4. A thousand percent.
5. stand by 待命
6. That sucked. 糟透了??? Things that suck
7. The title had me cracking up. 這個標題讓我崩潰了

posted @ 2008-09-07 22:10 diceidea 閱讀(158) | 評論 (0)編輯 收藏

Blender+Ogre Preview

  1. 開發背景

OgreBlender都是開源軟件中的佼佼者,前者提供了作為一個real time renderer的各種要素,后者作為offlineanimation renderermodel工具, 根據Ogre官網上的資料及一些開源愛好者的建議,可以作為level editor來與外部的renderer或者是游戲引擎合作。有了這兩個強大的工具,其他諸如聲音物理等等模塊可以依賴于其他的開源工具很方便的解決,這也為我們呈現了一種低成本的游戲開發解決方案。

 

 

  1. 案例

下面是一個使用這些混合物來開發的游戲(Mulver),質量考究:

以下文字和圖片摘自:http://www.ogre3d.org/phpBB2/viewtopic.php?t=29907&postdays=0&postorder=asc&start=0,版權屬于原作者

My alltime favourite game is Super Mario 64. In my eyes its still the king of the 3D Platform game category. Some people http://www.stevestreeting.com/?p=448 just dont get this genre though.

Anyway I have been trying to make a similar game using Ogre of course and a couple of other open source libraries out there ODE, LUA, OIS, FMod (not OS). I have also used AC3D for some modelling and Blender for Level Design and modelling.

 

Its intresting that the core engine and first test level was up and running just a couple of months after I started in May 2006. But to create a useful Art/level pipeline took much longer than I expected. I took a long break from programming during autumn and winter but still it was almost as much work as writing the game engine! Learning Python programming and the Blender Python API was also an intresting experience. Don forget those tabs

 

Levels are built in Blender using a custom level exporter together with reimpells Ogre mesh exporter. The generated levels are just LUA scripts that calls into the game engine to set up the world and handle events.

 

FMod integration and building a Demo with 5 complete levels is my next step. And getting rid of the crappy programmer art of course. That will be a tough one...

 

  Here is a level concept with good old pen & paper I wrote a couple of days ago:


Here is the level starting to take shape in Blender. Last shot is a Blender render of the level.
......


Here is the level in Ogre:
......



AVI video (Microsoft encoded Im afraid):
Video ~10Mb (mp42 codec)

Older format:
Video ~10Mb (mpg4 codec)



A couple of other levels Ive been toying with:
...

 

Pasted from <http://www.ogre3d.org/phpBB2/viewtopic.php?t=39835&view=next&sid=ce193664e1d3d7c4af509e6f4e2718c6>

 

  1. 開發步驟:

網上有一些關于如何合作使用BlenderOgre的建議:

The Blender-Ogre process

So, it is decision time - how will I go about making levels Three level choices, as I see it :

1) Build my own level editor, build an importer, generate the levels

2) Use Blender to build the scene, export all the meshes, export the scene to dotscene format and bring it in that way, using the generic Ogre scene manager

3) Use Blender to build the scene, export all the meshes, export the scene to dotscene format, then import it to octree and bring it in using the Ogre octree scene manager

My understanding is that 3 has speed advantages. Dont really understand it all yet. More research needed. Probably NOT going to do 1, though - It’d be doable, particularly if I limited myself to rectangular, perpendicular rooms, but it’d be nice to be able to NOT limit myself that way.

More reading, more research.

 

Pasted from <http://israndomrandom.com/>

 

  4. 參考資料:

加州大學河濱分校的課程:

http://www.cs.ucr.edu/~macchiea/cs134/

Note:這個教程很好,課程名叫做Videogame Creation and Design,學完這門課程,基本上可以用Blender配合Ogre及其他的開源庫做出一個游戲來


posted @ 2008-09-03 16:19 diceidea 閱讀(1564) | 評論 (0)編輯 收藏

Prison Break IV(01-02)

1. in and out. 快去快回
2. be right back(I'm right back)
3. Do you believe in fate?
4. You left this behind 你落下了這個
5. likewise. 彼此彼此
6. start over. 重新開始
If anything goes wrong, we'll have to start over again.

posted @ 2008-09-02 23:31 diceidea 閱讀(135) | 評論 (0)編輯 收藏

Face the facts that...

Today's Fantasy:
1. We must face the facts that the future of our products is not optimistic.
2. I think 27 is an European-size for shoe, right?
3. When you want to do something, you'd better make clear first that your work is worth of while or just waste of time.
4. When a project starts, I always ask myself a question: Where do I fit in in our team?

posted @ 2008-09-01 00:16 diceidea 閱讀(193) | 評論 (0)編輯 收藏

帶行號和折疊的在線編輯器--雙魚文本編輯器

具體參見http://www.2fstory.net/blog/View.aspx?blogID=47,效果如下,剛才試了一下C++博客的編輯器,我選定了代碼折疊,可是沒效果。給我自己提個醒,放在:F:\Downloads\GameTools
01 BOOL CAG_RegEx::Eval()
02 {
03     // First pop the operator from the stack
04     if(m_OperatorStack.size()>0)
05     {
06         char chOperator = m_OperatorStack.top();
07         m_OperatorStack.pop();
08
09         // Check which operator it is
10         switch(chOperator)
11         {
12         case 42:
13             return Star();
14             break;
15         case 124:
16             return Union();
17             break;
18         case 8:
19             return Concat();
20             break;
21         }

22
23         return FALSE;
24     }

25
26     return FALSE;
27 }

posted @ 2008-05-25 15:09 diceidea 閱讀(1446) | 評論 (3)編輯 收藏

批處理source control(Handy source control using batch file)

寫了個批處理的source control, 用很野蠻的辦法, 就是把當前目錄下的源程序backup到一個用戶指定目錄里,perforce雖然很好用,可是我的本本太慢了,打開VS2005+perforce差不多要1分鐘,下個月買臺式,這個批處理也就沒什么用了。
SourceControl.bat(下載后更換后綴,運行時會提示復制源程序到哪個文件夾里,一般我用當天的日期)

posted @ 2008-05-24 21:41 diceidea 閱讀(344) | 評論 (2)編輯 收藏

DFA和lexical analysis

對于hand written的lexical analyzer來說,NFA和DFA的運用是不可避免的,除非你的grammer十分簡單。
一旦給出了source program(也就是你想處理的character stream)的一個pattern的正則表達式,就可以構造對應的NFA,然后轉換為DFA,這個DFA就可以用來處理你的source program, 將里面能夠match這個pattern的lexeme全都找出來。按照這樣的流程,對于一種編程語言,不管是常用的語言,還是腳本語言,只要對所有的pattern構造DFA,就能夠寫出自己的lexical analyzer了。
有兩篇關于正則表達式到DFA的文章寫的很好:
1.Writing own regular expression parser By Amer Gerzic英文的
http://www.codeproject.com/KB/recipes/OwnRegExpressionsParser.aspx
有源碼
2. 《構造正則表達式引擎》新鮮出爐啦!中文的,by vczh,華南理工大學
http://www.shnenglu.com/vczh/archive/2008/05/22/50763.html
閱讀完上面兩篇文章,寫個能夠運行的lexer就不成問題了。
另外附上龍書(Compilers, principles techniques and tools)里一段token,pattern和lexeme術語的區別:
1. A t o k e n  is  a  pair  consisting  of  a  token  name  and  an optional attribute
value.   The  token  name  is  an  abstract  symbol  representing  a  kind  of
lexical unit(lexeme), e.g., a  particular keyword, or a sequence of  input  characters
denoting an identifier.  The token  names are the input  symbols that the
parser  processes.  In what  follows, we  shall generally write the name of  a
token  in boldface.  We  will often refer to a token  by  its token name.
2. A pattern is a description of the form that the lexemes of  a token may take.
In  the case of  a  keyword as  a token,  the pattern  is just  the sequence of
characters that form the keyword.  For identifiers and some other tokens,
the pattern is a more complex structure that is matched by many strings.
3. A lexeme is a sequence of  characters in the source program that matches
the  pattern  for  a  token  and  is  identified  by  the  lexical  analyzer  as  an
instance of  that token.
 notes:
1. more than  one lexeme  can  match  a  pattern
2. 看看example 3.1


posted @ 2008-05-24 13:59 diceidea 閱讀(535) | 評論 (0)編輯 收藏

Material related

Compiler Principles Techniques and Tools by Alfred Aho(CPTAT)Dragon book
此書極為通俗易懂,尤其是在布局上,第二章安排了一個小compiler的實現,而且先從parser開始,不是通常的lexical analysis。閱讀完第二章,我已對編譯器如何寫有了初步的認識,當然,這期間也穿插著閱讀了別的電子書,還有別人給我的大學教材,以及網上的資料。那本大學教材是數學性最強的,可惜是最難讀懂的,因為作者在運用大量符號的時候省略了很多解釋工作,而且直到看完一章我還不知道這一章是干什么的,后來先看Dragon book,再看這本教材,發現他們的結構原來是差不多的,為什么這本教材就那么難懂呢?

如果你想學習編譯原理,想寫自己的parser,Dragon book絕對是居家旅行,殺人必備之寶物。

posted @ 2008-05-12 22:53 diceidea 閱讀(279) | 評論 (0)編輯 收藏

僅列出標題
共2頁: 1 2 
青青草原综合久久大伊人导航_色综合久久天天综合_日日噜噜夜夜狠狠久久丁香五月_热久久这里只有精品
  • <ins id="pjuwb"></ins>
    <blockquote id="pjuwb"><pre id="pjuwb"></pre></blockquote>
    <noscript id="pjuwb"></noscript>
          <sup id="pjuwb"><pre id="pjuwb"></pre></sup>
            <dd id="pjuwb"></dd>
            <abbr id="pjuwb"></abbr>
            亚洲国产另类久久久精品极度| 国产在线观看精品一区二区三区| 亚洲免费观看高清完整版在线观看| 久久永久免费| 免费看精品久久片| 日韩视频在线观看| 一区二区三区欧美激情| 国产日韩精品在线观看| 久热爱精品视频线路一| 欧美成人一区二区在线| 一区二区黄色| 亚洲欧美国产另类| 亚洲丰满少妇videoshd| 亚洲精品视频免费观看| 国产欧美日韩高清| 欧美激情麻豆| 国产精品久久久久久妇女6080| 久久精品亚洲一区二区| 久久综合九色九九| 亚洲影视综合| 久久综合国产精品| 亚洲一区二区在线免费观看视频| 久久国产成人| 亚洲天堂网站在线观看视频| 亚洲欧美日韩综合一区| 亚洲国产一区二区视频| 亚洲一区二区三区视频播放| 亚洲国产91| 亚洲综合色丁香婷婷六月图片| 国精品一区二区| 日韩视频免费观看高清完整版| 国产亚洲一区二区三区在线播放| 亚洲黄色影院| 国产午夜久久久久| 一本色道久久综合亚洲精品按摩 | 国内精品福利| 日韩一级黄色av| 亚洲高清视频在线观看| 在线视频日韩| 日韩视频一区二区三区| 久久精品国产久精国产思思| 亚洲一区日韩在线| 欧美高清视频在线播放| 久久最新视频| 国产视频一区在线| 亚洲视频观看| 在线一区二区三区做爰视频网站| 久久天堂精品| 久久中文精品| 国产午夜精品视频免费不卡69堂| 一级成人国产| 一区二区三区波多野结衣在线观看| 久久精品女人| 久久婷婷久久| 国产香蕉97碰碰久久人人| 中文一区二区| 亚洲字幕在线观看| 国产精品超碰97尤物18| 日韩亚洲欧美一区| 日韩一区二区电影网| 免费成人高清| 亚洲丶国产丶欧美一区二区三区| 伊人天天综合| 久久男人资源视频| 欧美成年人网站| 亚洲激情网址| 欧美国产在线视频| 亚洲精品一区二区三区av| 亚洲美女91| 欧美日韩一区视频| 99视频热这里只有精品免费| 亚洲视频在线免费观看| 国产精品久久一级| 亚洲综合日韩在线| 久久精品在线视频| 在线免费观看一区二区三区| 久久综合激情| 91久久国产综合久久蜜月精品 | 欧美在线观看日本一区| 国产日韩专区| 久久久久国产精品一区二区| 麻豆精品视频| 亚洲精品一二| 欧美日韩一二三四五区| 中文日韩在线| 久久女同互慰一区二区三区| 在线观看日韩欧美| 欧美日本精品在线| 亚洲一区二区三区高清 | 在线播放豆国产99亚洲| 欧美精品粉嫩高潮一区二区| 中文有码久久| 欧美成人激情在线| 亚洲午夜视频| 在线免费观看一区二区三区| 欧美日韩成人免费| 欧美在线视频日韩| 亚洲国产天堂网精品网站| 亚洲欧美视频在线观看| 一区免费观看| 国产精品av久久久久久麻豆网| 午夜精品成人在线| 亚洲福利视频一区| 欧美一区二区三区免费观看视频| 国外成人在线| 欧美日韩视频一区二区| 西瓜成人精品人成网站| 亚洲国产精品久久久久秋霞不卡| 香港成人在线视频| 亚洲精品国久久99热| 国产伦精品一区二区三区四区免费 | 国产精品色网| 美女网站久久| 亚洲欧美日韩中文在线制服| 亚洲成人中文| 欧美一区二区黄| 一本不卡影院| 亚洲国产精品成人精品| 国产女优一区| 欧美日韩性生活视频| 久久美女性网| 欧美在线视频免费观看| 亚洲网址在线| 夜夜爽99久久国产综合精品女不卡 | 国产精品亚洲不卡a| 欧美激情综合| 久久综合中文色婷婷| 午夜国产精品视频| 在线午夜精品| 日韩一级免费| 91久久中文字幕| 欧美好吊妞视频| 鲁鲁狠狠狠7777一区二区| 欧美一级欧美一级在线播放| 一区二区三区视频在线| 亚洲理论在线观看| 亚洲精品久久久久久下一站| 在线精品亚洲| 一色屋精品视频在线看| 狠狠v欧美v日韩v亚洲ⅴ| 国产色产综合产在线视频| 国产精品日日摸夜夜摸av| 国产精品久久77777| 欧美色图首页| 国产精品午夜春色av| 国产精品午夜久久| 国产亚洲综合性久久久影院| 国产日本精品| 伊人成人开心激情综合网| 一区国产精品| 亚洲精品自在在线观看| 亚洲美女色禁图| 亚洲一区二区精品| 午夜精品久久久久久久白皮肤 | 激情丁香综合| 亚洲欧洲日韩综合二区| 亚洲欧洲一区二区三区在线观看| 亚洲国产日韩欧美在线图片| 亚洲精选在线| 亚洲天堂av在线免费观看| 亚洲专区一区二区三区| 性欧美videos另类喷潮| 久久久久88色偷偷免费| 久久躁狠狠躁夜夜爽| 亚洲第一视频| 夜夜嗨av一区二区三区网页| 亚洲一区二区在线视频| 久久av一区二区三区| 免费日韩av| 国产精品久久久久91| 国产在线观看91精品一区| 亚洲韩国青草视频| 亚洲午夜黄色| 久久久欧美精品sm网站| 亚洲成人在线视频播放 | 日韩天堂av| 欧美怡红院视频| 欧美激情一区二区| 亚洲色图综合久久| 久久久久青草大香线综合精品| 欧美成人性生活| 国产午夜亚洲精品不卡| 亚洲美女中出| 久久国产欧美精品| 亚洲激情在线| 欧美一区二区三区另类| 欧美顶级少妇做爰| 国产无遮挡一区二区三区毛片日本| 亚洲成人原创| 久久www免费人成看片高清| 亚洲国产精品久久久久婷婷老年| 亚洲男人av电影| 欧美精品亚洲二区| 一区二区在线不卡| 午夜精品久久久久久久久| 亚洲韩国精品一区| 久久久久在线观看| 国产欧美综合在线| 亚洲专区一区| 99这里只有久久精品视频|