浠婂ぉ鍐欎簩緇寸汗鐞嗘樉紺猴紝涓昏鏄敤CDIB::LoadBmp()璇誨彇涓涓猙mp浣嶅浘鏂囦歡錛岀劧鍚庣敓鎴愪簩緇寸汗鐞嗗茍鏄劇ず鍑烘潵錛屼絾鎴戝彂鐜版樉紺哄嚭鏉ョ殑綰圭悊鐨勯鑹插拰鍘熷鍥劇墖鐨勯鑹蹭笉鍚岋紝鏄庢槑鏄紶鐧藉簳綰㈡潯鐨勫浘鐗囷紝鍗存覆鏌撴垚浜嗙櫧搴曡摑鏉$殑錛屽湪緗戜笂鎼滀簡鎼滐紝鍙戠幇鍥犱負BMP鏍煎紡鏄寜Blue,Green,Red欏哄簭鍌ㄥ瓨鍥懼儚鏁版嵁鐨勶紝榪欎笌OpenGL涓濂界浉鍙嶃侴L_BGR_EXT灝辨槸瀹屾垚涓よ呬箣闂寸殑杞崲鐨勩?br />
瑙e喅鍔炴硶#include <gl\glext.h>
榪欐槸鍥犱負GL_BGR_EXT鏄畾涔夊湪榪欎釜澶存枃浠墮噷鐨?br />
glTexImage2D(GL_TEXTURE_2D, 0, 3, BMP.bmWidth, BMP.bmHeight, 0, GL_BGR_EXT, GL_UNSIGNED_BYTE, BMP.bmBits);
闂灝辮В鍐充簡銆?/p>
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