锘??xml version="1.0" encoding="utf-8" standalone="yes"?> 榪欐槸鍥犱負(fù)GL_BGR_EXT鏄畾涔夊湪榪欎釜澶存枃浠墮噷鐨?br />
瑙e喅鍔炴硶#include <gl\glext.h>
glTexImage2D(GL_TEXTURE_2D, 0, 3, BMP.bmWidth, BMP.bmHeight, 0, GL_BGR_EXT, GL_UNSIGNED_BYTE, BMP.bmBits);
闂灝辮В鍐充簡銆?/p>