锘??xml version="1.0" encoding="utf-8" standalone="yes"?>久久久久久国产a免费观看不卡 ,久久国产AVJUST麻豆,婷婷综合久久狠狠色99hhttp://www.shnenglu.com/Jedimaster/archive/2008/02/03/11322.html#42417鎷栨媺鎷栨媺Sat, 02 Feb 2008 19:04:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2008/02/03/11322.html#42417鎴戞病鍙戠幇VC鐗堢殑eMule鏈変粈涔堝惛琛鎴栨互鍙戠殑琛屼負銆傝繖涓秷鎭噷璇寸殑鏄疺agga錛屽畠鍋囧啋VC鐨勭増鏈悕縐扮殑銆?img src ="http://www.shnenglu.com/Jedimaster/aggbug/42417.html" width = "1" height = "1" />

鎷栨媺 2008-02-03 03:04 鍙戣〃璇勮
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re: 鎵懼伐浣滅湡闅?/title><link>http://www.shnenglu.com/Jedimaster/archive/2008/01/30/10969.html#42225</link><dc:creator>澶╀嬌</dc:creator><author>澶╀嬌</author><pubDate>Wed, 30 Jan 2008 07:28:00 GMT</pubDate><guid>http://www.shnenglu.com/Jedimaster/archive/2008/01/30/10969.html#42225</guid><description><![CDATA[鐜板湪鎵懼伐浣滈毦鎵懼伐璧勫張灝?鍏誨緱媧昏嚜宸遍兘綆楀ソ浜?榪樻槸璇曚竴涓嬪仛涓猄OHO涓鏃忓惂!鏈夊叴瓚e彲浠ュ埌榪欓噷鐪嬩竴涓?鐪嬬湅鑳戒笉鑳藉府鍒頒綘.<a target="_new" >http://hi.baidu.com/miao8888</a><img src ="http://www.shnenglu.com/Jedimaster/aggbug/42225.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Jedimaster/" target="_blank">澶╀嬌</a> 2008-01-30 15:28 <a href="http://www.shnenglu.com/Jedimaster/archive/2008/01/30/10969.html#42225#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>re: World Of Warcraft Server Source Topichttp://www.shnenglu.com/Jedimaster/archive/2007/09/21/13373.html#32633娓歌崱鑰?/dc:creator>娓歌崱鑰?/author>Fri, 21 Sep 2007 09:19:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/09/21/13373.html#32633

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re: World Of Warcraft Server Source Topichttp://www.shnenglu.com/Jedimaster/archive/2007/09/21/13373.html#32634娓歌崱鑰?/dc:creator>娓歌崱鑰?/author>Fri, 21 Sep 2007 09:19:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/09/21/13373.html#32634

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re: 鍒╃敤SAH瀹炵幇kD鏍?wèi)蹇熷垎鍓叉ā鍨嬪疄璺?/title><link>http://www.shnenglu.com/Jedimaster/archive/2007/09/03/18812.html#31440</link><dc:creator>freesky</dc:creator><author>freesky</author><pubDate>Mon, 03 Sep 2007 01:14:00 GMT</pubDate><guid>http://www.shnenglu.com/Jedimaster/archive/2007/09/03/18812.html#31440</guid><description><![CDATA[寰堢簿褰╋紝涓嶈繃璧勬枡鍐嶅鐐瑰氨濂戒簡<img src ="http://www.shnenglu.com/Jedimaster/aggbug/31440.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.shnenglu.com/Jedimaster/" target="_blank">freesky</a> 2007-09-03 09:14 <a href="http://www.shnenglu.com/Jedimaster/archive/2007/09/03/18812.html#31440#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>re: Pure GPU Computing Platform : NVIDIA CUDA Tutorialhttp://www.shnenglu.com/Jedimaster/archive/2007/08/23/18939.html#30674DimitrisDimitrisThu, 23 Aug 2007 07:18:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/08/23/18939.html#30674As long as accuracy is concerned, cuda complies with the error margin specifications (except for doubles i believe). There is are alot of SDK examples on their site with reference execution comparison, only once it failed to pass but the accuracy threshold was pretty tight! I'm using it now on computational physics thesis.

For starters i just ported a simple random number generator to the gpu, the results were identical to the digits i cared about (6th crucial). Mind though that i had to convert it to float!
Double should be working on CUDA 1.0 i think, but they didnt work for me, it wouldnt assign the value at all when double.
I didnt even bother parallelizing it, just a 1x1 block and It was WAY OVER a magnitude faster. I'm impressed. All that with a 8600GTS.

Dimitris 2007-08-23 15:18 鍙戣〃璇勮
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re: Pure GPU Computing Platform : NVIDIA CUDA Tutorialhttp://www.shnenglu.com/Jedimaster/archive/2007/08/15/18939.html#30101sdfsdfsdfsdfsdfsdfWed, 15 Aug 2007 12:02:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/08/15/18939.html#30101

sdfsdfsdf 2007-08-15 20:02 鍙戣〃璇勮
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re: GPU榪樺彲浠ュ仛浠涔?鈥斺?Brook for GPUs,Stream Computing On GPUshttp://www.shnenglu.com/Jedimaster/archive/2007/08/09/13689.html#29654m17m17Thu, 09 Aug 2007 10:06:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/08/09/13689.html#29654
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m17 2007-08-09 18:06 鍙戣〃璇勮
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re: veryCD璁╀腑鍥介涓㈣劯 嫻佹皳杞歡鎵悕鍥藉http://www.shnenglu.com/Jedimaster/archive/2007/06/05/11322.html#25562liliTue, 05 Jun 2007 05:08:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/06/05/11322.html#25562

li 2007-06-05 13:08 鍙戣〃璇勮
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re: Pure GPU Computing Platform : NVIDIA CUDA Tutorialhttp://www.shnenglu.com/Jedimaster/archive/2007/02/26/18939.html#19005JedimasterJedimasterMon, 26 Feb 2007 11:46:00 GMThttp://www.shnenglu.com/Jedimaster/archive/2007/02/26/18939.html#19005鍓嶅嚑澶╁幓浜嗕笅寰峰浗BOINC璁哄潧錛屾妸榪欎釜鎯蟲硶鍜屽痙鍥戒漢浜ゆ祦浜嗕竴涓嬶紝寮曠敤浜嗕竴綃囧洖澶嶃?br>
Zitat:
Zitat von Jedimaster Beitrag anzeigen
NVIDIA has released the CUDA, a parrallel library use NVIDIA GPU.
I also got interested in it but unfortunately it seems to work solely with GeForce 8 series.

Zitat:
if we can supply client program use GPU & CPU, maybe we can highly improve our speed.
Sure we could but when some projects released their applications as open source some people started to recompile them optimized (making use of MMX, SSE, all kinds of technologies the original binaries still lack). This had mainly 2 effects:

1. People started using "optimized" core-clients (manipulated to demand a multiple of credits since they are calculated by CPU time which has been decreased by optimizations). From my point of view these people just did not understand the credit system although demanding more credits for completing 2 WUs in the time of one unoptimized may seem reasonable.

2. and more dramatic: Some projects noticed a large discrepancy in the returned results. I think it was Einstein@Home that first asked their users not to use optimized clients. That caused problems at validation when erroneous results should have been sorted out. I don't know what the accuracy of GPU-based calculations is.

Zitat:
Sorry for my poor German, entschuldigung.
Shouldn't matter too much for most users here.


Kurz nochmal auf Deutsch: Jedimaster schlägt vor, daß man die kürzlich von NVIDIA freigegebene Bibliothek CUDA für GPU-basierte Berechnungen von z.B. Fouriertransformationen etc. benutzen könnte um die Anwendungen drastisch zu optimieren. Ich habe daraufhin geantwortet, daß CUDA nur mit der GeForce 8-Reihe zusammenarbeitet und derartige Berechnungen wie einst die MMX/SSE-Optimierungen Einbrüche bei der Genauigkeit zur Folge haben könnten, die zu denselben Problemen wie schon bei Einstein im Validator-Prozess führen könnten. Darüberhinaus würden wieder mehr "optimierte" Core-Clients zum Einsatz kommen.

寰峰浗浜鴻涓烘妸CUDA絳夌瓑鎶鏈敤浜庡垎甯冨紡璁$畻錛屽湪鏁板肩殑鏈夋晥鎬т笂榪樻瑺濡ワ紝鐢氳嚦榪炰笓闂ㄤ負CPU浼樺寲鐨勭▼搴忛兘涓嶆帹鑽愬疄鐢ㄣ傜粨鍚堢洰鍓岹8緋誨垪榪樻病鏈変笂甯傦紝鑰屼笖鐩稿叧鐨勪腑闂翠歡榪樹笉澶熸垚鐔燂紝鍙兘寮鍙戠浉搴旂殑紼嬪簭榪樹笉鏄緢鐜板疄銆?br>
涓轟簡搴斾粯娓告垙榪樻槸鏈変簺嫻垂錛岃繖杈圭墿鐞嗗崱鍒氬嚭鏉ワ紝Havok灝卞張鏉ュ噾鐑椆浜嗭紝SM2浜轟滑鐢ㄧ殑姝i『鎵嬶紝SM3鏃╁氨鍒版潵浜嗐傝繕鏄妸浼樺寲宸ヤ綔鍋氬ソ鍏堛?img src ="http://www.shnenglu.com/Jedimaster/aggbug/19005.html" width = "1" height = "1" />

Jedimaster 2007-02-26 19:46 鍙戣〃璇勮
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