??xml version="1.0" encoding="utf-8" standalone="yes"?>99久久精品免费国产大片,99久久中文字幕,久久久久久亚洲AV无码专区http://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115119矩阵操作矩阵操作Tue, 11 May 2010 09:01:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115119

矩阵操作 2010-05-11 17:01 发表评论
]]>
re: 游戏内存理——初探(上)http://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115064时候可靓了时候可靓了Tue, 11 May 2010 00:18:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115064看了下你发的q个介绍Q貌似很高深?主要是针对多核结构,都采用多U程和安全检了。。我QQ?47869291Q可以发到我QQ邮箱Q谢谢哦Q?img src ="http://www.shnenglu.com/HoneyCat/aggbug/115064.html" width = "1" height = "1" />

时候可靓了 2010-05-11 08:18 发表评论
]]>
re: 游戏内存理——初探(上)http://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115058chaoguchaoguMon, 10 May 2010 16:45:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115058我这q有一关于内存分配的文章Q对你可能有帮助Q如果需要发个邮件给我?/div>
titleQMMT: Exploiting Fine-Grained Parallelism in Dynamic Memory Management
Abstract—Dynamic memory management is one of the most
expensive but ubiquitous operations in many C/C++ applications.
Additional features such as security checks, while desirable,
further worsen memory management overheads. With
advent of multicore architecture, it is important to investigate
how dynamic memory management overheads for sequential
applications can be reduced.
In this paper, we propose a new approach for accelerating
dynamic memory management on multicore architecture, by
offloading dynamic management functions to a separate thread
that we refer to as memory management thread (MMT).
We show that an efficient MMT design can give significant
performance improvement by extracting parallelism while being
agnostic to the underlying memory management library
algorithms and data structures. We also show how parallelism
provided by MMT can be beneficial for high overhead memory
management tasks, for example, security checks related to
memory management.
We evaluate MMT on heap allocation-intensive benchmarks
running on an Intel core 2 quad platform for two widelyused
memory allocators: Doug Lea’s and PHKmalloc allocators.
On average, MMT achieves a speedup ratio of 1.19×
for both allocators, while both the application and memory
management libraries are unmodified and are oblivious to the
parallelization scheme. For PHKmalloc with security checks
turned on, MMT reduces the security check overheads from
21% to only 1% on average.


chaogu 2010-05-11 00:45 发表评论
]]>
re: 游戏内存理——初探(上)http://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115055时候可靓了时候可靓了Mon, 10 May 2010 16:08:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/11/115017.html#115055new delete是很好用的。但是如果需要频J用的时候,会造成内存_片。当下一ơ再要分配的时候,如果pȝ发现找不到够大的空间来分配。就会进行内存整理。调整内存页面数据?q个整理数据的过E是很消耗时间的。(相对E序执行旉来说Q?而通过预分配ƈ重蝲new delete。可以在一定程序上避免重复new delete时生的额外开销?

q就是传说中的内存振荡和内存片。。?
上面的内存管理,是现在普遍采用的Ҏ中的其中一U,q新鲜事?如果你觉得大家不用new delete是无聊。那你可以写脓子来喗?但是如果你是在自己没有完全理解的情况下说q样的话Q那我会很有意见?有些东西Q不能靠自己猜,特别是C/C++?

我不知道你是不是惌q个{案。或许,你指的是别样Q!Q?img src ="http://www.shnenglu.com/HoneyCat/aggbug/115055.html" width = "1" height = "1" />

时候可靓了 2010-05-11 00:08 发表评论
]]>
re: 游戏内存理——初探(上)http://www.shnenglu.com/HoneyCat/archive/2010/05/10/115017.html#115040chaoguchaoguMon, 10 May 2010 14:11:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/10/115017.html#115040

chaogu 2010-05-10 22:11 发表评论
]]>
re: 游戏内存理——初探(上)http://www.shnenglu.com/HoneyCat/archive/2010/05/10/115017.html#115019时候可靓了时候可靓了Mon, 10 May 2010 10:58:00 GMThttp://www.shnenglu.com/HoneyCat/archive/2010/05/10/115017.html#115019

时候可靓了 2010-05-10 18:58 发表评论
]]>
wwwþ| ڵþ| þɬۺ| þǿdŮվ| Ļþ2020| 99þþƷҹһ| þþþþݴۺϾƷ| ŷƷһþĻ| þþwww| ݾƷŮ˾þþþþ | þóСƵ| þ99ƷСѼ | 2021þþƷѹۿ| ˾Ʒ׽þ69| þþĻձ| Ʒþþþaaaa| ۺϾþþƷ| ƷþþþӰ| þþþһ| yellowĻþ| þþƷ޾Ʒɫ| þ붯aëƬ| þþƷ| Ļһþվ| þþƷAVɫ| Ӱһþҹײ | þù| ƷۺϾþ| þñ˾þ| Aݺݾþɫ| þþAVɫۺ | þþþþëƬѲ| 츾þþ| Ʒþþþþ³| ޹Ƶþ| þɫۺ| AëƬþþƷ| ۺպþóAV| þþþþþž99Ʒ| VVþþ| þAëƬѹۿ|