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zh-cn Sun, 13 May 2012 13:36:31 GMT Sun, 13 May 2012 13:36:31 GMT 60 浠跨収Doom3閲岄潰鐨勯儴鍒嗕唬鐮侊紝緇欒嚜宸辯殑寮曟搸鍔犲叆浜唖creenshot鍔熻兘錛宻how涓寮犲浘 http://www.shnenglu.com/CornerZhang/archive/2012/05/13/174758.htmlCorner Zhang Corner Zhang Sun, 13 May 2012 06:26:00 GMT http://www.shnenglu.com/CornerZhang/archive/2012/05/13/174758.html http://www.shnenglu.com/CornerZhang/comments/174758.html http://www.shnenglu.com/CornerZhang/archive/2012/05/13/174758.html#Feedback 0 http://www.shnenglu.com/CornerZhang/comments/commentRss/174758.html http://www.shnenglu.com/CornerZhang/services/trackbacks/174758.html 鍐欎簡涓嚜宸辯敤鐨勫皬寮曟搸錛屽彧鏄劇ず浜唌esh錛屾潗璐ㄥ拰璐村浘鏈簲鐢ㄤ笂鍘?img src ="http://www.shnenglu.com/CornerZhang/aggbug/174758.html" width = "1" height = "1" /> ]]>DoomEd Snapshot http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173100.htmlCorner Zhang Corner Zhang Sat, 28 Apr 2012 15:08:00 GMT http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173100.html http://www.shnenglu.com/CornerZhang/comments/173100.html http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173100.html#Feedback 1 http://www.shnenglu.com/CornerZhang/comments/commentRss/173100.html http://www.shnenglu.com/CornerZhang/services/trackbacks/173100.html ]]>Doom3婧愪唬鐮?code review 01 http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173010.htmlCorner Zhang Corner Zhang Sat, 28 Apr 2012 01:44:00 GMT http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173010.html http://www.shnenglu.com/CornerZhang/comments/173010.html http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173010.html#Feedback 2 http://www.shnenglu.com/CornerZhang/comments/commentRss/173010.html http://www.shnenglu.com/CornerZhang/services/trackbacks/173010.html 鍏舵暣浣撶粨鏋勪笉鎬庝箞闈㈠悜瀵硅薄 浠ヤ竴浠藉叏灞鎸囬拡鐨勬柟寮忚闂煇涓郴緇熸ā鍧楁垨綆$悊鍣紝涓鍒囨部琚嚜C鐗堟湰鐨刬dTech璁捐錛屽涓?br /> // FileSystem.hclass idFileSystem { public: virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; // methed... virtual void ListFiles( ... ) = 0; }; extern idFileSystem* fileSystem; // FileSystem.cpp #include "FileSystem"class idFileSystemLocal: public idFileSystem { public: void Init( void ); void Shutdown( void ); // methed... void ListFiles( ... ); }; idFileSystemLocal fileSystemInstance; idFileSystem* fileSystem = &fileSystemInstance; void idFileSystemLocal::Init( void ) { } void idFileSystemLocal::Shutdown( void ) { } // methed... void idFileSystemLocal::ListFiles( ... ) { } 鐒跺悗鍏朵嬌鐢ㄧ浠g爜濡備笅: fileSysem->Init(); fileSystem->ListFile( files, .... ); fileSystem->Shutdown(); 榪欑鎵嬫硶澶ч噺榪愮敤錛屽緢濂界殑杈懼埌浜嗗瓙緋葷粺闂寸殑瑙h︼紒錛?br />閲岄潰鐨刬dCommon, idCmdSystem, idRenderSystem, idSoundSystem, idCVarSystem, idGame絳夛紝閮芥槸榪欎竴濂?br /> 綆鍗曡屾湁鏁堢殑tip錛岃繖鏍蜂互鍚庣殑鏌愪釜妯″潡瑕佸仛鎴愬姩鎬佸簱鐗堟湰錛屽彧闇閫氳繃鑾峰緱榪欎釜鎺ュ彛鎸囬拡灝卞彲 ]]> Doom3 緙栬緫鍣ㄥ凡緇忚繍琛岋紒錛侊紒 ^^ http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173008.htmlCorner Zhang Corner Zhang Sat, 28 Apr 2012 01:31:00 GMT http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173008.html http://www.shnenglu.com/CornerZhang/comments/173008.html http://www.shnenglu.com/CornerZhang/archive/2012/04/28/173008.html#Feedback 0 http://www.shnenglu.com/CornerZhang/comments/commentRss/173008.html http://www.shnenglu.com/CornerZhang/services/trackbacks/173008.html 鐪嬩簡鐪煎畼緗?a >www.iddevnet.com鐨凞oom3Ed孌?br /> 鍘熸枃錛?br />The easiest way to start the editor is by typing editor in the console. If you open the editor a lot, you'll probably want to create a direct short cut to it.
1: Right-Click the Doom 3 short cut and select "Copy" then "Paste" it in the same place (so you get "Copy of Shortcut to Doom" or something similar).
2: Rename this shortcut to "DOOMEdit"
3: Right-click the new shortcut and select "Properties". Specify the following for "Target":"C:\Doom3\Doom3.exe" +set r_fullscreen 0 +editor +set com_allowConsole 1 (This of course assumes you have Doom 3 installed in C:\Doom3\)
The editor does not work with antialiasing turned on, so you may need to add:+set r_multiSamples 0
The first time you open DOOMEdit, you will want to click File->Project Settings and change all the paths to point to wherever you have Doom 3 installed (by default they are set to where the level designers here at id have Doom 3 installed). There is a small bug in that dialog box, after you click OK , you will need to copy the "doom.qe4" into the "base" folder.
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鏀瑰ぉ錛屾斁涓寮犺繍琛屾埅鍥?鍛靛懙
]]> iDTech4(Doom3)緙栬瘧浠ラ氳繃 http://www.shnenglu.com/CornerZhang/archive/2012/03/15/168009.htmlCorner Zhang Corner Zhang Thu, 15 Mar 2012 11:19:00 GMT http://www.shnenglu.com/CornerZhang/archive/2012/03/15/168009.html http://www.shnenglu.com/CornerZhang/comments/168009.html http://www.shnenglu.com/CornerZhang/archive/2012/03/15/168009.html#Feedback 3 http://www.shnenglu.com/CornerZhang/comments/commentRss/168009.html http://www.shnenglu.com/CornerZhang/services/trackbacks/168009.html 緙栬瘧鍑烘潵鐨剅elease鐗堟湰 鍦?.8GB鐨勫師浣滄父鎴忚祫婧愪笂濂旇窇欏哄埄 鑰屼笖瀹屾暣閫氬叧錛?br /> 鎺ヤ笅鏉ュ紑濮嬭皟鍒跺叾鍐呭甫鐨勭紪杈戝櫒錛?br /> 鏈夐亣涓婇棶棰樼殑鏈嬪弸錛屼簰鐩鎬氦嫻?^^ ]]> 浠婂ぉ寮濮?鏈夌┖灝辯湅鐪婦oom3.gpl http://www.shnenglu.com/CornerZhang/archive/2011/11/24/160900.htmlCorner Zhang Corner Zhang Thu, 24 Nov 2011 06:20:00 GMT http://www.shnenglu.com/CornerZhang/archive/2011/11/24/160900.html http://www.shnenglu.com/CornerZhang/comments/160900.html http://www.shnenglu.com/CornerZhang/archive/2011/11/24/160900.html#Feedback 1 http://www.shnenglu.com/CornerZhang/comments/commentRss/160900.html http://www.shnenglu.com/CornerZhang/services/trackbacks/160900.html 鏄ㄥぉ寰楀埌浜?Doom3.gpl婧愮爜 寮濮?鐮旂┒idTech4 鎶鏈壒鎬э細 OpenGL Mega Texture BSP OpenAL 姝よ創鐣欏康錛?/span> ]]>鐪嬩簡ETQW_SDK鐨勪豢鍑芥暟鏈哄埗錛屼互鍙婄敱姝ゅ疄鐜扮殑Signal/Slot http://www.shnenglu.com/CornerZhang/archive/2010/04/20/113102.htmlCorner Zhang Corner Zhang Tue, 20 Apr 2010 15:06:00 GMT http://www.shnenglu.com/CornerZhang/archive/2010/04/20/113102.html http://www.shnenglu.com/CornerZhang/comments/113102.html http://www.shnenglu.com/CornerZhang/archive/2010/04/20/113102.html#Feedback 0 http://www.shnenglu.com/CornerZhang/comments/commentRss/113102.html http://www.shnenglu.com/CornerZhang/services/trackbacks/113102.html
鍩烘湰姒傚康鏈塁allableCaller錛孋allable錛孲ignal錛孋onnection & ScopedConnection銆傚叾鐗規湁鐨勬槸CallableCaller鏄熀浜庢帴鍙e疄鐜扮殑錛屾墍浠ュ彲浠ュ熀浜庢瘡涓壒鍖栫増鏈殑鎺ュ彛鐢ㄤ竴涓驚鐜潵椹卞姩綆$悊錛屽綋鐒訛紝濡傛灉浣跨敤绔痗ode闇瑕佸畬鎴愯繖鏍風殑綆$悊鍣ㄧ殑璇濄?
瀹冧滑涔嬮棿鐨勫叧緋繪槸錛欳allableCaller琚獵allable鍖呭惈錛孲ignal涓嶤allable鎴朇allableCaller閾炬帴錛圫ignal<...>::Connect(...)錛?Connection鍜孲copedConnection鏄疭ignal鍋氶摼鎺ユ椂錛岄渶瑕佸仛綆$悊鐢ㄧ殑灝忓璞★紝鐩稿綋浜庡彞鏌勭被鍨嬶紝鍚屾椂Connection鏄父瑙勭増鏈紝鑰孲copedConnection鏄湪浣滅敤鍩熷唴鑷姩閲婃斁榪炴帴銆?
eg:
Functions::Callable cv(function1);
Functions::Callable ci(function1_1);
cv();
int r = ci();
Functions::Callable callr(function3_int);
r = callr(23,23);
Functions::Callable call(function3);
call(3,4);
Functions::Signal sign1;
Functions::Signal sign2;
Functions::Connection con = sign1.Connect(callr);
Functions::Connection con2 = sign2.Connect(call);
r = sign1(3,4);
sign2(8,3);
con2.Disconnect();
con.Disconnect();
闄愬埗錛氭殏鏃舵敮鎸佹鏈澶?涓弬鏁扮殑鍑芥暟錛屾殏鏃朵笉鏀寔鎴愮粍鐨勪俊鍙瘋繛鎺ワ紝鏈冭檻綰跨▼瀹夊叏鎬с?
浼樺娍: 鏀寔鎴愬憳鍑芥暟緇戝畾錛岀敱浜庡凡緇忓仛浜嗛傚綋鐨勪唬鐮佸睍寮錛岀紪璇戦熷害姣旇搗Loki鍜孊oost涓搴旂殑浠垮嚱鏁頒箣綾誨揩濂藉錛岀敱姝や篃鐪嬪嚭Id Software鐨凱h.D浠姟瀹炵殑浣滈銆傚湪鐞嗚В鎵緇勭粐鐨勪唬鐮佸悗錛屽緢瀹規槗鍚戞洿澶氱殑鍙傛暟鎵╁厖銆傛帶鍒跺湪鏈夐檺鐨勪唬鐮侀噺鍐咃紝鎵浠ュ灝忋?
鏈漢鐪嬫噦鍚庯紝瀵瑰師鏉ヤ唬鐮佺◢浣滀簡浜涙敼榪涖傛敼榪涘悗闈炲父緇熶竴錛岃屼笖璇箟娓呮櫚錛屼絾鍙戠幇Signal綾葷殑operator (...)涓庡師鏉ョ◢鏈変笉鍚屼簡錛屽師鍥犲湪浜庤繖涓噸杞界殑鎿嶄綔絎︾殑榪斿洖鍊間笂銆倊 ^^!
榪欓噷闄勪笂header \ *.lib
http://code.google.com/p/us-engine/downloads/list
]]>
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